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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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* st-scroll-bar.c: Scroll bar actor
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* Copyright 2008 OpenedHand
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* Copyright 2009 Intel Corporation.
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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* Written by: Chris Lord <chris@openedhand.com>
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* Port to St by: Robert Staudinger <robsta@openedhand.com>
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* SECTION:st-scroll-bar
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* @short_description: a user interface element to control scrollable areas.
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* The #StScrollBar allows users to scroll scrollable actors, either by
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* the step or page amount, or by manually dragging the handle.
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#include <clutter/clutter.h>
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#include "st-scroll-bar.h"
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#include "st-marshal.h"
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#include "st-enum-types.h"
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#include "st-private.h"
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#include "st-button.h"
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G_DEFINE_TYPE (StScrollBar, st_scroll_bar, ST_TYPE_BIN)
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#define ST_SCROLL_BAR_GET_PRIVATE(o) (G_TYPE_INSTANCE_GET_PRIVATE ((o), ST_TYPE_SCROLL_BAR, StScrollBarPrivate))
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#define PAGING_INITIAL_REPEAT_TIMEOUT 500
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#define PAGING_SUBSEQUENT_REPEAT_TIMEOUT 200
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struct _StScrollBarPrivate
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StAdjustment *adjustment;
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gulong capture_handler;
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ClutterActor *bw_stepper;
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ClutterActor *fw_stepper;
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/* Trough-click handling. */
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enum { NONE, UP, DOWN } paging_direction;
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guint paging_source_id;
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guint paging_event_no;
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gboolean stepper_forward;
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guint stepper_source_id;
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ClutterAnimation *paging_animation;
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static guint signals[LAST_SIGNAL] = { 0, };
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handle_button_press_event_cb (ClutterActor *actor,
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ClutterButtonEvent *event,
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st_scroll_bar_get_property (GObject *gobject,
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StScrollBarPrivate *priv = ST_SCROLL_BAR (gobject)->priv;
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case PROP_ADJUSTMENT:
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g_value_set_object (value, priv->adjustment);
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g_value_set_boolean (value, priv->vertical);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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st_scroll_bar_set_property (GObject *gobject,
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StScrollBar *bar = ST_SCROLL_BAR (gobject);
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case PROP_ADJUSTMENT:
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st_scroll_bar_set_adjustment (bar, g_value_get_object (value));
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bar->priv->vertical = g_value_get_boolean (value);
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if (bar->priv->vertical)
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clutter_actor_set_name (CLUTTER_ACTOR (bar->priv->bw_stepper),
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clutter_actor_set_name (CLUTTER_ACTOR (bar->priv->fw_stepper),
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clutter_actor_set_name (CLUTTER_ACTOR (bar->priv->handle),
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clutter_actor_set_name (CLUTTER_ACTOR (bar->priv->fw_stepper),
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clutter_actor_set_name (CLUTTER_ACTOR (bar->priv->bw_stepper),
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clutter_actor_set_name (CLUTTER_ACTOR (bar->priv->handle),
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clutter_actor_queue_relayout ((ClutterActor*) gobject);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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st_scroll_bar_dispose (GObject *gobject)
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StScrollBar *bar = ST_SCROLL_BAR (gobject);
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StScrollBarPrivate *priv = bar->priv;
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if (priv->adjustment)
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st_scroll_bar_set_adjustment (bar, NULL);
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g_signal_handlers_disconnect_by_func (priv->handle,
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G_CALLBACK (handle_button_press_event_cb),
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clutter_actor_unparent (priv->handle);
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clutter_actor_unparent (priv->bw_stepper);
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priv->bw_stepper = NULL;
