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  • Committer: Bazaar Package Importer
  • Author(s): Michael Koch
  • Date: 2009-10-22 23:21:17 UTC
  • mfrom: (1.1.1 upstream) (2.1.1 sid)
  • Revision ID: james.westby@ubuntu.com-20091022232117-isr8u3402qmu7ilo
Tags: 0.5.7-1
* New upstream release.
  - Compile against current ogre (Closes: #551431)
  - Removed debian/patches/ember-gcc4.4.patch. Merged upstream.
  - Updated Depends on ember-media.
* Add libboost-thread-dev tp Build-Depends.
* Make debian/rules independent from upstream version.
* Updated watch file to allow automatic download of new upstream
  tarballs.

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1
 
/*
2
 
--------------------------------------------------------------------------------
3
 
This source file is part of Hydrax.
4
 
Visit ---
5
 
 
6
 
Copyright (C) 2008 Xavier Vergu�n Gonz�lez <xavierverguin@hotmail.com>
7
 
                                           <xavyiy@gmail.com>
8
 
 
9
 
This program is free software; you can redistribute it and/or modify it under
10
 
the terms of the GNU Lesser General Public License as published by the Free Software
11
 
Foundation; either version 2 of the License, or (at your option) any later
12
 
version.
13
 
 
14
 
This program is distributed in the hope that it will be useful, but WITHOUT
15
 
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16
 
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
17
 
 
18
 
You should have received a copy of the GNU Lesser General Public License along with
19
 
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
20
 
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
21
 
http://www.gnu.org/copyleft/lesser.txt.
22
 
--------------------------------------------------------------------------------
23
 
*/
24
 
 
25
 
#pragma warning(disable:4355)
26
 
 
27
 
#include "Hydrax.h"
28
 
 
29
 
namespace Hydrax
30
 
{
31
 
 
32
 
        Hydrax::Hydrax(Ogre::SceneManager *sm, Ogre::Camera *c, Ogre::Viewport *v)
33
 
            : mSceneManager(sm)
34
 
            , mCamera(c)
35
 
                        , mViewport(v)
36
 
            , mCreated(false)
37
 
                        , mPolygonMode(Ogre::PM_SOLID)
38
 
                        , mShaderMode(MaterialManager::SM_HLSL)
39
 
            , mPosition(Ogre::Vector3(0,0,0))
40
 
            , mPlanesError(0)
41
 
            , mFullReflectionDistance(99999997952.0)
42
 
            , mGlobalTransparency(0.05)
43
 
                        , mWaterColor(Ogre::Vector3(0,0.1,0.172))
44
 
            , mNormalDistortion(0.09)
45
 
            , mSunPosition(Ogre::Vector3(5000,3000,1))
46
 
            , mSunStrength(1.75)
47
 
            , mSunArea(150)
48
 
            , mSunColor(Ogre::Vector3(1,0.75,0.25))
49
 
            , mFoamMaxDistance(75000000.0)
50
 
            , mFoamScale(0.0075)
51
 
            , mFoamStart(0)
52
 
            , mFoamTransparency(1)
53
 
            , mDepthLimit(0)
54
 
            , mSmoothPower(30)
55
 
            , mCausticsScale(20)
56
 
            , mCausticsPower(15)
57
 
            , mCausticsEnd(0.55)
58
 
                        , mGodRaysExposure(Ogre::Vector3(0.76,2.46,2.29))
59
 
                        , mGodRaysIntensity(0.015)
60
 
                        , mCurrentFrameUnderwater(false)
61
 
            , mMesh(new Mesh(this))
62
 
                        , mMaterialManager(new MaterialManager(this))
63
 
                        , mRttManager(new RttManager(this))
64
 
                        , mTextureManager(new TextureManager(this))
65
 
                        , mGodRaysManager(new GodRaysManager(this))
66
 
                        , mDecalsManager(new DecalsManager(this))
67
 
                        , mGPUNormalMapManager(new GPUNormalMapManager(this))
68
 
                        , mCfgFileManager(new CfgFileManager(this))
69
 
                        , mModule(0)
70
 
            , mComponents(HYDRAX_COMPONENTS_NONE)
71
 
    {
72
 
        HydraxLOG("Hydrax created.");
73
 
    }
74
 
 
75
 
    Hydrax::~Hydrax()
76
 
    {
77
 
                remove();
78
 
 
79
 
                if (mModule)
80
 
                {
81
 
            delete mModule;
82
 
                }
83
 
 
84
 
                delete mTextureManager;
85
 
                delete mMaterialManager;
86
 
                delete mGPUNormalMapManager;
87
 
                delete mDecalsManager;
88
 
                delete mGodRaysManager;
89
 
                delete mRttManager;
90
 
                delete mCfgFileManager;
91
 
        delete mMesh;
92
 
 
93
 
        HydraxLOG("Hydrax object removed.");
94
 
    }
95
 
 
96
 
    void Hydrax::create()
97
 
    {
98
 
                if (!mModule)
99
 
                {
100
 
                        HydraxLOG("Module isn't set, skipping...");
101
 
 
102
 
            return;
103
 
                }
104
 
 
105
 
        if (mCreated)
106
 
        {
107
 
            HydraxLOG("Hydrax is alredy created, skipping...");
108
 
 
109
 
            return;
110
 
        }
111
 
 
112
 
        HydraxLOG("Creating module...");
113
 
        mModule->create();
114
 
 
115
 
                if (mModule->getNormalMode() == MaterialManager::NM_RTT)
116
 
                {
117
 
                        if (!mModule->getNoise()->createGPUNormalMapResources(mGPUNormalMapManager))
118
 
                        {
119
 
                                HydraxLOG(mModule->getNoise()->getName() + " doesn't support GPU Normal map generation.");
120
 
