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  • Committer: Neil J. Patel
  • Date: 2008-07-24 10:42:19 UTC
  • Revision ID: njpatel@gmail.com-20080724104219-hq0pr6wk42mnzsg4
* ume-launcher doesn't use translated/stock items  (LP: #238582)
  Patch By: golfish <golfish218@gmail.com>

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 *
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 */
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#if HAVE_CONFIG_H
 
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#include <config.h>
 
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#endif
 
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#include <glib/gi18n.h>
 
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#include "launcher-notify.h"
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#include <tidy/tidy-texture-frame.h>
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  clutter_container_add_actor (CLUTTER_CONTAINER (notify), priv->tex);
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  clutter_actor_show (priv->tex);
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  priv->label = clutter_label_new_full (CAT_FONT, "Loading", &color);
 
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  priv->label = clutter_label_new_full (CAT_FONT, _("Loading"), &color);
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  clutter_label_set_alignment (CLUTTER_LABEL (priv->label),   
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                               PANGO_ALIGN_CENTER);
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  clutter_container_add_actor (CLUTTER_CONTAINER (notify), priv->label);
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                              clutter_actor_get_y (priv->win)+padding);
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  clutter_actor_show (priv->label);
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  priv->label = clutter_label_new_full (CAT_FONT, "Loading", &color);
 
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  priv->label = clutter_label_new_full (CAT_FONT, _("Loading"), &color);
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  clutter_container_add_actor (CLUTTER_CONTAINER (notify), priv->label);
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  clutter_actor_set_width (priv->label, CSW()*0.2);
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  clutter_actor_show (priv->label);