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// zink specific driconf options
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DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(false)
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DRI_CONF_OPT_B(radeonsi_inline_uniforms, false, "Optimize shaders by replacing uniforms with literals")
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DRI_CONF_OPT_B(disable_xcb_surface, false, \
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DRI_CONF_SECTION_PERFORMANCE