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<td align="left"><a href="3-install.html"><previous</a> | <a href="PyroManual.html">contents</a> | <a href=
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<td align="right">Pyro Manual</td>
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<h2>4. Pyro Usage</h2>
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<li><a href="#intro">Introduction</a></li>
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<li><a href="#scripts">Pyro script tools</a></li>
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<li><a href="#class">Writing the remote class</a></li>
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<li><a href="#server">Writing the server</a></li>
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<li><a href="#client">Writing the client</a></li>
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<li><a href="#runtime">Runtime setup</a></li>
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<li><a href="#runtimectrl">Runtime control and Logging</a></li>
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<li><a href="#sessions">Threads, sessions and objects</a></li>
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<li><a href="#notes">Last Notes</a></li>
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<h3><a name="intro" id="intro"></a>Introduction</h3>This chapter will show the Pyro development process: how to build
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a Pyro application. Let's repeat the <a href="1-intro.html">scenario</a> from the Introduction chapter here, but with
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<li>You write a Python class that you want to access remotely. Do this as if it were a normal Python class (but see
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the <a href="7-features.html#rules">Features and Guidelines</a> chapter).</li>
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<li>Write a server process that performs the following tasks:
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<li>Create one or more instances of your remote object.</li>
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<li>Create a Pyro Daemon instance.</li>
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<li>Find the Name Server.</li>
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<li>Connect the remote object instances to the Daemon that will register them with the Name Server.</li>
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<li>Sit in a loop telling the Daemon to handle incoming requests.</li>
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<li>Write a client program that does the following:
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<li>Find the Name Server.</li>
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<li>Query the NS for the requires objects. You'll get URIs back.</li>
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<li>Create a Dynamic Proxy for the URI.</li>
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<li>Call methods on the proxy object as if it were the real thing.</li>
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<li>Make sure the Pyro Name Server is running.</li>
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<li>Start your server process. If it complains that the names it wants to register already exist, use the
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<code>pyro-nsc</code> tool to unregister them, or restart the NS.</li>
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<li>Run the client!</li>
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</ol>In the following sections each step is explained in more detail.
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<h3><a name="scripts" id="scripts"></a>Pyro script tools</h3>
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<p>Before using them let us first study the usage of the
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script tools. Pyro comes with two flavors, Un*x-style shellscripts and Windows/DOS command files. The Windows-style
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command files have the '.cmd' extension. </p>
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<dt><code>pyro-genguid</code> (GUID generator)</dt>
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<dd>No arguments.</dd>
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<dd>This is a very simple GUID generator. It uses the internal Pyro GUID generator to print a new GUID.</dd>
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<dt><code>pyro-ns, pyro-rns</code> (Name Server)</dt>
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<dd>These scripts are explained in the <a href="5-nameserver.html#cmds">Name Server chapter</a>.</dd>
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<dt><code>pyro-es</code> (Event Server)</dt>
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<dd>This script is explained in the <a href="11-services.html#event">Event Server (Pyro Services) chapter</a>.</dd>
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<dt><code>pyro-nsc</code> (Name Server Control tool)</dt>
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- Arguments: [-h host] [-p port] [-c bcaddr] [-i identification] command [args...]<br>
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- Controls the Pyro Name Server. '-h host' specifies the host where the Name Server should be contacted. '-p
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port' specifies a non-standard NS broadcast port to contact.
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'-c bcaddr' allows you to override the broadcast address.
