9
func ArchitectureGetLocal() (string, error) {
10
uname := syscall.Utsname{}
11
if err := syscall.Uname(&uname); err != nil {
12
return ArchitectureDefault, err
15
architectureName := ""
16
for _, c := range uname.Machine {
20
architectureName += string(byte(c))
23
return architectureName, nil