1
// Copyright (c) 2012- PPSSPP Project.
3
// This program is free software: you can redistribute it and/or modify
4
// it under the terms of the GNU General Public License as published by
5
// the Free Software Foundation, version 2.0 or later versions.
7
// This program is distributed in the hope that it will be useful,
8
// but WITHOUT ANY WARRANTY; without even the implied warranty of
9
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10
// GNU General Public License 2.0 for more details.
12
// A copy of the GPL 2.0 should have been included with the program.
13
// If not, see http://www.gnu.org/licenses/
15
// Official git repository and contact information can be found at
16
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
18
#include "Core/HLE/HLE.h"
19
#include "Core/HLE/FunctionWrappers.h"
20
#include "Core/HLE/sceGameUpdate.h"
22
static u32 sceGameUpdateInit()
24
ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateInit()");
28
static u32 sceGameUpdateTerm()
30
ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateTerm()");
34
static u32 sceGameUpdateRun()
36
ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateRun()");
40
static u32 sceGameUpdateAbort()
42
ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateAbort()");
46
const HLEFunction sceGameUpdate[] =
48
{0XCBE69FB3, &WrapU_V<sceGameUpdateInit>, "sceGameUpdateInit", 'x', ""},
49
{0XBB4B68DE, &WrapU_V<sceGameUpdateTerm>, "sceGameUpdateTerm", 'x', ""},
50
{0X596AD78C, &WrapU_V<sceGameUpdateRun>, "sceGameUpdateRun", 'x', ""},
51
{0X5F5D98A6, &WrapU_V<sceGameUpdateAbort>, "sceGameUpdateAbort", 'x', ""},
54
void Register_sceGameUpdate()
56
RegisterModule("sceGameUpdate", ARRAY_SIZE(sceGameUpdate), sceGameUpdate);