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* Copyright (C) 2013 Canonical, Ltd.
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 3.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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import Ubuntu.Application 0.1
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import Ubuntu.Components 0.1
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import LightDM 0.1 as LightDM
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import "Components/Math.js" as MathLocal
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// this is only here to select the width / height of the window if not running fullscreen
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property bool tablet: false
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width: tablet ? units.gu(160) : units.gu(40)
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height: tablet ? units.gu(100) : units.gu(71)
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property real edgeSize: units.gu(2)
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property url default_background: shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg"
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property url background: default_background
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readonly property real panelHeight: panel.panelHeight
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property bool dashShown: dash.shown
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property bool stageScreenshotsReady: {
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if (sideStage.shown) {
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if (mainStage.applications.count > 0) {
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return mainStage.usingScreenshots && sideStage.usingScreenshots;
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return sideStage.usingScreenshots;
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return mainStage.usingScreenshots;
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property ListModel searchHistory: SearchHistoryModel {}
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property var applicationManager: ApplicationManagerWrapper {}
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Component.onCompleted: {
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applicationManager.sideStageEnabled = Qt.binding(function() { return sideStage.enabled })
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// FIXME: if application focused before shell starts, shell draws on top of it only.
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// We should detect already running applications on shell start and bring them to the front.
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applicationManager.unfocusCurrentApplication();
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readonly property bool fullscreenMode: {
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} else if (mainStage.usingScreenshots) { // Window Manager animating so want to re-evaluate fullscreen mode
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return mainStage.switchingFromFullscreenToFullscreen;
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} else if (applicationManager.mainStageFocusedApplication) {
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return applicationManager.mainStageFocusedApplication.fullscreen;
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target: applicationManager
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ignoreUnknownSignals: true
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// TODO: this should be protected to only unlock for certain applications / certain usecases
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// potentially only in connection with a notification
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shell.activateApplication(desktopFile);
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function activateApplication(desktopFile, argument) {
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if (applicationManager) {
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// For newly started applications, as it takes them time to draw their first frame
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// we add a delay before we hide the animation screenshots to compensate.
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var addDelay = !applicationManager.getApplicationFromDesktopFile(desktopFile);
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application = applicationManager.activateApplication(desktopFile, argument);
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if (application == null) {
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if (application.stage == ApplicationInfo.MainStage || !sideStage.enabled) {
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mainStage.activateApplication(desktopFile, addDelay);
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sideStage.activateApplication(desktopFile, addDelay);
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Keys.onVolumeUpPressed: volumeControl.volumeUp()
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Keys.onVolumeDownPressed: volumeControl.volumeDown()
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if (event.key == Qt.Key_PowerOff) {
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visible: !(panel.indicators.fullyOpened && shell.width <= panel.indicatorsMenuWidth)
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&& (stages.fullyHidden
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|| (stages.fullyShown && mainStage.usingScreenshots)
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|| !stages.fullyShown && (mainStage.usingScreenshots || (sideStage.shown && sideStage.usingScreenshots)))
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source: shell.background
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sourceSize.width: parent.width
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sourceSize.height: parent.height
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opacity: dash.disappearingAnimationProgress
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available: !greeter.shown
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hides: [stages, launcher, panel.indicators]
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shown: disappearingAnimationProgress !== 1.0
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enabled: disappearingAnimationProgress === 0.0
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// FIXME: unfocus all applications when going back to the dash
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shell.applicationManager.unfocusCurrentApplication()
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topMargin: panel.panelHeight
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contentScale: 1.0 - 0.2 * disappearingAnimationProgress
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opacity: 1.0 - disappearingAnimationProgress
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property real disappearingAnimationProgress: ((greeter.shown) ? greeterRevealer.animatedProgress : stagesRevealer.animatedProgress)
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// FIXME: only necessary because stagesRevealer.animatedProgress and
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// greeterRevealer.animatedProgress are not animated
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Behavior on disappearingAnimationProgress { SmoothedAnimation { velocity: 5 }}
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height: parent.height
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Behavior on x {SmoothedAnimation{velocity: 600}}
