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<!--IMPORTANT: please note that'do not change this!' notice does not apply to translators -->
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kreversi;">
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<!ENTITY kappversion "2.0"><!--Applicaion version. Use this variable everywhere it's needed.-->
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<!ENTITY package "kdegames"> <!-- do not change this! -->
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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<!ENTITY % addindex "IGNORE"> <!-- do not change this! -->
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<book lang="&language;"> <!-- do not change this! -->
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<title>The &kappname; Handbook</title> <!-- This is the title of the docbook. Leave as is unless change is necessary.-->
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<!-- List of immidiate authors begins here. -->
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<!--INPORTANT! - All other contributors: [to be determined] -->
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<firstname>Clay</firstname>
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<surname>Pradarits</surname>
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<address>&Clay.Pradarits.mail;</address>
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<othercredit role="developer">
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<firstname>Mario</firstname>
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<surname>Weilguni</surname>
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<address>&Mario.Weilguni.mail;</address></affiliation>
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<contrib>Developer</contrib>
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<othercredit role="reviewer">
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<firstname>Lauri</firstname>
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<surname>Watts</surname>
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<contrib>Reviewer</contrib>
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<affiliation><address>
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</address></affiliation>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2012-08-06</date><!-- Date of (re)writing, or update.-->
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<releaseinfo>&kappversion; (&kde; 4.9)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.-->
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<!--Short description of this document. Do not change unless necessary!-->
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<para>This documentation describes the game of &kappname; version &kappversion;</para>
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<!--List of relevan keywords-->
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<keyword>KDE</keyword> <!-- do not change this! -->
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<keyword>kdegames</keyword> <!-- do not change this! -->
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<keyword>game</keyword> <!-- do not change this! -->
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<keyword>Kreversi</keyword><!--Application name goes here-->
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<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
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<keyword>board</keyword>
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<keyword>arcade</keyword>
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<keyword>reversi</keyword>
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<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
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<keyword>one player</keyword>
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<!--All other relevant keywords-->
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<keyword>stones</keyword>
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<keyword>white</keyword>
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<keyword>black</keyword>
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<!--Content begins here: -->
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<chapter id="introduction"><title>Introduction</title> <!-- do not change this! -->
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<note><title>Gametype:</title><para>Board, Arcade</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
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<note><title>Number of possible players:</title><para>One</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer-->
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<!--Short game description starts here. 3-4 sentences (paragraphs)-->
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<para>&kappname; is a simple one player strategy game played against the
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computer. The playing field is an 8 by 8 square board divided into 64
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squares. The game pieces used are two sided stones, where each side has its own, distinctive color.
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If a piece is captured by an opposing player, that piece is turned over
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to reveal the color of that player. A winner is declared when one player has
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more pieces of his own color on the board and there are no more possible
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<chapter id="howto"><title>How to Play</title> <!-- do not change this! -->
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<!--IMPORTANT: If the game has no defined objective, please remove the below line.-->
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<note><title>Objective:</title><para>Get control over the majority of squares on the board.</para></note><!--Describe the objective of the game.-->
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<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
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&kappname; loads directly into the game play mode. As a first player you have the right to move first.</para>
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<note><title>Note:</title><para>By default the human player always has a right to the first move.</para></note>
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<para>Now, imagine yourself that with each move your stone has to hop (jump) over the enemy's one (or ones, as there might be more than one stone). Yet, your stone does not relocate after the move, instead a new stone is placed on the board onto where your stone would have appeared if it indeed could jump. Once the move is done, all the enemy stones that you jump over, become yours and change their color respectively.</para>
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<para>Every single move you do in &kappname; has to be done in this manner. And you can jump your stones vertically, horizontally and diagonally. But, in case there is nowhere to jump, your turn will automatically skip.</para>
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<note><title>Note:</title><para>The same rule applies to your enemy. If there is no possibility to make a move the turn is skipped.</para></note>
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<para>The idea here is to fill the board with the stones of your own color. The player who manages to conquer the most of the game board is announced the winner.