                        }
121
 
                }
122
 
                else
123
 
                {
124
 
                        if (mModule->getNoise()->areGPUNormalMapResourcesCreated())
125
 
                        {
126
 
                            mModule->getNoise()->removeGPUNormalMapResources(mGPUNormalMapManager);
127
 
                        }
128
 
                }
129
 
        HydraxLOG("Module created.");
130
 
 
131
 
                HydraxLOG("Initializating RTT Manager...");
132
 
                mRttManager->initialize(RttManager::RTT_REFLECTION);
133
 
                mRttManager->initialize(RttManager::RTT_REFRACTION);
134
 
                if (isComponent(HYDRAX_COMPONENT_DEPTH))
135
 
                {
136
 
                        mRttManager->initialize(RttManager::RTT_DEPTH);
137
 
                }
138
 
        HydraxLOG("RTT manager initialized.");
139
 
 
140
 
                HydraxLOG("Registring device restored listener...");
141
 
                mDeviceRestoredListener.mHydrax = this;
142
 
                Ogre::Root::getSingleton().getRenderSystem()->addListener(&mDeviceRestoredListener);
143
 
                HydraxLOG("Device restored listener registred.");
144
 
 
145
 
                HydraxLOG("Creating materials...");
146
 
                mMaterialManager->createMaterials(mComponents, MaterialManager::Options(mShaderMode, mModule->getNormalMode()));
147
 
                mMesh->setMaterialName(mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getName());
148
 
                HydraxLOG("Materials created.");
149
 
 
150
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
151
 
                {
152
 
                        HydraxLOG("Creating god rays...");
153
 
                        mGodRaysManager->create(mComponents);
154
 
                        HydraxLOG("God rays created.");
155
 
                }
156
 
 
157
 
        HydraxLOG("Creating water mesh...");
158
 
                mMesh->setOptions(mModule->getMeshOptions());
159
 
        mMesh->create();
160
 
        HydraxLOG("Water mesh created.");
161
 
 
162
 
        mCreated = true;
163
 
    }
164
 
 
165
 
        void Hydrax::remove()
166
 
        {
167
 
                if (!mCreated)
168
 
                {
169
 
                        return;
170
 
                }
171
 
 
172
 
                mMesh->remove();
173
 
                mDecalsManager->removeAll();
174
 
                mMaterialManager->removeMaterials();
175
 
                mRttManager->removeAll();
176
 
                mGodRaysManager->remove();
177
 
                mModule->remove();
178
 
        mTextureManager->remove();
179
 
 
180
 
                mCreated = false;
181
 
        }
182
 
 
183
 
        void Hydrax::DeviceRestoredListener::eventOccurred(const Ogre::String& eventName, const Ogre::NameValuePairList *parameters)
184
 
        {
185
 
                if (eventName == "DeviceRestored")
186
 
                {
187
 
                        // Restore mesh
188
 
                        HydraxLOG("Restoring water mesh...");
189
 
                        if (mHydrax->mMesh->isCreated())
190
 
                        {
191
 
                                Ogre::String MaterialNameTmp = mHydrax->mMesh->getMaterialName();
192
 
                                Mesh::Options MeshOptionsTmp = mHydrax->mMesh->getOptions();
193
 
 
194
 
                                HydraxLOG("Updating water mesh...");
195
 
 
196
 
                                HydraxLOG("Deleting water mesh...");
197
 
                                delete mHydrax->mMesh;
198
 
                                HydraxLOG("Water mesh deleted.");
199
 
 
200
 
                                HydraxLOG("Creating water mesh...");
201
 
                                mHydrax->mMesh = new Mesh(mHydrax);
202
 
                                mHydrax->mMesh->setOptions(MeshOptionsTmp);
203
 
                                mHydrax->mMesh->setMaterialName(MaterialNameTmp);
204
 
                                mHydrax->mMesh->create();
205
 
                                mHydrax->setPosition(mHydrax->mPosition);
206
 
                                mHydrax->mModule->update(0); // ???
207
 
                                HydraxLOG("Water mesh created.");
208
 
                        }
209
 
                        HydraxLOG("Water mesh restored.");
210
 
                }
211
 
        }
212
 
 
213
 
        void Hydrax::setPolygonMode(const Ogre::PolygonMode& PM)
214
 
    {
215
 
                if (!mCreated)
216
 
                {
217
 
                        return;
218
 
                }
219
 
 
220
 
                mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getTechnique(0)->getPass(0)->setPolygonMode(PM);
221
 
 
222
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
223
 
                {
224
 
                    mMaterialManager->getMaterial(MaterialManager::MAT_UNDERWATER)->getTechnique(0)->getPass(0)->setPolygonMode(PM);
225
 
                }
226
 
 
227
 
                mPolygonMode = PM;
228
 
    }
229
 
 
230
 
        void Hydrax::setShaderMode(const MaterialManager::ShaderMode& ShaderMode)
231
 
        {
232
 
                mShaderMode = ShaderMode;
233
 
 
234
 
                if (mCreated && mModule)
235
 
                {
236
 
                    mMaterialManager->createMaterials(mComponents, MaterialManager::Options(mShaderMode, mModule->getNormalMode()));
237
 