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property bool fullyShown: shown && stages[stagesRevealer.boundProperty] == stagesRevealer.openedValue
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property bool fullyHidden: !shown && stages[stagesRevealer.boundProperty] == stagesRevealer.closedValue
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available: !greeter.shown
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hides: [launcher, panel.indicators]
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showAnimation: StandardAnimation { property: "x"; duration: 350; to: stagesRevealer.openedValue; easing.type: Easing.OutCubic }
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hideAnimation: StandardAnimation { property: "x"; duration: 350; to: stagesRevealer.closedValue; easing.type: Easing.OutCubic }
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height: parent.height
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// close the stages when no focused application remains
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target: shell.applicationManager
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onMainStageFocusedApplicationChanged: stages.closeIfNoApplications()
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onSideStageFocusedApplicationChanged: stages.closeIfNoApplications()
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ignoreUnknownSignals: true
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function closeIfNoApplications() {
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if (!shell.applicationManager.mainStageFocusedApplication
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&& !shell.applicationManager.sideStageFocusedApplication
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&& shell.applicationManager.mainStageApplications.count == 0
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&& shell.applicationManager.sideStageApplications.count == 0) {
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// show the stages when an application gets the focus
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target: shell.applicationManager
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onMainStageFocusedApplicationChanged: {
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handleFocusedApplicationChange(mainStage, shell.applicationManager.mainStageFocusedApplication);
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onSideStageFocusedApplicationChanged: {
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handleFocusedApplicationChange(sideStage, shell.applicationManager.sideStageFocusedApplication);
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ignoreUnknownSignals: true
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function handleFocusedApplicationChange(stage, application) {
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// focus changed while shell in foreground, ensure app remains unfocused
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shell.applicationManager.unfocusCurrentApplication();
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fullyShown: stages.fullyShown
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shouldUseScreenshots: !fullyShown
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rightEdgeEnabled: !sideStage.enabled
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applicationManager: shell.applicationManager
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rightEdgeDraggingAreaWidth: shell.edgeSize
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normalApplicationY: shell.panelHeight
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function showWithoutAnimation() {
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stages.showWithoutAnimation();
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// FIXME: workaround the fact that focusing a main stage application
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// raises its surface on top of all other surfaces including the ones
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// that belong to side stage applications.
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onFocusedApplicationChanged: {
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if (focusedApplication && sideStage.focusedApplication && sideStage.fullyShown) {
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shell.applicationManager.focusApplication(sideStage.focusedApplication);
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applicationManager: shell.applicationManager
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rightEdgeDraggingAreaWidth: shell.edgeSize
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normalApplicationY: shell.panelHeight
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if (!shown && mainStage.applications.count == 0) {
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// FIXME: when hiding the side stage, refocus the main stage
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// application so that it goes in front of the side stage
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// application and hides it
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onFullyShownChanged: {
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if (!fullyShown && stages.fullyShown && sideStage.focusedApplication != null) {
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shell.applicationManager.focusApplication(mainStage.focusedApplication);
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enabled: shell.width >= units.gu(60)
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fullyShown: stages.fullyShown && shown
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&& sideStage[sideStageRevealer.boundProperty] == sideStageRevealer.openedValue
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shouldUseScreenshots: !fullyShown || mainStage.usingScreenshots || sideStageRevealer.pressed
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available: !greeter.shown && enabled
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hides: [launcher, panel.indicators]
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showAnimation: StandardAnimation { property: "x"; duration: 350; to: sideStageRevealer.openedValue; easing.type: Easing.OutQuint }
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hideAnimation: StandardAnimation { property: "x"; duration: 350; to: sideStageRevealer.closedValue; easing.type: Easing.OutQuint }
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height: stages.height
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handleExpanded: sideStageRevealer.pressed
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id: sideStageRevealer
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enabled: mainStage.applications.count > 0 && sideStage.applications.count > 0
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&& sideStage.available
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direction: Qt.RightToLeft
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openedValue: parent.width - sideStage.width
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hintDisplacement: units.gu(3)
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/* The size of the sidestage handle needs to be bigger than the
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typical size used for edge detection otherwise it is really
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handleSize: sideStage.shown ? units.gu(4) : shell.edgeSize
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closedValue: parent.width + sideStage.handleSizeCollapsed
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x: parent.width - width
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width: sideStage.width + handleSize * 0.7
