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<!--IMPORTANT: please note that'do not change this!' notice does not apply to translators -->
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY klickety "<application>Klickety</application>">
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<!ENTITY kappname "&klickety;">
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<!ENTITY package "kdegames"><!-- do not change this! -->
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<!ENTITY kappversion "2.0"><!--Applicaion version. Use this variable everywhere it's needed.-->
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<!ENTITY % addindex "IGNORE"><!-- do not change this! -->
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<!ENTITY % English "INCLUDE"><!-- change language only here -->
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<book lang="&language;"><!-- do not change this! -->
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<title>The &klickety; Handbook</title><!-- This is the title of the docbook. Leave as is unless change is necessary.-->
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<!-- List of immediate authors begins here. -->
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<firstname>Thomas</firstname>
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<surname>Davey</surname>
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<email>thomas.davey@gmail.com</email>
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<firstname>Hui</firstname>
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<email>shuizhuyuanluo@126.com</email>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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<holder>Thomas Davey</holder>
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<holder>Ni Hui</holder>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2010-09-25</date><!-- Date of (re)writing, or update.-->
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<releaseinfo>&kappversion;</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.-->
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<para>&klickety; is a strategy game for &kde;, an adaption of the <application>Clickomania</application> game.</para>
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<!--List of relevan keywords-->
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<keyword>KDE</keyword><!-- do not change this! -->
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<keyword>kdegames</keyword><!-- do not change this! -->
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<keyword>game</keyword><!-- do not change this! -->
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<keyword>Klickety</keyword><!--Application name goes here-->
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<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
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<keyword>board</keyword>
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<keyword>logic</keyword>
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<keyword>strategy</keyword>
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<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
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<keyword>one player</keyword>
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<!--All other relevant keywords-->
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<!--Content begins here: -->
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<chapter id="introduction">
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<title>Introduction</title><!-- do not change this! -->
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<note><title>Gametype:</title><para>Board</para></note>
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<note><title>Number of possible players:</title><para>One</para></note>
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&klickety; is an adaptation of the Clickomania game. The rules are similar to
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those of the Same game: your goal is to clear the board by clicking on groups
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to destroy them. The overall aim is to get the lowest score
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possible. It will provide entertainment for all abilities, but a
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challenge in logical thought if you want to get a really low score.
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<chapter id="how-to-play">
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<title>How to Play</title><!-- do not change this! -->
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<note><title>Objective:</title><para>Clear the game board of all the colored blocks in the least possible time.</para></note>
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<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
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When you start the program you will get a screen that looks
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something like the screenshot in the previous section. The idea of the
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game is to remove blocks, which you do by clicking on them.
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However, you can only remove a block if it is adjacent to one or
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more other blocks of the same color on one or more of its
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sides. Diagonal connections do not count. You get a random board every
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time you start a new game.
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If you click on a block which is connected as described, it will
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disappear. Any adjacent blocks of the same color will also disappear,
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along with all of the same color adjacent to <emphasis>them</emphasis>, and so
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on. Any blocks above them drop down to fill the gaps left by the
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disappeared pieces. If you clear an entire column, all the columns to
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the right move across to fill the gap.
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The game ends when there are no blocks adjacent to other blocks
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<sect1 id="game-screen">
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<title>The Game Screen</title>
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<screeninfo>A screenshot of &klickety;</screeninfo>
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<imageobject><imagedata fileref="gamescreen.png" format="PNG"/></imageobject>
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<textobject><phrase>Screenshot</phrase></textobject>
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A quick explanation of the parts of the game screen.
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<term>Game Screen</term>
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The Game screen is in the center of the screen and is the largest section of the window.
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<term>Statusbar</term>
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The Status bar is located at the bottom of the screen.
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It displays how many pieces are left currently and
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the game timer, which keeps track of the elapsed time from
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the start of the game until the game is finished.
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<chapter id="ksame_mode">
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<title>The KSame Mode</title><!-- do not change this! -->
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&klickety; provides a &ksame; scoring mode.
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<para>The score is calculated as follows:</para>
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<para>Subtract 2 from the number of marbles erased, and square the result.
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<para>As an example, if you erase 7 balls, then you get 25 points
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(7 minus 2 = 5. 5 squared is 25 points).If you erase 8
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balls, then you get 36 points (8 minus 2 = 6. 6 squared is 36 points.
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Get as many of the same pieces as you can, and then erase them
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in one click. That way you will get a higher score. The game is
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over when there are no pieces that can be erased.