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clutter_actor_unparent (priv->fw_stepper);
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priv->fw_stepper = NULL;
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clutter_actor_unparent (priv->trough);
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G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject);
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st_scroll_bar_paint (ClutterActor *actor)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->paint (actor);
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clutter_actor_paint (priv->bw_stepper);
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clutter_actor_paint (priv->fw_stepper);
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clutter_actor_paint (priv->trough);
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if (priv->handle && CLUTTER_ACTOR_IS_VISIBLE (priv->handle))
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clutter_actor_paint (priv->handle);
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st_scroll_bar_pick (ClutterActor *actor,
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const ClutterColor *pick_color)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->pick (actor, pick_color);
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clutter_actor_paint (priv->bw_stepper);
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clutter_actor_paint (priv->fw_stepper);
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clutter_actor_paint (priv->trough);
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if (priv->handle && priv->adjustment)
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clutter_actor_paint (priv->handle);
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st_scroll_bar_map (ClutterActor *actor)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->map (actor);
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clutter_actor_map (priv->bw_stepper);
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clutter_actor_map (priv->fw_stepper);
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clutter_actor_map (priv->trough);
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clutter_actor_map (priv->handle);
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st_scroll_bar_unmap (ClutterActor *actor)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->unmap (actor);
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clutter_actor_unmap (priv->bw_stepper);
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clutter_actor_unmap (priv->fw_stepper);
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clutter_actor_unmap (priv->trough);
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clutter_actor_unmap (priv->handle);
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st_scroll_bar_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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ClutterActorBox content_box, bw_box, fw_box, trough_box;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->
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allocate (actor, box, flags);
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st_theme_node_get_content_box (theme_node, box, &content_box);
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stepper_size = content_box.x2 - content_box.x1;
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/* Backward stepper */
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bw_box.x1 = content_box.x1;
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bw_box.y1 = content_box.y1;
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bw_box.x2 = content_box.x2;
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bw_box.y2 = bw_box.y1 + stepper_size;
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clutter_actor_allocate (priv->bw_stepper, &bw_box, flags);
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/* Forward stepper */
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fw_box.x1 = content_box.x1;
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fw_box.y1 = content_box.y2 - stepper_size;
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fw_box.x2 = content_box.x2;
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fw_box.y2 = content_box.y2;
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clutter_actor_allocate (priv->fw_stepper, &fw_box, flags);
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trough_box.x1 = content_box.x1;
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trough_box.y1 = content_box.y1 + stepper_size;
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trough_box.x2 = content_box.x2;
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trough_box.y2 = content_box.y2 - stepper_size;
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clutter_actor_allocate (priv->trough, &trough_box, flags);
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stepper_size = content_box.y2 - content_box.y1;
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/* Backward stepper */
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bw_box.x1 = content_box.x1;
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bw_box.y1 = content_box.y1;
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bw_box.x2 = bw_box.x1 + stepper_size;
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bw_box.y2 = content_box.y2;
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clutter_actor_allocate (priv->bw_stepper, &bw_box, flags);
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/* Forward stepper */
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fw_box.x1 = content_box.x2 - stepper_size;
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fw_box.y1 = content_box.y1;
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fw_box.x2 = content_box.x2;
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fw_box.y2 = content_box.y2;
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clutter_actor_allocate (priv->fw_stepper, &fw_box, flags);
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trough_box.x1 = content_box.x1 + stepper_size;
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trough_box.y1 = content_box.y1;