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height: sideStage.height
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orientation: Qt.Horizontal
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property real animatedProgress: MathLocal.clamp((-dragPosition - launcher.progress) / closedValue, 0, 1)
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enabled: mainStage.applications.count > 0 || sideStage.applications.count > 0
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direction: Qt.RightToLeft
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hintDisplacement: units.gu(3)
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handleSize: shell.edgeSize
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height: stages.height
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orientation: Qt.Horizontal
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hides: [launcher, panel.indicators, hud]
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showAnimation: StandardAnimation { property: "x"; to: greeterRevealer.openedValue }
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hideAnimation: StandardAnimation { property: "x"; to: greeterRevealer.closedValue }
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height: parent.height - panel.panelHeight
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property var previousMainApp: null
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property var previousSideApp: null
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greeter.forceActiveFocus();
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// FIXME: *FocusedApplication are not updated when unfocused, hence the need to check whether
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// the stage was actually shown
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if (mainStage.fullyShown) greeter.previousMainApp = applicationManager.mainStageFocusedApplication;
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if (sideStage.fullyShown) greeter.previousSideApp = applicationManager.sideStageFocusedApplication;
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applicationManager.unfocusCurrentApplication();
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if (greeter.previousMainApp) {
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applicationManager.focusApplication(greeter.previousMainApp);
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greeter.previousMainApp = null;
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if (greeter.previousSideApp) {
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applicationManager.focusApplication(greeter.previousSideApp);
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greeter.previousSideApp = null;
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onUnlocked: greeter.hide()
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var bgPath = greeter.model.data(uid, LightDM.UserRoles.BackgroundPathRole)
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shell.background = bgPath ? bgPath : default_background
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blockInput: greeter.shown
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property real animatedProgress: MathLocal.clamp(-dragPosition / closedValue, 0, 1)
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height: greeter.height
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handleSize: shell.edgeSize
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orientation: Qt.Horizontal
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visible: greeter.shown
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enabled: !greeter.locked
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anchors.fill: parent //because this draws indicator menus
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indicatorsMenuWidth: parent.width > units.gu(60) ? units.gu(40) : parent.width
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fullscreenMode: shell.fullscreenMode
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searchVisible: !greeter.shown
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blockInput: panel.indicators.shown
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width: parent.width > units.gu(60) ? units.gu(40) : parent.width
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height: parent.height
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available: !greeter.shown && !panel.indicators.shown
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showAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: 0; easing.type: Easing.Linear }
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hideAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: hudRevealer.closedValue; easing.type: Easing.Linear }
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target: shell.applicationManager
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onMainStageFocusedApplicationChanged: hud.hide()
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onSideStageFocusedApplicationChanged: hud.hide()
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blockInput: hud.shown
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anchors.left: hud.left
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height: parent.height
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target: hud.revealerTarget
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direction: Qt.RightToLeft
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orientation: Qt.Vertical
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handleSize: hud.handleHeight
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onCloseClicked: target.hide()
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enabled: !panel.indicators.shown
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blockInput: launcher.shown
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bottom: parent.bottom
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width: launcher.width
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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dragAreaWidth: shell.edgeSize
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available: !greeter.locked
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teasing: available && greeter.leftTeaserPressed
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onDashItemSelected: {
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// Animate if moving between application and dash
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dash.setCurrentLens("home.lens", true, false)
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dash.setCurrentLens("home.lens", false, false)
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dash.setCurrentLens("applications.lens", true, false)
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onLauncherApplicationSelected:{
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shell.activateApplication(desktopFile)
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panel.indicators.hide()
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bottom: parent.bottom
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width: shell.edgeSize
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bottom: parent.bottom
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width: shell.edgeSize
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//FIXME: This should be handled in the input stack, keyboard shouldnt propagate
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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height: shell.applicationManager ? shell.applicationManager.keyboardHeight : 0
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enabled: shell.applicationManager && shell.applicationManager.keyboardVisible