 
238
 
                    mMesh->setMaterialName(mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getName());
239
 
                }
240
 
        }
241
 
 
242
 
    void Hydrax::update(const Ogre::Real &timeSinceLastFrame)
243
 
        {
244
 
                if (mCreated && mModule)
245
 
                {
246
 
            mModule->update(timeSinceLastFrame);
247
 
                    mDecalsManager->update();
248
 
                        _checkUnderwater(timeSinceLastFrame);
249
 
                }
250
 
    }
251
 
 
252
 
    void Hydrax::setComponents(const HydraxComponent &Components)
253
 
    {
254
 
        mComponents = Components;
255
 
 
256
 
        if (isComponent(HYDRAX_COMPONENT_SMOOTH) || isComponent(HYDRAX_COMPONENT_CAUSTICS) || isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
257
 
        {
258
 
                        // Delete smooth and/or caustics components wich needs depth component
259
 
            if (!isComponent(HYDRAX_COMPONENT_DEPTH))
260
 
            {
261
 
                                HydraxComponent s  = HYDRAX_COMPONENTS_NONE,
262
 
                                            f  = HYDRAX_COMPONENTS_NONE,
263
 
                                                                u  = HYDRAX_COMPONENTS_NONE, 
264
 
                                                ur = HYDRAX_COMPONENTS_NONE;
265
 
 
266
 
                                if (isComponent(HYDRAX_COMPONENT_SUN))
267
 
                                {
268
 
                                        s = HYDRAX_COMPONENT_SUN;
269
 
                                }
270
 
                                if (isComponent(HYDRAX_COMPONENT_FOAM))
271
 
                                {
272
 
                                        f = HYDRAX_COMPONENT_FOAM;
273
 
                                }
274
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
275
 
                                {
276
 
                                        u = HYDRAX_COMPONENT_UNDERWATER;
277
 
                                }
278
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
279
 
                                {
280
 
                                        ur = HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS;
281
 
                                }
282
 
 
283
 
                                if (isComponent(HYDRAX_COMPONENT_SMOOTH))
284
 
                                {
285
 
                                        HydraxLOG("Smooth component needs depth component... smooth component desactivated.");
286
 
                                }
287
 
                                if (isComponent(HYDRAX_COMPONENT_CAUSTICS))
288
 
                                {
289
 
                                        HydraxLOG("Caustics component needs depth component... caustics component desactivated.");
290
 
                                }
291
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
292
 
                                {
293
 
                                        HydraxLOG("God rays component needs depth component... god rays component desactivated.");
294
 
                                }
295
 
 
296
 
                        mComponents = static_cast<HydraxComponent>(s|f|u|ur);
297
 
            }
298
 
        }
299
 
 
300
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS) || isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
301
 
                {
302
 
                        // Delete underwater reflections components wich needs underwater component
303
 
                        if (!isComponent(HYDRAX_COMPONENT_UNDERWATER))
304
 
                        {
305
 
                                HydraxComponent s  = HYDRAX_COMPONENTS_NONE,
306
 
                                            f  = HYDRAX_COMPONENTS_NONE,
307
 
                                                                d  = HYDRAX_COMPONENTS_NONE,
308
 
                                                                sm = HYDRAX_COMPONENTS_NONE,
309
 
                                                                c  = HYDRAX_COMPONENTS_NONE;
310
 
 
311
 
                                if (isComponent(HYDRAX_COMPONENT_SUN))
312
 
                                {
313
 
                                        s = HYDRAX_COMPONENT_SUN;
314
 
                                }
315
 
                                if (isComponent(HYDRAX_COMPONENT_FOAM))
316
 
                                {
317
 
                                        f = HYDRAX_COMPONENT_FOAM;
318
 
                                }
319
 
                                if (isComponent(HYDRAX_COMPONENT_DEPTH))
320
 
                                {
321
 
                                        d = HYDRAX_COMPONENT_DEPTH;
322
 
                                }
323
 
                                if (isComponent(HYDRAX_COMPONENT_SMOOTH))
324
 
                                {
325
 
                                        sm = HYDRAX_COMPONENT_SMOOTH;
326
 
                                }
327
 
                                if (isComponent(HYDRAX_COMPONENT_CAUSTICS))
328
 
                                {
329
 
                                        c = HYDRAX_COMPONENT_CAUSTICS;
330
 
                                }
331
 
 
332
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
333
 
                                {
334
 
                                        HydraxLOG("Underwater reflections component needs underwater component... underwater reflections component desactivated.");
335
 
                                }
336
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
337
 
                                {
338
 
                                        HydraxLOG("God rays component needs underwater component... god rays component desactivated.");
339
 
                                }
340
 
 
341
 
                                mComponents = static_cast<HydraxComponent>(s|f|d|sm|c);
342
 
                        }
343
 
 
344
 
                        if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS) && !isComponent(HYDRAX_COMPONENT_SUN))
345
 
                        {
346
 
                                HydraxLOG("God rays component needs sun component... god rays component desactivated.");
347
 