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trough_box.x2 = content_box.x2 - stepper_size;
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trough_box.y2 = content_box.y2;
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clutter_actor_allocate (priv->trough, &trough_box, flags);
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if (priv->adjustment)
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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float handle_size, position, avail_size;
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gdouble value, lower, upper, page_size, increment, min_size, max_size;
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ClutterActorBox handle_box = { 0, };
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st_adjustment_get_values (priv->adjustment,
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|| (page_size >= (upper - lower)))
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increment = page_size / (upper - lower);
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st_theme_node_get_length (theme_node, "min-size", FALSE, &min_size);
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max_size = G_MAXINT16;
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st_theme_node_get_length (theme_node, "max-size", FALSE, &max_size);
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if (upper - lower - page_size <= 0)
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position = (value - lower) / (upper - lower - page_size);
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avail_size = content_box.y2 - content_box.y1 - stepper_size * 2;
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handle_size = increment * avail_size;
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handle_size = CLAMP (handle_size, min_size, max_size);
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handle_box.x1 = content_box.x1;
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handle_box.y1 = bw_box.y2 + position * (avail_size - handle_size);
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handle_box.x2 = content_box.x2;
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handle_box.y2 = handle_box.y1 + handle_size;
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avail_size = content_box.x2 - content_box.x1 - stepper_size * 2;
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handle_size = increment * avail_size;
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handle_size = CLAMP (handle_size, min_size, max_size);
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handle_box.x1 = bw_box.x2 + position * (avail_size - handle_size);
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handle_box.y1 = content_box.y1;
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handle_box.x2 = handle_box.x1 + handle_size;
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handle_box.y2 = content_box.y2;
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handle_box.x1 = (int) handle_box.x1;
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handle_box.y1 = (int) handle_box.y1;
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handle_box.x2 = (int) handle_box.x2;
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handle_box.y2 = (int) handle_box.y2;
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clutter_actor_allocate (priv->handle,
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st_scroll_bar_style_changed (StWidget *widget)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (widget)->priv;
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st_widget_style_changed (ST_WIDGET (priv->bw_stepper));
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st_widget_style_changed (ST_WIDGET (priv->fw_stepper));
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st_widget_style_changed (ST_WIDGET (priv->trough));
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st_widget_style_changed (ST_WIDGET (priv->handle));
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ST_WIDGET_CLASS (st_scroll_bar_parent_class)->style_changed (widget);
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bar_reactive_notify_cb (GObject *gobject,
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StScrollBar *bar = ST_SCROLL_BAR (gobject);
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clutter_actor_set_reactive (bar->priv->handle,
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clutter_actor_get_reactive (CLUTTER_ACTOR (bar)));
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st_scroll_bar_constructor (GType type,
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GObjectConstructParam *properties)
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GObjectClass *gobject_class;
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StScrollBarPrivate *priv;
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gobject_class = G_OBJECT_CLASS (st_scroll_bar_parent_class);
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obj = gobject_class->constructor (type, n_properties, properties);
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bar = ST_SCROLL_BAR (obj);
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priv = ST_SCROLL_BAR_GET_PRIVATE (bar);
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g_signal_connect (bar, "notify::reactive",
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G_CALLBACK (bar_reactive_notify_cb), NULL);
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st_scroll_bar_scroll_event (ClutterActor *actor,
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ClutterScrollEvent *event)
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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gdouble lower, step, upper, value;
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if (priv->adjustment)
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g_object_get (priv->adjustment,
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"step-increment", &step,
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switch (event->direction)
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case CLUTTER_SCROLL_UP:
