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<plugin name="wall" useBcop="true">
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<_short>Desktop Wall</_short>
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<_long>Desktop Wall Plugin</_long>
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<category>Desktop</category>
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<feature>largedesktop</feature>
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<relation type="after">
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<plugin>composite</plugin>
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<plugin>opengl</plugin>
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<plugin>decor</plugin>
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<relation type="before">
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<plugin>wobbly</plugin>
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<plugin>opengl</plugin>
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<plugin>mousepoll</plugin>
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<_short>Viewport Switch Preview</_short>
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<option name="show_switcher" type="bool">
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<_short>Show Viewport Switcher Preview</_short>
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<_long>Show switcher window while switching viewports</_long>
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<default>true</default>
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<option name="miniscreen" type="bool">
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<_short>Show Live Viewport Previews</_short>
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<_long>Show live viewport previews in switcher window</_long>
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<default>false</default>
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<option name="preview_timeout" type="float">
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<_short>Switch Target Preview Visibility Time</_short>
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<_long>Duration (in s) the switch target preview should remain visible after switching ends.</_long>
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<default>0.4</default>
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<precision>0.05</precision>
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<option name="preview_scale" type="int">
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<_short>Preview Scale</_short>
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<_long>Size of the preview in %</_long>
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<default>100</default>
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<option name="edge_radius" type="int">
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<_short>Edge Radius</_short>
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<_long>Radius of the rounded edge</_long>
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<option name="border_width" type="int">
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<_short>Border Width</_short>
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<_long>Width of the border between the previews</_long>
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<option name="outline_color" type="color">
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<_short>Outline Color</_short>
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<_long>Outline color of the switcher window.</_long>
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<_short>Background Gradient</_short>
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<option name="background_gradient_base_color" type="color">
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<_short>Base Color</_short>
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<_long>First color for the background gradient of the switcher window.</_long>
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<option name="background_gradient_highlight_color" type="color">
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<_short>Highlight Color</_short>
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<_long>Second color for the background gradient of the switcher window.</_long>
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<option name="background_gradient_shadow_color" type="color">
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<_short>Shadow Color</_short>
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<_long>Third color for the background gradient of the switcher window.</_long>
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<green>0xf332</green>
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<alpha>0xd998</alpha>
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<_short>Thumb Gradient</_short>
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<option name="thumb_gradient_base_color" type="color">
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<_short>Base Color</_short>
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<_long>First color for the thumb gradient of the switcher window.</_long>
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<green>0x3333</green>
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<alpha>0x5999</alpha>
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<option name="thumb_gradient_highlight_color" type="color">
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<_short>Highlight Color</_short>
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<_long>Second color for the thumb gradient of the switcher window.</_long>
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<green>0x3fff</green>
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<alpha>0x3fff</alpha>
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<_short>Highlight Gradient</_short>
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<option name="thumb_highlight_gradient_base_color" type="color">
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<_short>Base Color</_short>
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<_long>First color for the thumb highlight gradient of the switcher window.</_long>
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<green>0xffff</green>
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<alpha>0xf332</alpha>
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<option name="thumb_highlight_gradient_shadow_color" type="color">
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<_short>Shadow Color</_short>
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<_long>Second color for the thumb highlight gradient of the switcher window.</_long>
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<green>0xdfff</green>
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<alpha>0xa665</alpha>
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<_short>Arrow Colors</_short>
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<option name="arrow_base_color" type="color">
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<_short>Base Color</_short>
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<_long>First color of the arrow of the switcher window.</_long>
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<green>0xe665</green>
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<alpha>0xd998</alpha>
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<option name="arrow_shadow_color" type="color">
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<_short>Shadow Color</_short>
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<_long>Second color of the arrow of the switcher window.</_long>
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<green>0xdc28</green>
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<alpha>0xd998</alpha>
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<_short>Viewport Switching</_short>
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<option name="allow_wraparound" type="bool">
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<_short>Allow Wrap-Around</_short>
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<_long>Allow wrap-around when moving the wall up/down/left/right</_long>
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<default>false</default>
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<option name="slide_duration" type="float">
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<_short>Wall Sliding Duration</_short>
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<_long>Duration (in s) for wall sliding viewport switching animation</_long>
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<default>0.3</default>
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<precision>0.05</precision>
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<option name="no_slide_match" type="match">
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<_short>Non Sliding Windows</_short>
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<_long>Windows that should not slide during the slide animation</_long>