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<chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! -->
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<!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.-->
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<title>Game Basics</title>
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<para>A move consists of outflanking your opponents stone(s), then flipping the
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outflanked stone(s) to reveal your color. A move is performed by placing the
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mouse pointer over the desired square then &LMB; click.</para>
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<para>To outflank means to place a stone on the board so that your opponent's
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row(s) of stone(s) is bordered at each end by a stone of your color. A row may be
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made up of one or more stones.</para>
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<para>The game starts with each player having two stones automatically placed
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in the center four squares of the board in the following pattern:</para>
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<screeninfo>&kappname; opening position</screeninfo>
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<imageobject><imagedata fileref="kreversi1.png" format="PNG"/></imageobject>
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<textobject><phrase>&kappname; opening position</phrase></textobject>
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<caption><para>Board Layout</para></caption>
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<term><interface>Menu Bar</interface></term>
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<para>The <interface>Menu Bar</interface> contains several choices of
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drop-down menus. These are <link
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linkend="game-menu"><guimenu>Game</guimenu></link>, <link
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linkend="move-menu"><guimenu>Move</guimenu></link>, <link
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linkend="view-menu"><guimenu>View</guimenu></link>, <link
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linkend="settings-menu"><guimenu>Settings</guimenu></link>, and <link
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linkend="help-menu"><guimenu>Help</guimenu></link>. Click with the &LMB; or
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<keycombo action="simul">&Alt;<keycap>the underlined
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letter</keycap></keycombo> to show the drop-down menu.</para>
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<term><interface>Toolbar</interface></term>
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<listitem><para>Provides the player with icon shortcuts for commonly
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used actions. These are <guiicon>New</guiicon>,
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<guiicon>Undo</guiicon>, <guiicon>Hint</guiicon>, <guiicon>Demo</guiicon>,
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<guiicon>Show Last Move</guiicon>, and <guiicon>Show Legal Moves</guiicon>.
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Place the mouse pointer over any of these icons and click with the &LMB; to
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activate.</para></listitem>
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<term><interface>Game Board</interface></term>
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<listitem><para>The game board consists of a 8 by 8 square board
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divided into 64 squares.</para></listitem>
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<term><interface>Status Bar</interface></term>
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<listitem><para>The status bar displays whose turn it is.</para></listitem>
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<title>Game Rules</title>
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<para>You always move first.</para>
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<para>If on your turn you cannot outflank and flip at least one
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opposing stone, your turn is forfeited and your opponent moves
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again. However, if a move is available to you, you may not forfeit
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<para>A stone may outflank any number of stones in one or more rows in
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any number of directions at the same time - horizontally, vertically
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or diagonally. A row is defined as one or more stones in a continuous
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straight line. </para>
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<para>You may not skip over your own color stone to outflank an
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opposing stone.</para>
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<para>Stones may only be outflanked as a direct result of a move and
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must fall in the direct line of the stone placed down.</para>
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<para>All stones outflanked in any one move must be flipped, even if it
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is to the player's advantage not to flip them.</para>
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<para>Once a stone is placed on a square, it can never be moved to
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another square later in the game.</para>
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<para>When it is no longer possible for either player to move, the
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game is over. Stones are then counted and the player with the majority
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of his or her color discs on the board is declared the winner.</para>
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<note><para>It is possible for a game to end before all 64 squares are
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filled.</para></note>
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<title>Strategies and Tips</title>
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<para>Try to place stones on the corners whenever possible. Your
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opponent cannot outflank these stones.</para>
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<para>Avoid placing stones on one of the three neighbor fields of a
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corner unless you are absolutely sure that your opponent will not be
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able to put a stone on a corner.</para>
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<para>Sometimes it is better to offer some stones to your
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<para>Try to put stones on fields which prevent your opponent from
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<para>Try to force your opponent to put a stone in a neighboring field
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<chapter id="interface"><title>Interface Overview</title> <!-- do not change this! -->
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<!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.-->
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<sect1 id="game-menu">
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<title><guimenu>Game</guimenu> Menu</title>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice></term>
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<listitem><para>Starts a new game.
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>Show High Scores</guimenuitem></menuchoice></term>
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<listitem><para>Opens a dialog that displays different high score tables.
