67
67
nux::Geometry const& geo);
69
69
void RenderProgressToTexture(nux::GraphicsEngine& GfxContext,
74
void UpdateIconTransform(ui::IconTextureSource* icon, nux::Matrix4 ViewProjectionMatrix, nux::Geometry const& geo,
74
void UpdateIconTransform(ui::IconTextureSource* icon, nux::Matrix4 const& ViewProjectionMatrix, nux::Geometry const& geo,
75
75
float x, float y, float w, float h, float z, ui::IconTextureSource::TransformIndex index);
77
void UpdateIconSectionTransform(ui::IconTextureSource* icon, nux::Matrix4 ViewProjectionMatrix, nux::Geometry const& geo,
77
void UpdateIconSectionTransform(ui::IconTextureSource* icon, nux::Matrix4 const& ViewProjectionMatrix, nux::Geometry const& geo,
78
78
float x, float y, float w, float h, float z, float xx, float yy, float ww, float hh, ui::IconTextureSource::TransformIndex index);
80
80
void GetInverseScreenPerspectiveMatrix(nux::Matrix4& ViewMatrix, nux::Matrix4& PerspectiveMatrix,