 
348
 
                                HydraxComponent f  = HYDRAX_COMPONENTS_NONE,
349
 
                                                                d  = HYDRAX_COMPONENTS_NONE,
350
 
                                                                c  = HYDRAX_COMPONENTS_NONE,
351
 
                                                                sm = HYDRAX_COMPONENTS_NONE,
352
 
                                                                u  = HYDRAX_COMPONENTS_NONE, 
353
 
                                                ur = HYDRAX_COMPONENTS_NONE;
354
 
 
355
 
                                if (isComponent(HYDRAX_COMPONENT_FOAM))
356
 
                                {
357
 
                                        f = HYDRAX_COMPONENT_FOAM;
358
 
                                }
359
 
                                if (isComponent(HYDRAX_COMPONENT_DEPTH))
360
 
                                {
361
 
                                        d = HYDRAX_COMPONENT_DEPTH;
362
 
                                }
363
 
                                if (isComponent(HYDRAX_COMPONENT_SMOOTH))
364
 
                                {
365
 
                                        sm = HYDRAX_COMPONENT_SMOOTH;
366
 
                                }
367
 
                                if (isComponent(HYDRAX_COMPONENT_CAUSTICS))
368
 
                                {
369
 
                                        c = HYDRAX_COMPONENT_CAUSTICS;
370
 
                                }
371
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
372
 
                                {
373
 
                                        u = HYDRAX_COMPONENT_UNDERWATER;
374
 
                                }
375
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
376
 
                                {
377
 
                                        ur = HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS;
378
 
                                }
379
 
 
380
 
                                mComponents = static_cast<HydraxComponent>(f|d|sm|c|u|ur);
381
 
                        }
382
 
                }
383
 
 
384
 
                int NumberOfDepthChannels = 0;
385
 
 
386
 
            if (isComponent(HYDRAX_COMPONENT_DEPTH))
387
 
                {
388
 
                        NumberOfDepthChannels++;
389
 
 
390
 
                        if (isComponent(HYDRAX_COMPONENT_CAUSTICS))
391
 
                    {
392
 
                            NumberOfDepthChannels++;
393
 
                    }
394
 
 
395
 
                        if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
396
 
                    {
397
 
                            NumberOfDepthChannels++;
398
 
                    }
399
 
                }
400
 
 
401
 
                if (NumberOfDepthChannels > 0)
402
 
                {
403
 
                    mRttManager->setNumberOfChannels(RttManager::RTT_DEPTH, static_cast<RttManager::NumberOfChannels>(NumberOfDepthChannels));
404
 
                }
405
 
 
406
 
                if (!mCreated || !mModule)
407
 
                {
408
 
                        return;
409
 
                }
410
 
 
411
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
412
 
                {
413
 
                        mGodRaysManager->create(mComponents);
414
 
                }
415
 
                else
416
 
                {
417
 
                        mGodRaysManager->remove();
418
 
                }
419
 
 
420
 
                // Check for Rtt's
421
 
        if (mCreated)
422
 
        {
423
 
            if (!isComponent(HYDRAX_COMPONENT_DEPTH))
424
 
            {
425
 
                            mRttManager->remove(RttManager::RTT_DEPTH);
426
 
                                mRttManager->remove(RttManager::RTT_DEPTH_REFLECTION);
427
 
            }
428
 
            else
429
 
            {
430
 
                mRttManager->initialize(RttManager::RTT_DEPTH);
431
 
 
432
 
                            if (isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
433
 
                                {
434
 
                                        mRttManager->initialize(RttManager::RTT_DEPTH_REFLECTION);
435
 
                                }
436
 
            }
437
 
        }
438
 
 
439
 
                mMaterialManager->createMaterials(mComponents, MaterialManager::Options(mShaderMode, mModule->getNormalMode()));
440
 
 
441
 
                mMesh->setMaterialName(mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getName());
442
 
    }
443
 
 
444
 
        void Hydrax::setModule(Module::Module* Module, const bool& DeleteOldModule)
445
 
        {
446
 
                if (mModule)
447
 
                {
448
 
                        if (mModule->getNormalMode() != Module->getNormalMode())
449
 
                        {
450
 
                                mMaterialManager->createMaterials(mComponents, MaterialManager::Options(mShaderMode, Module->getNormalMode()));
451
 
 
452
 
                        mMesh->setMaterialName(mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getName());
453
 
                        }
454
 
 
455
 
                        if (mModule->getNormalMode() == MaterialManager::NM_RTT && mModule->isCreated() && mModule->getNoise()->areGPUNormalMapResourcesCreated())
456
 
                        {
457
 
                                mModule->getNoise()->removeGPUNormalMapResources(mGPUNormalMapManager);
458
 
                        }
459
 
 
460
 
                        if (DeleteOldModule)
461
 
                        {
462
 
                            delete mModule;
463
 
                        }
464
 
                        else
465
 
                        {
466
 
                                mModule->remove();
467
 
                        }
468
 
 
469
 
                        // Due to modules can change -internally- scene nodes position,
470
 
                        // just reset them to the original position.
471
 
                        setPosition(mPosition);
472
 
                }
473
 
 
474
 
                mModule = Module;
475
 
 
476
 
                if (mCreated)
477
 
                {
478
 
                        if (!mModule->isCreated())
479
 
                        {
480
 
                                mModule->create();
481
 
 
482
 
                                if (mModule->getNormalMode() == MaterialManager::NM_RTT)
483
 
                                {
484
 
                                        if (!mModule->getNoise()->createGPUNormalMapResources(mGPUNormalMapManager))
485
 
                                        {
486
 
                                                HydraxLOG(mModule->getNoise()->getName() + " doesn't support GPU Normal map generation.");
487
 