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case CLUTTER_SCROLL_LEFT:
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st_adjustment_set_value (priv->adjustment, value - step);
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case CLUTTER_SCROLL_DOWN:
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case CLUTTER_SCROLL_RIGHT:
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st_adjustment_set_value (priv->adjustment, value + step);
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st_scroll_bar_class_init (StScrollBarClass *klass)
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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g_type_class_add_private (klass, sizeof (StScrollBarPrivate));
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object_class->get_property = st_scroll_bar_get_property;
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object_class->set_property = st_scroll_bar_set_property;
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object_class->dispose = st_scroll_bar_dispose;
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object_class->constructor = st_scroll_bar_constructor;
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actor_class->allocate = st_scroll_bar_allocate;
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actor_class->paint = st_scroll_bar_paint;
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actor_class->pick = st_scroll_bar_pick;
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actor_class->scroll_event = st_scroll_bar_scroll_event;
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actor_class->map = st_scroll_bar_map;
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actor_class->unmap = st_scroll_bar_unmap;
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widget_class->style_changed = st_scroll_bar_style_changed;
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g_object_class_install_property
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g_param_spec_object ("adjustment",
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ST_PARAM_READWRITE));
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pspec = g_param_spec_boolean ("vertical",
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"Vertical Orientation",
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"Vertical Orientation",
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g_object_class_install_property (object_class, PROP_VERTICAL, pspec);
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signals[SCROLL_START] =
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g_signal_new ("scroll-start",
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G_TYPE_FROM_CLASS (klass),
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G_STRUCT_OFFSET (StScrollBarClass, scroll_start),
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g_cclosure_marshal_VOID__VOID,
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signals[SCROLL_STOP] =
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g_signal_new ("scroll-stop",
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G_TYPE_FROM_CLASS (klass),
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G_STRUCT_OFFSET (StScrollBarClass, scroll_stop),
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g_cclosure_marshal_VOID__VOID,
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move_slider (StScrollBar *bar,
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StScrollBarPrivate *priv = bar->priv;
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gdouble position, lower, upper, page_size;
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gfloat ux, uy, pos, size;
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if (!priv->adjustment)
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if (!clutter_actor_transform_stage_point (priv->trough, x, y, &ux, &uy))
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size = clutter_actor_get_height (priv->trough)
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- clutter_actor_get_height (priv->handle);
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size = clutter_actor_get_width (priv->trough)
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- clutter_actor_get_width (priv->handle);
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pos = uy - priv->y_origin;
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pos = ux - priv->x_origin;
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pos = CLAMP (pos, 0, size);
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st_adjustment_get_values (priv->adjustment,
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position = ((pos / size)
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* (upper - lower - page_size))
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st_adjustment_set_value (priv->adjustment, position);
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handle_capture_event_cb (ClutterActor *trough,
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if (clutter_event_type (event) == CLUTTER_MOTION)
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((ClutterMotionEvent*) event)->x,
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((ClutterMotionEvent*) event)->y);
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else if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE
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&& ((ClutterButtonEvent*) event)->button == 1)
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ClutterActor *stage, *target;
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stage = clutter_actor_get_stage(bar->priv->trough);
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if (bar->priv->capture_handler)
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g_signal_handler_disconnect (stage, bar->priv->capture_handler);
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bar->priv->capture_handler = 0;
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clutter_set_motion_events_enabled (TRUE);
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g_signal_emit (bar, signals[SCROLL_STOP], 0);
