1
SDL_Surface *market_zone[2];
1
SDL_Surface *market_background;
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3
void market_loadMainImages() {
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market_zone[1] = loadImage("gfx/market/shop_1.png");
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market_zone[2] = loadImage("gfx/market/shop_2.png");
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market_zone[3] = loadImage("gfx/market/shop_3.png");
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market_zone[4] = loadImage("gfx/market/shop_4.png");
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market_background = loadSizedImage("gfx/market/background.png",640,480);
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drawImage(market_background,0,0,0);
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drawImage(back,517,406,0);
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drawColoredString("Jeu marché 1", 0, 0,font, 0, 0 ,0,0,0);
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drawColoredString("Jeu marché 2", 0, 0,font, 0, 0,0,0,0);
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drawColoredString("Jeu marché 3", 0, 0,font, 0, 0,0,0,0);
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drawColoredString("Jeu marché 4", 0, 0,font, 0, 0,0,0,0);