                                        }
488
 
                                }
489
 
                        }
490
 
                        else
491
 
                        {
492
 
                                if (mModule->getNormalMode() == MaterialManager::NM_RTT)
493
 
                                {
494
 
                                        if (!mModule->getNoise()->areGPUNormalMapResourcesCreated())
495
 
                                        {
496
 
                                                if (!mModule->getNoise()->createGPUNormalMapResources(mGPUNormalMapManager))
497
 
                                                {
498
 
                                                        HydraxLOG(mModule->getNoise()->getName() + " doesn't support GPU Normal map generation.");
499
 
                                                }
500
 
                                        }
501
 
                                }
502
 
                                else
503
 
                                {
504
 
                                        if (mModule->getNoise()->areGPUNormalMapResourcesCreated())
505
 
                                        {
506
 
                                                mModule->getNoise()->removeGPUNormalMapResources(mGPUNormalMapManager);
507
 
                                        }
508
 
                                }
509
 
                        }
510
 
 
511
 
                    HydraxLOG("Updating water mesh...");
512
 
                    Ogre::String MaterialNameTmp = mMesh->getMaterialName();
513
 
 
514
 
                    HydraxLOG("Deleting water mesh...");
515
 
                    mMesh->remove();
516
 
                    HydraxLOG("Water mesh deleted.");
517
 
 
518
 
                    HydraxLOG("Creating water mesh...");
519
 
                    mMesh->setOptions(mModule->getMeshOptions());
520
 
                    mMesh->setMaterialName(MaterialNameTmp);
521
 
                    mMesh->create();
522
 
                    setPosition(mPosition);
523
 
                    HydraxLOG("Water mesh created.");
524
 
 
525
 
                    HydraxLOG("Module set.");
526
 
                }
527
 
        }
528
 
 
529
 
    bool Hydrax::isComponent(const HydraxComponent &Component)
530
 
    {
531
 
        if (mComponents & Component)
532
 
        {
533
 
            return true;
534
 
        }
535
 
 
536
 
        if (Component == HYDRAX_COMPONENTS_NONE && mComponents == HYDRAX_COMPONENTS_NONE)
537
 
        {
538
 
            return true;
539
 
        }
540
 
 
541
 
        if (Component == HYDRAX_COMPONENTS_ALL && mComponents == HYDRAX_COMPONENTS_ALL)
542
 
        {
543
 
            return true;
544
 
        }
545
 
 
546
 
        return false;
547
 
    }
548
 
 
549
 
        void Hydrax::_checkUnderwater(const Ogre::Real& timeSinceLastFrame)
550
 
        {
551
 
                if (!isComponent(HYDRAX_COMPONENT_UNDERWATER))
552
 
                {
553
 
                        mCurrentFrameUnderwater = false;
554
 
 
555
 
                        return;
556
 
                }
557
 
 
558
 
                // If the camera is under the current water x/z position
559
 
                if (getHeigth(mCamera->getDerivedPosition()) > mCamera->getDerivedPosition().y-1.25f) // <--- TODO
560
 
                {
561
 
                        mCurrentFrameUnderwater = true;
562
 
 
563
 
                        if (mMesh->getMaterialName() != mMaterialManager->getMaterial(MaterialManager::MAT_UNDERWATER)->getName())
564
 
                        {
565
 
                                mRttManager->getTexture(RttManager::RTT_REFRACTION)->
566
 
                                        getBuffer()->getRenderTarget()->getViewport(0)->
567
 
                                             setSkiesEnabled(true);
568
 
 
569
 
                                if (isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
570
 
                                {
571
 
                                    mRttManager->getTexture(RttManager::RTT_REFLECTION)->
572
 
                                            getBuffer()->getRenderTarget()->getViewport(0)->
573
 
                                                 setSkiesEnabled(false);
574
 
 
575
 
                                        if (isComponent(HYDRAX_COMPONENT_DEPTH))
576
 
                                    {
577
 
                                        mRttManager->initialize(RttManager::RTT_DEPTH_REFLECTION);
578
 
                                    }
579
 
                                }
580
 
                                else
581
 
                                {
582
 
                                        mRttManager->remove(RttManager::RTT_REFLECTION);
583
 
                                }
584
 
 
585
 
                                if (isComponent(HYDRAX_COMPONENT_DEPTH) && isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
586
 
                                {
587
 
                                    mRttManager->initialize(RttManager::RTT_DEPTH_REFLECTION);
588
 
                                }
589
 
 
590
 
                                mMaterialManager->reload(MaterialManager::MAT_UNDERWATER);
591
 
 
592
 
                                mMaterialManager->setCompositorEnable(MaterialManager::COMP_UNDERWATER, true);
593
 
 
594
 
                                mMesh->setMaterialName(mMaterialManager->getMaterial(MaterialManager::MAT_UNDERWATER)->getName());
595
 
                        }
596
 
 
597
 
                        // Update god rays
598
 
                        if (isComponent(HYDRAX_COMPONENT_UNDERWATER_GODRAYS))
599
 
                        {
600
 
                            mGodRaysManager->update(timeSinceLastFrame);
601
 
                        }
602
 
                }
603
 
                else
604
 
                {
605
 
                        mCurrentFrameUnderwater = false;
606
 
 
607
 
                        if (mMesh->getMaterialName() != mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getName())
608
 