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<guibutton>Export...</guibutton> the high scores into a file or click on
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<guibutton>Configure...</guibutton> to open a dialog to customize your
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<guilabel>Nickname</guilabel> and add a <guilabel>Comment</guilabel>.</para></listitem>
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<term><menuchoice><shortcut><keycap>S</keycap></shortcut>
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<guimenu>Game</guimenu><guimenuitem>Players and Seats</guimenuitem></menuchoice></term>
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<listitem><para>Option is currently disabled.</para></listitem>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem></menuchoice></term>
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<listitem><para>Exit &kappname;
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<sect1 id="move-menu">
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<title><guimenu>Move</guimenu> Menu</title>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut>
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<guimenu>Move</guimenu><guimenuitem>Undo</guimenuitem></menuchoice></term>
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<listitem><para>Removes your last move as well as the computer's last
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<term><menuchoice><shortcut><keycap>H</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem>
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<listitem><para>The computer will provide a hint for your next
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move.</para></listitem>
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<term><menuchoice><shortcut><keycap>D</keycap></shortcut>
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<guimenu>Move</guimenu><guimenuitem>Demo</guimenuitem></menuchoice></term>
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<listitem><para>Start/Stop the demo mode.</para></listitem>
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<sect1 id="view-menu">
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<title><guimenu>View</guimenu> Menu</title>
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<guimenu>View</guimenu><guimenuitem>Show Last Move</guimenuitem>
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<listitem><para>Highlights your opponent's last move.</para></listitem>
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<guimenu>View</guimenu><guimenuitem>Show Legal Moves</guimenuitem>
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<listitem><para>Highlights all the moves available for your current move.</para></listitem>
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<guimenu>View</guimenu><guimenuitem>Show Move History</guimenuitem>
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<listitem><para>Enables/Disables the move history sidebar.</para></listitem>
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<sect1 id="settings-menu">
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<title><guimenu>Settings</guimenu> Menu</title>
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<guimenu>Settings</guimenu><guisubmenu>Animation Speed</guisubmenu><guimenuitem>Slow</guimenuitem>
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<listitem><para>Set the game animation speed from <guimenuitem>Slow</guimenuitem> to <guimenuitem>Fast</guimenuitem>.</para></listitem>
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<guimenu>Settings</guimenu><guimenuitem>Use Colored Chips</guimenuitem>
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<listitem><para><action>Toggle</action> the color of the stones between black and white (default), and red and blue.</para></listitem>
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<guimenu>Settings</guimenu><guimenuitem>Show Toolbar</guimenuitem>
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<listitem><para><action>Toggle</action> the toolbar on and off.</para></listitem>
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<guimenu>Settings</guimenu><guimenuitem>Show Statusbar</guimenuitem>
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<listitem><para><action>Toggle</action> the status bar on and off.</para></listitem>
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<guimenu>Settings</guimenu><guisubmenu>Difficulty</guisubmenu>
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<listitem><para>Set the difficulty to be <guimenuitem>Very Easy</guimenuitem> up to <guimenuitem>Impossible</guimenuitem>.</para></listitem>
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<guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem>
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<listitem><para>Opens a dialog which lets you configure all the keyboard shortcuts which are available in &kappname;.</para></listitem>
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<guimenu>Settings</guimenu><guimenuitem>Configure Toolbars...</guimenuitem>
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<listitem><para><action>Open a dialog where you can configure the toolbars</action> for &kappname;.</para></listitem>
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<sect1 id="help-menu"><!--This is a standard Help menubar entry. Only change if needed.-->
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<title><guimenu>Help</guimenu> Menu</title>
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&help.menu.documentation;
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<chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! -->
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<!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!-->
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<!--Following is a standard list of FAQ questions.-->
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<question><para>I want to change the way this game looks. Can I? </para></question>
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<answer><para>The only part of the game that can be changed is the color of the stones. To change the color of the stones use <menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Use Colored Chips</guimenuitem>
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</menuchoice> on the menubar.</para></answer>
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<question><para>Can I use the keyboard to play the game?</para></question>
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<answer><para>No. &kappname; does not provide for the keyboard play.</para></answer>
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<question><para>I have to quit the game now, but I am not finished yet. Can I save my progress?</para></question>
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<answer><para>No. &kappname; does not have a save feature.</para></answer>
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<!--Please add more Q&As if needed-->
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<chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! -->
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<sect1 id="multiplayer">
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<title>Multiplayer Support</title>
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&kappname; can be played online on any GGZ Gaming Zone site. You can
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find other players there, and compete against them. Just enter one
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of the available Reversi rooms with any GGZ core client, such as
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kggz, and &kappname; will be offered to you as your favourite
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game client. If a GGZ core client is installed, you can try
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out GGZ by visiting the <ulink url="ggz://live.ggzgamingzone.org/#Reversi">community site</ulink>.
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Remember that when playing online, the opponent might be either a
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human player or a computer player. The latter one might behave
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differently from the computer player included in &kappname;.
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<chapter id="credits"><title>Credits and License</title> <!-- do not change this! -->
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<!--This chapter is for credits and licenses.-->
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&kappname; <!-- do not change this! -->
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<para>Program Copyright 1998-2000 &Mario.Weilguni;</para>
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<para>Mats Luthman - Designer of the move engine.</para>
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<para>Original documentation by &Mario.Weilguni;</para>
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<para>Edited by Robert Williams</para>
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<para>Documentation re-written and updated for &kde; &kappversion; by &Clay.Pradarits;
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&Clay.Pradarits.mail;</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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<appendix id="installation">
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<title>Installation</title>
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&install.intro.documentation;
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<sect1 id="Compilation">
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<title>Compilation and Installation</title>
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&install.compile.documentation;
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&documentation.index;
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