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nux::Property<nux::View*> owner;
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nux::Property<bool> enabled;
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// We could add more functions here to get different types of effects based on the background texture
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nux::ObjectPtr<nux::IOpenGLBaseTexture> GetPixelatedRegion(nux::Rect rect, int pixel_size, bool update);
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// nux::ObjectPtr<nux::IOpenGLBaseTexture> GetPixelatedRegion(nux::Rect rect, int pixel_size, bool update);