                        {
609
 
                                // We asume that RefractionRtt/ReflectionRtt are initialized
610
 
                                mRttManager->getTexture(RttManager::RTT_REFRACTION)->
611
 
                                        getBuffer()->getRenderTarget()->getViewport(0)->
612
 
                                             setSkiesEnabled(false);
613
 
 
614
 
                                if (!isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
615
 
                                {
616
 
                                        mRttManager->initialize(RttManager::RTT_REFLECTION);
617
 
                                        mMaterialManager->reload(MaterialManager::MAT_WATER);
618
 
                                }
619
 
 
620
 
                                mRttManager->getTexture(RttManager::RTT_REFLECTION)->
621
 
                                        getBuffer()->getRenderTarget()->getViewport(0)->
622
 
                                             setSkiesEnabled(true);
623
 
 
624
 
                                if (isComponent(HYDRAX_COMPONENT_DEPTH) && isComponent(HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS))
625
 
                                {
626
 
                                    mRttManager->remove(RttManager::RTT_DEPTH_REFLECTION);
627
 
                                }
628
 
 
629
 
                                mMaterialManager->setCompositorEnable(MaterialManager::COMP_UNDERWATER, false);
630
 
 
631
 
                                mMesh->setMaterialName(mMaterialManager->getMaterial(MaterialManager::MAT_WATER)->getName());
632
 
                        }
633
 
                }
634
 
                
635
 
        }
636
 
 
637
 
    void Hydrax::setPosition(const Ogre::Vector3 &Position)
638
 
    {
639
 
        mPosition = Position;
640
 
 
641
 
                if (!mCreated)
642
 
                {
643
 
                        return;
644
 
                }
645
 
 
646
 
                if (isComponent(HYDRAX_COMPONENT_DEPTH))
647
 
                {
648
 
                    mMaterialManager->setGpuProgramParameter(
649
 
                            MaterialManager::GPUP_VERTEX, MaterialManager::MAT_DEPTH,
650
 
                            "uPlaneYPos", Position.y);
651
 
                }
652
 
 
653
 
        mMesh->getSceneNode()->setPosition(Position);
654
 
                mRttManager->getPlanesSceneNode()->setPosition(Position);
655
 
 
656
 
                // For world-space -> object-space conversion
657
 
                setSunPosition(mSunPosition);
658
 
    }
659
 
 
660
 
        void Hydrax::rotate(const Ogre::Quaternion &q)
661
 
        {
662
 
                if (!mCreated)
663
 
                {
664
 
                        HydraxLOG("Hydrax::rotate(...) must be called after Hydrax::create(), skipping...");
665
 
 
666
 
                        return;
667
 
                }
668
 
 
669
 
                mMesh->getSceneNode()->rotate(q);
670
 
                mRttManager->getPlanesSceneNode()->rotate(q);
671
 
 
672
 
                // For world-space -> object-space conversion
673
 
                setSunPosition(mSunPosition);
674
 
        }
675
 
 
676
 
    void Hydrax::setPlanesError(const Ogre::Real &PlanesError)
677
 
    {
678
 
        mPlanesError = PlanesError;
679
 
    }
680
 
 
681
 
    void Hydrax::_setStrength(const Ogre::Real &Strength)
682
 
    {
683
 
                if (isComponent(HYDRAX_COMPONENT_FOAM))
684
 
                {
685
 
                    mMaterialManager->setGpuProgramParameter(
686
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
687
 
                            "uFoamRange", Strength);
688
 
 
689
 
                        if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
690
 
                    {
691
 
                        mMaterialManager->setGpuProgramParameter(
692
 
                                MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
693
 
                                "uFoamRange", Strength);
694
 
                    }
695
 
                }
696
 
 
697
 
                mDecalsManager->_setWaterStrength(Strength);
698
 
    }
699
 
 
700
 
    void Hydrax::setFullReflectionDistance(const Ogre::Real &FullReflectionDistance)
701
 
    {
702
 
        mFullReflectionDistance = FullReflectionDistance;
703
 
 
704
 
                mMaterialManager->setGpuProgramParameter(
705
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
706
 
                        "uFullReflectionDistance", FullReflectionDistance);
707
 
 
708
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
709
 
                {
710
 
                    mMaterialManager->setGpuProgramParameter(
711
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
712
 
                            "uFullReflectionDistance", FullReflectionDistance);
713
 
                }
714
 
    }
715
 
 
716
 
    void Hydrax::setGlobalTransparency(const Ogre::Real &GlobalTransparency)
717
 
    {
718
 
        mGlobalTransparency = GlobalTransparency;
719
 
 
720
 
                mMaterialManager->setGpuProgramParameter(
721
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
722
 
                        "uGlobalTransparency", GlobalTransparency);
723
 
 
724
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
725
 
                {
726
 
                    mMaterialManager->setGpuProgramParameter(
727
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
728
 
                            "uGlobalTransparency", GlobalTransparency);
729
 
                }
730
 
    }
731
 
          
732
 
        void Hydrax::setWaterColor(const Ogre::Vector3 &WaterColor)
733
 
    {
734
 
        mWaterColor = WaterColor;
735
 
 
736
 
                if (!mCreated)
737
 
                {
738
 
                        return;
739
 
                }
740
 
 
741
 
                Ogre::ColourValue WC = Ogre::ColourValue(WaterColor.x, WaterColor.y, WaterColor.z);
742
 
                   
743
 
                mRttManager->getTexture(RttManager::RTT_REFLECTION)->
744
 
                     getBuffer()->getRenderTarget()->getViewport(0)->
745
 
                                 setBackgroundColour(WC);
746
 
            mRttManager->getTexture(RttManager::RTT_REFRACTION)->
747
 
                        getBuffer()->getRenderTarget()->getViewport(0)->
748
 
                                 setBackgroundColour(WC);
749
 
 
750
 
                if (!isComponent(HYDRAX_COMPONENT_DEPTH))
751
 
        {
752
 
            return;
753
 
        }
754
 
 
755
 
                mMaterialManager->setGpuProgramParameter(
756
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
757
 