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The score will then be decreased according to the number of remaining
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pieces. If you erase all pieces 1,000 bonus points will be added to the final
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<screeninfo>A screenshot of &klickety; in KSame mode</screeninfo>
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<imageobject><imagedata fileref="ksamemode.png" format="PNG"/></imageobject>
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<textobject><phrase>Screenshot</phrase></textobject>
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<chapter id="interface">
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<title>Interface Overview</title><!-- do not change this! -->
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<!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.-->
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<sect1 id="default-keybindings">
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<title id="keybindings-title">Default Keybindings</title>
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<screeninfo>Keybindings Configure Dialog</screeninfo>
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<imageobject><imagedata fileref="shortcuts.png" format="PNG"/></imageobject>
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<textobject><phrase>Keybindings Configure Dialog</phrase></textobject>
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<para>Default shortcuts are:</para>
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<title>Shortcuts</title>
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<entry><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></entry>
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<entry>Restart Game</entry>
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<entry><keycap>F5</keycap></entry>
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<entry><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></entry>
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<entry><keycap>P</keycap></entry>
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<entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry>
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<entry><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></entry>
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<entry><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></entry>
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<entry><keycap>F1</keycap></entry>
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<entry>What's this?</entry>
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<entry><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></entry>
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<sect1 id="game-menu">
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<title>The Game Menu</title>
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<shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Load...</guimenuitem>
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<listitem><para>Loads a previously saved game.</para></listitem>
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<shortcut><keycap>F5</keycap></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Restart Game</guimenuitem>
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<listitem><para>This will restart the current game.</para></listitem>
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<guimenu>Game</guimenu>
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<guimenuitem>New Numbered Game...</guimenuitem>
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<listitem><para><action>Starts a specifically numbered game.</action>
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<screeninfo>Start a Numbered Game Dialog</screeninfo>
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<imageobject><imagedata fileref="numbered.png" format="PNG"/></imageobject>
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<textobject><phrase>Start a Numbered Game Dialog</phrase></textobject>
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<shortcut><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Save</guimenuitem>
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<listitem><para>Saves the current state of the game to the disk.</para></listitem>
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<shortcut><keycap>P</keycap></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem>
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<listitem><para><action>Pauses or resumes the game. While the game is paused, all tiles are hidden.</action></para></listitem>
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<shortcut><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Show High Scores</guimenuitem>
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<listitem><para><action>Shows the high score list.</action>
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<screeninfo>Show High scores</screeninfo>
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<imageobject><imagedata fileref="highscore.png" format="PNG"/></imageobject>
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<textobject><phrase>Show High scores</phrase></textobject>
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When your game scores exceed the top ten scores listed, you are prompted to enter your name.
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<shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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<listitem><para>Selecting this item will end your current game, and exit &klickety;.</para></listitem>
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<sect1 id="move-menu">
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<title>The Move Menu</title>
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<shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut>
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<guimenu>Move</guimenu>
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<guimenuitem>Undo</guimenuitem>
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<listitem><para><action>Undo the last move you made.</action></para></listitem>
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<shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut>
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<guimenu>Move</guimenu>
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<guimenuitem>Redo</guimenuitem>
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<listitem><para><action>If you have previously undone a move, you can redo it here.</action></para></listitem>
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<guimenu>Move</guimenu>
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<guimenuitem>Undo All</guimenuitem>
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<listitem><para><action>Undo</action> all moves you made.</para></listitem>
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<guimenu>Move</guimenu>
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<guimenuitem>Redo All</guimenuitem>
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<listitem><para><action>Redo</action> all undone moves.</para></listitem>
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<sect1 id="settings-menu">
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<title>The Settings Menu</title>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Toolbar</guimenuitem>
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<listitem><para>Shows or hides the Toolbar.</para></listitem>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Statusbar</guimenuitem>
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<listitem><para>Shows or hides the Statusbar.</para></listitem>
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<guimenu>Settings</guimenu>
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<guisubmenu>Difficulty</guisubmenu>
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<para>Lets you set the difficulty level from a sub-menu.</para>
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<para>There are four levels of difficulty:
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<listitem><para><guimenuitem>Very easy</guimenuitem>: 16 rows, 10 columns, 3 types of pieces.</para></listitem>
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<listitem><para><guimenuitem>Easy</guimenuitem>: 16 rows, 10 columns, 4 types of pieces.</para></listitem>
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<listitem><para><guimenuitem>Medium</guimenuitem>: 16 rows, 10 columns, 5 types of pieces.</para></listitem>
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<listitem><para><guimenuitem>Hard</guimenuitem>: 16 rows, 10 columns, 6 types of pieces.</para></listitem>
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<para>There is also a <guimenuitem>Custom</guimenuitem> level settings.</para>
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<para>If you select <guimenuitem>Custom</guimenuitem>, then the
