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* Copyright 2004--2005, Google Inc.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef TALK_P2P_BASE_TCPPORT_H_
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#define TALK_P2P_BASE_TCPPORT_H_
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#include "talk/base/asyncpacketsocket.h"
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#include "talk/p2p/base/port.h"
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extern const char LOCAL_PORT_TYPE[]; // type of TCP ports
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// Communicates using a local TCP port.
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// This class is designed to allow subclasses to take advantage of the
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// connection management provided by this class. A subclass should take of all
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// packet sending and preparation, but when a packet is received, it should
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// call this TCPPort::OnReadPacket (3 arg) to dispatch to a connection.
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class TCPPort : public Port {
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static TCPPort* Create(talk_base::Thread* thread,
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talk_base::PacketSocketFactory* factory,
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talk_base::Network* network,
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const talk_base::IPAddress& ip,
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int min_port, int max_port,
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TCPPort* port = new TCPPort(thread, factory, network,
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ip, min_port, max_port, allow_listen);
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virtual Connection* CreateConnection(const Candidate& address,
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CandidateOrigin origin);
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virtual void PrepareAddress();
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virtual int GetOption(talk_base::Socket::Option opt, int* value);
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virtual int SetOption(talk_base::Socket::Option opt, int value);
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virtual int GetError();
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TCPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
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talk_base::Network* network, const talk_base::IPAddress& ip,
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int min_port, int max_port, bool allow_listen);
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// Handles sending using the local TCP socket.
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virtual int SendTo(const void* data, size_t size,
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const talk_base::SocketAddress& addr, bool payload);
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// Accepts incoming TCP connection.
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void OnNewConnection(talk_base::AsyncPacketSocket* socket,
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talk_base::AsyncPacketSocket* new_socket);
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talk_base::SocketAddress addr;
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talk_base::AsyncPacketSocket* socket;
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talk_base::AsyncPacketSocket* GetIncoming(
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const talk_base::SocketAddress& addr, bool remove = false);
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// Receives packet signal from the local TCP Socket.
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void OnReadPacket(talk_base::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const talk_base::SocketAddress& remote_addr);
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void OnAddressReady(talk_base::AsyncPacketSocket* socket,
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const talk_base::SocketAddress& address);
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// TODO: Is this still needed?
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talk_base::AsyncPacketSocket* socket_;
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std::list<Incoming> incoming_;
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friend class TCPConnection;
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class TCPConnection : public Connection {
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// Connection is outgoing unless socket is specified
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TCPConnection(TCPPort* port, const Candidate& candidate,
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talk_base::AsyncPacketSocket* socket = 0);
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virtual ~TCPConnection();
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virtual int Send(const void* data, size_t size);
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virtual int GetError();
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talk_base::AsyncPacketSocket* socket() { return socket_; }
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void OnConnect(talk_base::AsyncPacketSocket* socket);
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void OnClose(talk_base::AsyncPacketSocket* socket, int error);
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void OnReadPacket(talk_base::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const talk_base::SocketAddress& remote_addr);
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talk_base::AsyncPacketSocket* socket_;
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friend class TCPPort;
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} // namespace cricket
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#endif // TALK_P2P_BASE_TCPPORT_H_