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With '-i identification' you can supply the
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authentication passphrase that is used to connect to the Name Server. When it contains spaces, use quotes around
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it. 'command' is one of the following:
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<li>ping: just check if the NS is up and running.</li>
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<li>list: prints the contents of a name group. Argument is the group name to list.</li>
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<li>listall: prints a list of all registered names (expanded).</li>
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<li>register: register a new name. Arguments are the name and the URI.</li>
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<li>resolve: search for names. Arguments are the names to search for.</li>
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<li>remove: remove registered names from the NS. Arguments are the names to remove.</li>
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<li>creategroup: create a name group. Argument is the group to create.</li>
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<li>deletegroup: delete a name group and all contents. Argument is the group to delete.</li>
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<li>showmeta: Shows system and user meta info. Argument is the group or object to show meta info from.</li>
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<li>setmeta: Set user meta info. Arguments are the object name and the meta data string.</li>
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<li>shutdown: send the NS a shutdown request, so that a clean shutdown is performed. No arguments.</li>
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<dt><code>pyro-xnsc</code> (Graphical NS control tool)</dt>
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<dd>- No arguments<br>
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- This is a graphical version of the <code>nsc</code> command-line tool. Currently it needs Tk for the GUI, so you
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have to have a Tk-enabled Python on your system. The GUI is simple and
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should explain itself. You can enter the hostname in the textbox at the top and press <enter> to contact the
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NS at that host, or just press the 'Auto Discover' button at the top right. If the NS has been found, the rest of
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the buttons are enabled. If your Name Server requires an authorization passphrase, you must enter that first in the
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ID entry box. After that, you can connect to the NS. Once connected, the passphrase is erased in the display for
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security reasons. You have to type it again if you need to reconnect.<br>
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<dt><code>pyro-wxnsc</code> (Alternative Graphical NS control tool)</dt>
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<dd>- No arguments<br>
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- This is similar to the <code>xnsc</code> tool, but based on the WxPython GUI toolkit.
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<dt><code>pyro-nssvc, pyro-essvc</code> (Windows-only Name Server and Event Server 'NT-service' control
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<dd>These scripts are explained in the <a href="5-nameserver.html#cmds">Name Server chapter</a> and the <a href=
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"6-eventserver.html#starting">Event Server chapter</a>.<br>
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<dt>Using <code>python -m</code> to start various tools</dt>
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<dd><code>python -m Pyro.naming</code> - start the name server</dd>
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<dd><code>python -m Pyro.EventService.Server</code> - start the event server</dd>
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<dd><code>python -m Pyro.nsc</code> - start the nsc tool. Also works with xnsc and wxnsc.</dd>
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<dd><code>python -m Pyro.configuration</code> - print a dump of Pyro's active configuration settings.</dd>
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<h3><a name="class" id="class"></a>Steps 1, 2 and 3: Writing the remote class</h3>Just create a Python module
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containing the classes you want to access remotely. There are some restrictions induced by Pyro:
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<li>The remote class can't have a remote <code>__init__</code> method. You should use a regular initialization
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method that you must call explicitly after binding to the remote object. The <code>__init__</code> method will only
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be called on the server side when the object is created.</li>
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<li>The remote class can't have direct attribute access unless you conciously choose to use a special proxy that
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supports attribute access. See below. You don't have to use <em>getters</em> and <em>setters</em> for each member
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variable any more.</li>
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</ul>If you keep those in mind, you should be safe. You can use all Python types and parameter lists and exceptions
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in your code. Pyro will deal with those nicely.
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<h3><a name="server" id="server"></a>Step 4: Writing the server</h3>
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<h4>Initialization</h4>You should initialize Pyro before using it in your server program. This is done by calling
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Pyro.core.initServer()
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</pre>If you provide the optional argument <code>banner=1</code>, a short version message is
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printed on the standard output. There is also a second optional argument <code>storageCheck</code>. By default it is 1
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and Pyro will check the availability of the <code>PYRO_STORAGE</code> directory. If you set it to 0, Pyro will not
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<p>If the tracelevel is not zero, a startup message is written to the log. This message shows the active
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configuration options.</p>
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<p>It is not strictly required to call <code>Pyro.core.initServer()</code>, if you are creating a Pyro Daemon first.
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If you're doing that (see next paragraph-- it's a very common thing to do first), Pyro will initialise itself
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automatically. If you're not doing this, and are using other Pyro things first, it won't work because Pyro will then
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think you are a client, and call the wrong initialization function. So it's best to call
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<code>Pyro.core.initServer()</code> yourself. All Pyro code you see in this manual and the Pyro examples do this
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<h4>Create a Pyro Daemon</h4>Your server program must create a Pyro Daemon object, which contains all logic necessary
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for accepting incoming requests and dispatching them to your objects by invoking their methods. You also have to tell
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the daemon which Name Server to use. When connecting objects to the daemon (<a href="#connecting">see below</a>) it
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uses this NS to register those objects for you. This is convenient as you don't have to do it yourself.
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daemon = Pyro.core.Daemon()
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daemon.useNameServer(ns)
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</pre>You can provide several arguments when creating the Daemon:
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<td><code>protocol</code></td>
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<td>the protocol to use (defaults to "PYRO")</td>
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<td><code>host</code></td>
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<td>the hostname to bind the server on (defaults to '' - the default host). This may be necessary in the case
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where your system has more than one hostname/IP address, for instance, when it has multiple network adapters.