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/* check if the mouse pointer has left the handle during the drag and
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* remove the hover state if it has */
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target = clutter_stage_get_actor_at_pos ((ClutterStage*) stage,
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CLUTTER_PICK_REACTIVE,
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((ClutterButtonEvent*) event)->x,
628
((ClutterButtonEvent*) event)->y);
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if (target != bar->priv->handle)
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st_widget_set_style_pseudo_class ((StWidget*) bar->priv->handle, NULL);
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handle_button_press_event_cb (ClutterActor *actor,
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ClutterButtonEvent *event,
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StScrollBarPrivate *priv = bar->priv;
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if (event->button != 1)
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if (!clutter_actor_transform_stage_point (priv->handle,
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/* Account for the scrollbar-trough-handle nesting. */
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priv->x_origin += clutter_actor_get_x (priv->trough);
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priv->y_origin += clutter_actor_get_y (priv->trough);
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/* Turn off picking for motion events */
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clutter_set_motion_events_enabled (FALSE);
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priv->capture_handler = g_signal_connect_after (
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clutter_actor_get_stage (priv->trough),
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G_CALLBACK (handle_capture_event_cb),
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g_signal_emit (bar, signals[SCROLL_START], 0);
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animation_completed_cb (ClutterAnimation *animation,
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StScrollBarPrivate *priv)
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g_object_unref (priv->paging_animation);
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priv->paging_animation = NULL;
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trough_paging_cb (StScrollBar *self)
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gfloat handle_pos, event_pos, tx, ty;
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gdouble page_increment;
695
if (self->priv->paging_event_no == 0)
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/* Scroll on after initial timeout. */
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mode = CLUTTER_EASE_OUT_CUBIC;
700
self->priv->paging_event_no = 1;
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self->priv->paging_source_id = g_timeout_add (
702
PAGING_INITIAL_REPEAT_TIMEOUT,
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(GSourceFunc) trough_paging_cb,
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else if (self->priv->paging_event_no == 1)
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/* Scroll on after subsequent timeout. */
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mode = CLUTTER_EASE_IN_CUBIC;
711
self->priv->paging_event_no = 2;
712
self->priv->paging_source_id = g_timeout_add (
713
PAGING_SUBSEQUENT_REPEAT_TIMEOUT,
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(GSourceFunc) trough_paging_cb,
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/* Keep scrolling. */
721
mode = CLUTTER_LINEAR;
722
self->priv->paging_event_no++;
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/* Do the scrolling */
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st_adjustment_get_values (self->priv->adjustment,
728
NULL, &page_increment, NULL);
730
if (self->priv->vertical)
731
handle_pos = clutter_actor_get_y (self->priv->handle);
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handle_pos = clutter_actor_get_x (self->priv->handle);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (self->priv->trough),
740
if (self->priv->vertical)
745
if (event_pos > handle_pos)
747
if (self->priv->paging_direction == NONE)
749
/* Remember direction. */
750
self->priv->paging_direction = DOWN;
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if (self->priv->paging_direction == UP)
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/* Scrolled far enough. */
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value += page_increment;
761
if (self->priv->paging_direction == NONE)
763
/* Remember direction. */
764
self->priv->paging_direction = UP;
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if (self->priv->paging_direction == DOWN)
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/* Scrolled far enough. */
771
value -= page_increment;
774
if (self->priv->paging_animation)
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clutter_animation_completed (self->priv->paging_animation);
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/* FIXME: Creating a new animation for each scroll is probably not the best
780
* idea, but it's a lot less involved than extenind the current animation */
781
a = self->priv->paging_animation = g_object_new (CLUTTER_TYPE_ANIMATION,
782
"object", self->priv->adjustment,
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"duration", PAGING_SUBSEQUENT_REPEAT_TIMEOUT,
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g_value_init (&v, G_TYPE_DOUBLE);
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g_value_set_double (&v, value);
788
clutter_animation_bind (self->priv->paging_animation, "value", &v);
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t = clutter_animation_get_timeline (self->priv->paging_animation);
790
g_signal_connect (a, "completed", G_CALLBACK (animation_completed_cb),
792
clutter_timeline_start (t);
798
trough_button_press_event_cb (ClutterActor *actor,
799
ClutterButtonEvent *event,
802
g_return_val_if_fail (self, FALSE);