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<default>type=Dock | type=Desktop | state=Sticky</default>
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<_short>Bindings</_short>
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<_short>Move within wall</_short>
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<option name="left_key" type="key">
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<_short>Move Left</_short>
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<_long>Move along the wall to the left</_long>
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<default><Control><Alt>Left</default>
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<option name="left_button" type="button">
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<_short>Move Left</_short>
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<_long>Move along the wall to the left</_long>
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<option name="right_key" type="key">
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<_short>Move Right</_short>
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<_long>Move along the wall to the right</_long>
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<default><Control><Alt>Right</default>
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<option name="right_button" type="button">
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<_short>Move Right</_short>
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<_long>Move along the wall to the right</_long>
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<option name="up_key" type="key">
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<_short>Move Up</_short>
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<_long>Move along the wall up</_long>
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<default><Control><Alt>Up</default>
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<option name="up_button" type="button">
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<_short>Move Up</_short>
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<_long>Move along the wall up</_long>
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<option name="down_key" type="key">
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<_short>Move Down</_short>
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<_long>Move along the wall down</_long>
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<default><Control><Alt>Down</default>
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<option name="down_button" type="button">
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<_short>Move Down</_short>
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<_long>Move along the wall down</_long>
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<option name="next_key" type="key">
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<_short>Move Next</_short>
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<_long>Move along the wall to the next viewport</_long>
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<option name="next_button" type="button">
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<_short>Move Next</_short>
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<_long>Move along the wall to the next viewport</_long>
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<option name="prev_key" type="key">
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<_short>Move Prev</_short>
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<_long>Move along the wall to the previous viewport</_long>
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<option name="prev_button" type="button">
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<_short>Move Prev</_short>
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<_long>Move along the wall to the previous viewport</_long>
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<_short>Move with window within wall</_short>
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<option name="left_window_key" type="key">
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<_short>Move Left With Window</_short>
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<_long>Move with window along the wall to the left</_long>
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<default><Control><Alt><Shift>Left</default>
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<option name="right_window_key" type="key">
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<_short>Move Right With Window</_short>
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<_long>Move with window along the wall to the right</_long>
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<default><Control><Alt><Shift>Right</default>
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<option name="up_window_key" type="key">
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<_short>Move Up With Window</_short>
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<_long>Move with window along the wall up</_long>
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<default><Control><Alt><Shift>Up</default>
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<option name="down_window_key" type="key">
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<_short>Move Down With Window</_short>
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<_long>Move with window along the wall down</_long>
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<default><Control><Alt><Shift>Down</default>
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<_short>Edge flipping</_short>
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<option name="flip_left_edge" type="edge">
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<_short>Flip Left</_short>
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<_long>Flip left</_long>
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<nodelay>true</nodelay>
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<allowed edgednd="true"/>
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<option name="flip_right_edge" type="edge">
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<_short>Flip Right</_short>
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<_long>Flip right</_long>
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<nodelay>true</nodelay>
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<allowed edgednd="true"/>
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<option name="flip_up_edge" type="edge">
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<_short>Flip Up</_short>
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<_long>Flip up</_long>
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<nodelay>true</nodelay>
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<allowed edgednd="true"/>
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<option name="flip_down_edge" type="edge">
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<_short>Flip Down</_short>
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<_long>Flip down</_long>
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<nodelay>true</nodelay>
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<edge name="Bottom"/>
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<allowed edgednd="true"/>
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<_short>Viewport Switching</_short>
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<option name="mmmode" type="int">
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<_short>Multimonitor behavior</_short>
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<_long>How should a multimonitor configuration be handled</_long>
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<_name>Switch all</_name>
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<_name>Switch separately</_name>
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<_short>Edge Flipping</_short>
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<option name="edgeflip_pointer" type="bool">
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<_short>Edge Flip Pointer</_short>
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<_long>Flip viewport when moving the pointer to a screen edge</_long>
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<default>false</default>
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<option name="edgeflip_move" type="bool">
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<_short>Edge Flip Move</_short>
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<_long>Flip viewport when moving a window to a screen edge</_long>
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<default>true</default>
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<option name="edgeflip_dnd" type="bool">
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<_short>Edge Flip DnD</_short>
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<_long>Flip viewport when dragging an object to a screen edge</_long>
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<default>false</default>