~ubuntu-branches/debian/sid/ember/sid

« back to all changes in this revision

Viewing changes to src/components/ogre/widgets/OgreEntityRenderer.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Michael Koch
  • Date: 2009-10-22 23:21:17 UTC
  • mfrom: (1.1.1 upstream) (2.1.1 sid)
  • Revision ID: james.westby@ubuntu.com-20091022232117-isr8u3402qmu7ilo
Tags: 0.5.7-1
* New upstream release.
  - Compile against current ogre (Closes: #551431)
  - Removed debian/patches/ember-gcc4.4.patch. Merged upstream.
  - Updated Depends on ember-media.
* Add libboost-thread-dev tp Build-Depends.
* Make debian/rules independent from upstream version.
* Updated watch file to allow automatic download of new upstream
  tarballs.

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
//
2
2
// C++ Implementation: OgreEntityRenderer
3
3
//
4
 
// Description: 
 
4
// Description:
5
5
//
6
6
//
7
7
// Author: Erik Hjortsberg <erik.hjortsberg@gmail.com>, (C) 2006
10
10
// it under the terms of the GNU General Public License as published by
11
11
// the Free Software Foundation; either version 2 of the License, or
12
12
// (at your option) any later version.
13
 
// 
 
13
//
14
14
// This program is distributed in the hope that it will be useful,
15
15
// but WITHOUT ANY WARRANTY; without even the implied warranty of
16
16
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17
17
// GNU General Public License for more details.
18
 
// 
 
18
//
19
19
// You should have received a copy of the GNU General Public License
20
20
// along with this program; if not, write to the Free Software
21
21
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
28
28
#include "EntityCEGUITexture.h"
29
29
#include "../SimpleRenderContext.h"
30
30
 
 
31
#include <OgreSceneNode.h>
 
32
#include <OgreSceneManager.h>
 
33
#include <OgreEntity.h>
31
34
#include <elements/CEGUIGUISheet.h>
32
35
 
33
36
namespace EmberOgre {
72
75
void OgreEntityRenderer::setEntity(Ogre::Entity* entity)
73
76
{
74
77
        Ogre::SceneNode* node = mTexture->getRenderContext()->getSceneNode();
75
 
        
 
78
 
76
79
        node->detachAllObjects();
77
80
        node->attachObject(entity);
78
81
        mTexture->getRenderContext()->repositionCamera();
79
82
        if (mAutoShowFull) {
80
83
                showFull();
81
84
        }
82
 
        
 
85
 
83
86
}
84
87
}
85
88
}