804
if (event->button != 1)
807
if (self->priv->adjustment == NULL)
810
self->priv->move_x = event->x;
811
self->priv->move_y = event->y;
812
self->priv->paging_direction = NONE;
813
self->priv->paging_event_no = 0;
814
trough_paging_cb (self);
820
trough_button_release_event_cb (ClutterActor *actor,
821
ClutterButtonEvent *event,
824
if (event->button != 1)
827
if (self->priv->paging_source_id)
829
g_source_remove (self->priv->paging_source_id);
830
self->priv->paging_source_id = 0;
837
trough_leave_event_cb (ClutterActor *actor,
841
if (self->priv->paging_source_id)
843
g_source_remove (self->priv->paging_source_id);
844
self->priv->paging_source_id = 0;
852
stepper_animation_completed_cb (ClutterAnimation *a,
859
stepper_move_on (StScrollBarPrivate *priv,
867
a = g_object_new (CLUTTER_TYPE_ANIMATION,
868
"object", priv->adjustment,
869
"duration", PAGING_SUBSEQUENT_REPEAT_TIMEOUT,
873
g_signal_connect (a, "completed", G_CALLBACK (stepper_animation_completed_cb),
876
g_object_get (priv->adjustment,
877
"step-increment", &inc,
881
if (priv->stepper_forward)
886
g_value_init (&v, G_TYPE_DOUBLE);
887
g_value_set_double (&v, value);
888
clutter_animation_bind (a, "value", &v);
890
t = clutter_animation_get_timeline (a);
891
clutter_timeline_start (t);
895
stepper_button_subsequent_timeout (StScrollBarPrivate *priv)
897
stepper_move_on (priv, CLUTTER_LINEAR);
903
stepper_button_repeat_timeout (StScrollBarPrivate *priv)
905
priv->stepper_source_id = 0;
907
stepper_move_on (priv, CLUTTER_EASE_IN_CUBIC);
909
priv->stepper_source_id = g_timeout_add (PAGING_SUBSEQUENT_REPEAT_TIMEOUT,
911
stepper_button_subsequent_timeout,
917
stepper_button_press_event_cb (ClutterActor *actor,
918
ClutterButtonEvent *event,
921
StScrollBarPrivate *priv = bar->priv;
923
if (event->button != 1)
926
if (bar->priv->adjustment == NULL)
929
bar->priv->stepper_forward = (actor == priv->fw_stepper);
931
stepper_move_on (priv, CLUTTER_EASE_OUT_CUBIC);
933
priv->stepper_source_id = g_timeout_add (PAGING_INITIAL_REPEAT_TIMEOUT,
935
stepper_button_repeat_timeout,
942
stepper_button_release_cb (ClutterActor *actor,
943
ClutterButtonEvent *event,
946
if (event->button != 1)
949
g_source_remove (self->priv->stepper_source_id);
955
st_scroll_bar_notify_reactive (StScrollBar *self)
957
StScrollBarPrivate *priv = self->priv;
959
gboolean reactive = CLUTTER_ACTOR_IS_REACTIVE (self);
961
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->bw_stepper), reactive);
962
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->fw_stepper), reactive);
963
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->trough), reactive);
964
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->handle), reactive);
968
st_scroll_bar_init (StScrollBar *self)
970
self->priv = ST_SCROLL_BAR_GET_PRIVATE (self);
972
self->priv->bw_stepper = (ClutterActor *) st_button_new ();
973
clutter_actor_set_name (CLUTTER_ACTOR (self->priv->bw_stepper),
975
clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->bw_stepper),
976
CLUTTER_ACTOR (self));
977
g_signal_connect (self->priv->bw_stepper, "button-press-event",
978
G_CALLBACK (stepper_button_press_event_cb), self);
979
g_signal_connect (self->priv->bw_stepper, "button-release-event",
980
G_CALLBACK (stepper_button_release_cb), self);
982
self->priv->fw_stepper = (ClutterActor *) st_button_new ();
983
clutter_actor_set_name (CLUTTER_ACTOR (self->priv->fw_stepper),
985
clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->fw_stepper),
986
CLUTTER_ACTOR (self));
987
g_signal_connect (self->priv->fw_stepper, "button-press-event",
988
G_CALLBACK (stepper_button_press_event_cb), self);
989
g_signal_connect (self->priv->fw_stepper, "button-release-event",
990
G_CALLBACK (stepper_button_release_cb), self);
992
self->priv->trough = (ClutterActor *) st_bin_new ();
993
clutter_actor_set_reactive ((ClutterActor *) self->priv->trough, TRUE);
994
clutter_actor_set_name (CLUTTER_ACTOR (self->priv->trough), "trough");
995
clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->trough),
996
CLUTTER_ACTOR (self));
997
g_signal_connect (self->priv->trough, "button-press-event",
998
G_CALLBACK (trough_button_press_event_cb), self);
999
g_signal_connect (self->priv->trough, "button-release-event",
1000
G_CALLBACK (trough_button_release_event_cb), self);
1001
g_signal_connect (self->priv->trough, "leave-event",
1002
G_CALLBACK (trough_leave_event_cb), self);
1004
self->priv->handle = (ClutterActor *) st_button_new ();
1005
clutter_actor_set_name (CLUTTER_ACTOR (self->priv->handle), "hhandle");
1006
clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->handle),
1007
self->priv->trough);
1008
g_signal_connect (self->priv->handle, "button-press-event",
1009
G_CALLBACK (handle_button_press_event_cb), self);
1011
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
1013
g_signal_connect (self, "notify::reactive",
1014
G_CALLBACK (st_scroll_bar_notify_reactive), NULL);
1018
st_scroll_bar_new (StAdjustment *adjustment)
1020
return g_object_new (ST_TYPE_SCROLL_BAR,
1021
"adjustment", adjustment,
1026
st_scroll_bar_set_adjustment (StScrollBar *bar,
1027
StAdjustment *adjustment)
1029
StScrollBarPrivate *priv;
1031
g_return_if_fail (ST_IS_SCROLL_BAR (bar));
1034
if (priv->adjustment)
1036
g_signal_handlers_disconnect_by_func (priv->adjustment,
1037
clutter_actor_queue_relayout,
1039
g_signal_handlers_disconnect_by_func (priv->adjustment,
1040
clutter_actor_queue_relayout,
1042
g_object_unref (priv->adjustment);
1043
priv->adjustment = NULL;
1048
priv->adjustment = g_object_ref (adjustment);
1050
g_signal_connect_swapped (priv->adjustment, "notify::value",
1051
G_CALLBACK (clutter_actor_queue_relayout),
1053
g_signal_connect_swapped (priv->adjustment, "changed",
1054
G_CALLBACK (clutter_actor_queue_relayout),
1057
clutter_actor_queue_relayout (CLUTTER_ACTOR (bar));
1062
* st_scroll_bar_get_adjustment:
1063
* @bar: a #StScrollbar
1065
* Gets the adjustment object that stores the current position
1068
* Return value: (transfer none): the adjustment
1071
st_scroll_bar_get_adjustment (StScrollBar *bar)
1073
g_return_val_if_fail (ST_IS_SCROLL_BAR (bar), NULL);
1075
return bar->priv->adjustment;