                        "uWaterColor", WaterColor);
758
 
 
759
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
760
 
                {
761
 
                    mMaterialManager->setGpuProgramParameter(
762
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
763
 
                            "uWaterColor", WaterColor);
764
 
 
765
 
                        //mMaterialManager->getCompositor(MaterialManager::COMP_UNDERWATER)->
766
 
                        //      getTechnique(0)->getTargetPass(0)->getPass(0)->setClearColour(WC);
767
 
 
768
 
                        if (getHeigth(mCamera->getDerivedPosition()) > mCamera->getDerivedPosition().y-1.25f)
769
 
                        {
770
 
                                if (mMaterialManager->isCompositorEnable(MaterialManager::COMP_UNDERWATER))
771
 
                                {
772
 
                                        mMaterialManager->setCompositorEnable(MaterialManager::COMP_UNDERWATER, false);
773
 
                                        mMaterialManager->setCompositorEnable(MaterialManager::COMP_UNDERWATER, true);
774
 
                                }
775
 
                        }
776
 
                }
777
 
    }
778
 
 
779
 
 
780
 
    void Hydrax::setNormalDistortion(const Ogre::Real &NormalDistortion)
781
 
    {
782
 
        mNormalDistortion = NormalDistortion;
783
 
 
784
 
                mMaterialManager->setGpuProgramParameter(
785
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
786
 
                        "uNormalDistortion", NormalDistortion);
787
 
 
788
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
789
 
                {
790
 
                    mMaterialManager->setGpuProgramParameter(
791
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
792
 
                            "uNormalDistortion", NormalDistortion);
793
 
                }
794
 
    }
795
 
 
796
 
    void Hydrax::setSunPosition(const Ogre::Vector3 &SunPosition)
797
 
    {
798
 
        if (!isComponent(HYDRAX_COMPONENT_SUN))
799
 
        {
800
 
            return;
801
 
        }
802
 
 
803
 
        mSunPosition = SunPosition;
804
 
 
805
 
                mMaterialManager->setGpuProgramParameter(
806
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
807
 
                        "uSunPosition", mMesh->getObjectSpacePosition(SunPosition));
808
 
 
809
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
810
 
                {
811
 
                    mMaterialManager->setGpuProgramParameter(
812
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
813
 
                            "uSunPosition", mMesh->getObjectSpacePosition(SunPosition));
814
 
                }
815
 
    }
816
 
 
817
 
    void Hydrax::setSunStrength(const Ogre::Real &SunStrength)
818
 
    {
819
 
        if (!isComponent(HYDRAX_COMPONENT_SUN))
820
 
        {
821
 
            return;
822
 
        }
823
 
 
824
 
        mSunStrength = SunStrength;
825
 
 
826
 
                mMaterialManager->setGpuProgramParameter(
827
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
828
 
                        "uSunStrength", SunStrength);
829
 
 
830
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
831
 
                {
832
 
                    mMaterialManager->setGpuProgramParameter(
833
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
834
 
                            "uSunStrength", SunStrength);
835
 
                }
836
 
    }
837
 
 
838
 
    void Hydrax::setSunArea(const Ogre::Real &SunArea)
839
 
    {
840
 
        if (!isComponent(HYDRAX_COMPONENT_SUN))
841
 
        {
842
 
            return;
843
 
        }
844
 
 
845
 
        mSunArea = SunArea;
846
 
 
847
 
                mMaterialManager->setGpuProgramParameter(
848
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
849
 
                        "uSunArea", SunArea);
850
 
 
851
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
852
 
                {
853
 
                    mMaterialManager->setGpuProgramParameter(
854
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
855
 
                            "uSunArea", SunArea);
856
 
                }
857
 
    }
858
 
 
859
 
        void Hydrax::setSunColor(const Ogre::Vector3 &SunColor)
860
 
    {
861
 
        if (!isComponent(HYDRAX_COMPONENT_SUN))
862
 
        {
863
 
            return;
864
 
        }
865
 
 
866
 
        mSunColor = SunColor;
867
 
 
868
 
                mMaterialManager->setGpuProgramParameter(
869
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
870
 
                        "uSunColor", SunColor);
871
 
 
872
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
873
 
                {
874
 
                    mMaterialManager->setGpuProgramParameter(
875
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
876
 
                            "uSunColor", SunColor);
877
 
                }
878
 
    }
879
 
 
880
 
    void Hydrax::setFoamMaxDistance(const Ogre::Real &FoamMaxDistance)
881
 
    {
882
 
        if (!isComponent(HYDRAX_COMPONENT_FOAM))
883
 
        {
884
 
            return;
885
 
        }
886
 
 
887
 
        mFoamMaxDistance = FoamMaxDistance;
888
 
 
889
 
                mMaterialManager->setGpuProgramParameter(
890
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
891
 
                        "uFoamMaxDistance", FoamMaxDistance);
892
 
 
893
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
894
 
                {
895
 
                    mMaterialManager->setGpuProgramParameter(
896
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
897
 