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With this argument you can select the specific hostname to bind the server on.</td>
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<td><code>port</code></td>
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<td>the socket number to use (defaults to the <code>PYRO_PORT</code> configuration item). Keep in mind that Pyro
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will pay attention to the <code>PYRO_PORT_RANGE</code> config item: if it cannot claim the socket on the given
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port, it will try the next higher port, and so on, as long as <code>PYRO_PORT_RANGE</code> allows.
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Setting this to 0 lets the operating system choose a random port for you (you need to set <code>norange</code>
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to 1 or True as well, if you want this).</td>
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<td><code>norange</code></td>
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<td>whether or not to try a range of sockets, i.e. don't pay attention to the <code>PYRO_PORT_RANGE</code>
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setting. (It's usually best leave this at the default value, 0)
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You need to set this to 1 or True if you want to use the random port selection (when setting <code>port=0</code>).</td>
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<td><code>publishhost</code></td>
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<td>the hostname that the daemon will use when publishing URIs, in case of a firewall/NAT setup. See the Features
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chapter. Defaults to the value given to the <code>host</code> parameter.</td>
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The second line tells the daemon to use a certain Name Server (<code>ns</code> is a proxy for the NS, see the next
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paragraph how to get this proxy). It's possible to omit this call but the Daemon will no longer be able to register
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your objects with the NS. If you didn't register them yourself, it is impossible to find them. The daemon will log a
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warning if it doesn't know your NS.</p>
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<p>If your daemon is no longer referenced, it might be garbage collected (destroyed) by Python. Even if you connected
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Pyro objects to the daemon. So you have to make sure that you keep a reference to your daemon object at all time.
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This is recommended anyway because you can then cleanly terminate your Pyro application by calling
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<code>daemon.shutdown()</code> when it exits. Usually this is not a problem because your program creates a deamon and
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calls its <code>requestLoop</code>. But a situation might arise where you don't keep a reference to the daemon
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object, and then things break.</p>
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<h4>Find the Name Server</h4>You have to get a reference to the Pyro Name Server, which itself is a Pyro object. The
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easiest way is by using the NS Locator:
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locator = Pyro.naming.NameServerLocator()
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</pre><code>ns</code> now contains a reference. There are more advanced ways to get a reference to the NS, please read
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the chapter about the <a href="5-nameserver.html#locator">Name Server</a> to find out about them.
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<h4>Create object instances</h4>The objects you create in the server that have to be remotely accessible can't be
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created bare-bones. They have to be decorated with some logic to fool them into thinking it is a regular python
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program that invokes their methods. This logic is incorporated in a special generic <em>object base class</em> that
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is part of the Pyro core: <code>Pyro.core.ObjBase</code>. There are three ways to achieve this:
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<li>Derive a new class from both <code>Pyro.core.ObjBase</code> and your original class. The class body can be a
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simple '<code>pass</code>'. If you want to add a custom <code>__init__</code> method, make sure you call the <code>
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__init__</code> method of <code>Pyro.core.ObjBase</code> and of your own class, if it has one.
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class ObjectImpl(Pyro.core.ObjBase, test.MyClass):
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Pyro.core.ObjBase.__init__(self)
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test.MyClass.__init__(self)
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<li>Delegate Pattern. In this pattern you create two objects, and you tell one of them to delegate all calls to the
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other. Instead of deriving from <code>Pyro.core.ObjBase</code> you just create that object and tell it to use your
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own object as a <em>delegate</em>, by calling the <code>delegateTo</code> method.
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obj = Pyro.core.ObjBase()
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obj.delegateTo(myobj)
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<li>Direct inheritance: subclass your class directly from <code>Pyro.core.ObjBase</code>. This is the least hassle
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but you have to change existing code if you want to make classes suitable for Pyro.