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settings you have configured in the <guimenuitem>Configure &klickety;</guimenuitem> dialog will be used.</para>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem>
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<listitem><para><action>Displays a standard &kde; shortcut configuration dialog</action> to change the <link linkend="default-keybindings">keyboard shortcuts</link> for &klickety;.</para></listitem>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Toolbars...</guimenuitem>
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<listitem><para>Displays a standard &kde; dialog where you can configure the toolbar icons.</para></listitem>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Notifications...</guimenuitem>
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<listitem><para>This item displays a standard &kde; notifications configuration
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dialog, where you can change the notifications (sounds, visible messages,
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&etc;) used by &klickety;.</para></listitem>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure &klickety;...</guimenuitem>
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<listitem><para><action>Opens a dialog to configure &klickety;.</action> For details, see <link linkend="configuration">here</link>.</para></listitem>
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<sect1 id="help"><!--This is a standard Help menubar entry. Only change if needed.-->
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<title>The Help Menu</title>
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&help.menu.documentation;
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<title>Frequently asked questions</title> <!-- do not change this! -->
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<!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!-->
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<!--Following is a standard list of FAQ questions.-->
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<question><para>I want to change the way this game looks. Can I? </para></question>
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<answer><para>Yes. To change the way &klickety; looks use the <link linkend="settings-menu">menubar</link> to open the <link linkend="configuration">configuration utility</link>.</para></answer>
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<question><para>Can I use the keyboard to play the game?</para></question>
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<answer><para>No. This game does not feature a keyboard play mode yet.</para></answer>
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<question><para>How to start the game in KSame mode?</para></question>
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<answer><para>You can launch &klickety; with command <userinput>klickety --KSameMode</userinput> or &ksame; menu entry in K menu.</para></answer>
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<chapter id="configuration">
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<title>Game Configuration</title><!-- do not change this! -->
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<!--This section describes configuration &GUI;. If your game is configured using menubar exclusively, please remove this section.-->
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<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &klickety;...</guimenuitem></menuchoice> opens
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the <guilabel>Configure - &klickety;</guilabel> dialog.</para>
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<sect1 id="general-options">
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<title>General options</title>
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<term><guilabel>Show bound lines</guilabel></term>
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This option will show bound lines between pieces with different color.
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<term><guilabel>Enable animation</guilabel></term>
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This option will enable the falling and merging animation when pieces are removed.
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<term><guilabel>Enable highlight</guilabel></term>
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This option will enable highlighting on pieces hovered if they can be removed.
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<screeninfo>General options</screeninfo>
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<imageobject><imagedata fileref="config-general.png" format="PNG"/></imageobject>
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<textobject><phrase>General options</phrase></textobject>
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<sect1 id="theme-options">
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<title>Theme options</title>
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<term><guilabel>Theme</guilabel> selector</term>
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<listitem><para>Use the <guilabel>Theme</guilabel> selector to set a theme for the game.</para></listitem>
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<screeninfo>Theme options</screeninfo>
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<imageobject><imagedata fileref="config-theme.png" format="PNG"/></imageobject>
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<textobject><phrase>Theme options</phrase></textobject>
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<sect1 id="background-options">
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<title>Background options</title>
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You can choose a background graphic for the game. There are three kinds of background type you can use.
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<term><guilabel>Theme</guilabel></term>
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<listitem><para>Use the background shipped with the current theme.</para></listitem>
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<term><guilabel>Color</guilabel></term>
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<listitem><para>Use a custom solid color for the background.</para></listitem>
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<term><guilabel>Image</guilabel></term>
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<listitem><para>Use an image for the background graphic.</para></listitem>
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<screeninfo>Background options</screeninfo>
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<imageobject><imagedata fileref="config-background.png" format="PNG"/></imageobject>
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<textobject><phrase>Background options</phrase></textobject>
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<sect1 id="customgame-options">
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<title>Custom Game options</title>
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You can set the <guilabel>Height</guilabel> and <guilabel>Width</guilabel> of the board
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and the <guilabel>Color count</guilabel> used in your custom level.
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<screeninfo>Custom game options</screeninfo>
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<imageobject><imagedata fileref="config-customgame.png" format="PNG"/></imageobject>
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<textobject><phrase>Custom game options</phrase></textobject>
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<chapter id="credits">
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<title>Credits and License</title>
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<para>&klickety;</para>
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<para>Program Copyright © 1995, Eirik Eng</para>
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<para>Program Copyright © 1996–2004, &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
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<para>Program Copyright © 2010, Ni Hui <email>shuizhuyuanluo@126.com</email></para>
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<para>Documentation Copyright © 2005, Thomas Davey</para>
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<para>Documentation Copyright © 2010, Ni Hui <email>shuizhuyuanluo@126.com</email></para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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<appendix id="installation">
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<title>Installation</title>
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&install.intro.documentation;
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<sect1 id="Compilation">
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<title>Compilation and Installation</title>
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&install.compile.documentation;
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&documentation.index;