                            "uFoamMaxDistance", FoamMaxDistance);
898
 
                }
899
 
    }
900
 
 
901
 
    void Hydrax::setFoamScale(const Ogre::Real &FoamScale)
902
 
    {
903
 
        if (!isComponent(HYDRAX_COMPONENT_FOAM))
904
 
        {
905
 
            return;
906
 
        }
907
 
 
908
 
        mFoamScale = FoamScale;
909
 
 
910
 
                mMaterialManager->setGpuProgramParameter(
911
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
912
 
                        "uFoamScale", FoamScale);
913
 
 
914
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
915
 
                {
916
 
                    mMaterialManager->setGpuProgramParameter(
917
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
918
 
                            "uFoamScale", FoamScale);
919
 
                }
920
 
    }
921
 
 
922
 
    void Hydrax::setFoamStart(const Ogre::Real &FoamStart)
923
 
    {
924
 
        if (!isComponent(HYDRAX_COMPONENT_FOAM))
925
 
        {
926
 
            return;
927
 
        }
928
 
 
929
 
        mFoamStart = FoamStart;
930
 
 
931
 
                mMaterialManager->setGpuProgramParameter(
932
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
933
 
                        "uFoamStart", FoamStart);
934
 
 
935
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
936
 
                {
937
 
                    mMaterialManager->setGpuProgramParameter(
938
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
939
 
                            "uFoamStart", FoamStart);
940
 
                }
941
 
    }
942
 
 
943
 
    void Hydrax::setFoamTransparency(const Ogre::Real &FoamTransparency)
944
 
    {
945
 
        if (!isComponent(HYDRAX_COMPONENT_FOAM))
946
 
        {
947
 
            return;
948
 
        }
949
 
 
950
 
        mFoamTransparency = FoamTransparency;
951
 
 
952
 
                mMaterialManager->setGpuProgramParameter(
953
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
954
 
                        "uFoamTransparency", FoamTransparency);
955
 
 
956
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
957
 
                {
958
 
                    mMaterialManager->setGpuProgramParameter(
959
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
960
 
                            "uFoamTransparency", FoamTransparency);
961
 
                }
962
 
    }
963
 
 
964
 
    void Hydrax::setDepthLimit(const Ogre::Real &DepthLimit)
965
 
    {
966
 
        if (!isComponent(HYDRAX_COMPONENT_DEPTH))
967
 
        {
968
 
            return;
969
 
        }
970
 
 
971
 
                mDepthLimit = DepthLimit;
972
 
 
973
 
        if (mDepthLimit <= 0)
974
 
        {
975
 
            mDepthLimit = 1;
976
 
        }
977
 
 
978
 
                mMaterialManager->setGpuProgramParameter(
979
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_DEPTH,
980
 
                        "uDepthLimit", 1/mDepthLimit);
981
 
    }
982
 
 
983
 
    void Hydrax::setSmoothPower(const Ogre::Real &SmoothPower)
984
 
    {
985
 
        if (!isComponent(HYDRAX_COMPONENT_SMOOTH))
986
 
        {
987
 
            return;
988
 
        }
989
 
 
990
 
        mSmoothPower = SmoothPower;
991
 
 
992
 
                mMaterialManager->setGpuProgramParameter(
993
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
994
 
                        "uSmoothPower", SmoothPower);
995
 
    }
996
 
 
997
 
    void Hydrax::setCausticsScale(const Ogre::Real &CausticsScale)
998
 
    {
999
 
        if (!isComponent(HYDRAX_COMPONENT_CAUSTICS))
1000
 
        {
1001
 
            return;
1002
 
        }
1003
 
 
1004
 
        mCausticsScale = CausticsScale;
1005
 
 
1006
 
                mMaterialManager->setGpuProgramParameter(
1007
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_DEPTH,
1008
 
                        "uCausticsScale", CausticsScale);
1009
 
    }
1010
 
 
1011
 
    void Hydrax::setCausticsPower(const Ogre::Real &CausticsPower)
1012
 
    {
1013
 
        if (!isComponent(HYDRAX_COMPONENT_CAUSTICS))
1014
 
        {
1015
 
            return;
1016
 
        }
1017
 
 
1018
 
        mCausticsPower = CausticsPower;
1019
 
 
1020
 
                mMaterialManager->setGpuProgramParameter(
1021
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_WATER,
1022
 
                        "uCausticsPower", CausticsPower);
1023
 
 
1024
 
                if (isComponent(HYDRAX_COMPONENT_UNDERWATER))
1025
 
                {
1026
 
                    mMaterialManager->setGpuProgramParameter(
1027
 
                            MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER,
1028
 
                            "uCausticsPower", CausticsPower);
1029
 
 
1030
 
                        mMaterialManager->setGpuProgramParameter(
1031
 
                                MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_UNDERWATER_COMPOSITOR,
1032
 
                            "uCausticsPower", CausticsPower);
1033
 
                }
1034
 
    }
1035
 
 
1036
 
    void Hydrax::setCausticsEnd(const Ogre::Real &CausticsEnd)
1037
 
    {
1038
 
        if (!isComponent(HYDRAX_COMPONENT_CAUSTICS))
1039
 
        {
1040
 
            return;
1041
 
        }
1042
 
 
1043
 
        mCausticsEnd = CausticsEnd;
1044
 
 
1045
 
                mMaterialManager->setGpuProgramParameter(
1046
 
                        MaterialManager::GPUP_FRAGMENT, MaterialManager::MAT_DEPTH,
1047
 
                        "uCausticsEnd", CausticsEnd);
1048
 
    }
1049
 
}