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class MyPyroObj(Pyro.core.ObjBase):
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Pyro.core.ObjBase.__init__(self)
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</ul>For advanced purposes, there are two other base classes that you can use instead of <code>ObjBase</code>:
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<dt><code>Pyro.core.SynchronizedObjBase</code></dt>
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<dd>Use this to make your Pyro object thread-safe; all (remote) method calls are automatically synchronized for
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<dt><code>Pyro.core.CallbackObjBase</code></dt>
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<dd>Use this for special <em>callback</em> objects that need to report errors also on the client, not only on the
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server. For more information, please read about Callbacks in the <a href="7-features.html#callback">Features and
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Guidelines</a> chapter.</dd>
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<h4><a name="connecting" id="connecting"></a>Connect object instances</h4>Ok, we're going nicely up to this point. We
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have some objects that even already have gotten a unique ID (that's part of the logic <code>Pyro.core.ObjBase</code>
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gives us). But Pyro still knows nothing about them. We have to let Pyro know we've created some objects and how they
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are called. Only then can they be accessed by remote client programs. So let's connect our objects with the Pyro
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Daemon we've created before:
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daemon.connect(obj,'our_object')
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That done, the daemon has registered our object with the NS too (if you told it where to find the NS,
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as we explained earlier: <code>daemon.useNameServer(ns)</code>). The NS will now have an entry in its
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table that connects the name "our_object" to our specific object.<br>
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Note 1: if you don't provide a name, your object is a so-called <em>transient</em> object. The daemon will not
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register it with the Name Server. This is useful when you create new Pyro objects on the server that are not
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full-blown objects but rather objects that are only accessible by the code that created them. Have a look at the
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factory and Bank2 examples if this is not clear.<br>
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Note 2: the <code>connect</code> method actually returns the URI that will identify this object. You can ignore this
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if you don't want to use it immediately without having to consult the name service.<br>
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Note 3: there is also a <code>connectPersistent</code> method that is used for a special purpose. Look
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under the "Automatic Rebinding" topic in the "Features and guidelines" chapter for more
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<p>In contrast to the simple (flat) name shown above ("our_object"), Pyro's Name Server supports
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"5-nameserver.html#naming">hierarchical object naming scheme</a>.</p>
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<h4><a name="disconnecting" id="disconnecting"></a>Disconnecting object instances</h4>Usually you don't have to worry
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about cleaning up, the daemon will cleanly remove any registered objects from the Name Server if it exits. (Note that
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'persistently' connected objects are not removed automatically.) But sometimes it can be better to manually remove
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any objects that you don't need any longer. Use the following method to do that:
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daemon.disconnect(obj)
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</pre>Just pass the Pyro object you want to remove from the Daemon (and the Name Server).
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<h4>The Daemon handleRequest loop</h4>We're near the end of our server coding effort. The only thing left is the code
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that sits in a loop and processes incoming requests. Fortunately most of that is handled by a single method in the
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daemon. For many applications calling <code>daemon.requestLoop()</code> is enough. For finer control, you can give a
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few arguments to the function:
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requestLoop(condition, timeout, others, callback)
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</pre>All arguments are optional. The default is that <code>requestLoop</code> enters an endless loop waiting and
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handling Pyro requests. You can specify a <code>condition</code> callable object (for instance, a lambda function) that
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is evaluated each cycle of the loop to see if the loop should continue (the condition must evaluate to 1). The
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<code>timeout</code> can be used to adjust the timeout between loop cycles (default=3 seconds). The
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<code>requestLoop</code> doesn't use the timeout (it only returns when the optional loop condition is no longer true),
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the timeout is simply passed to the underlying <code>handleRequests</code> call. This is required on some platforms
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(windows) to cleanly handle break signals like ^C. The <code>others</code> and <code>callbacks</code> can be used to
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add your own socket or file objects to the request handling loop, and act on them if they trigger. For more details,
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see the paragraph below.
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<p>For those that like to have more control over the request handling loop, there is also
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<code>handleRequests</code>. Usually your loop will look something like this:</p>
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daemon.handleRequests(3.0)
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... do something when a timeout occured ...
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</pre>The timeout value in this example is three seconds. The call to <code>handleRequests</code> returns when the
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timeout period has passed, or when a new proxy object got a connection to the daemon. You could use '<code>0</code>' for timeout, but
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this means the call returns directly if no requests are pending. If you want infinite timeout, use '<code>None</code>'.
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You can also provide additional objects the daemon should wait on (multiplexing), to avoid having to split your program
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into multiple threads. You pass those objects, including a special callback function, as follows:
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daemon.handleRequests(timeout, [obj1,obj2,obj3], callback_func)
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</pre>The second argument is a list of objects suitable for passing as <em>ins</em> list to the <code>select</code>
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system call. The last argument is a callback function. This function will be called when one of the objects in your
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list triggers. The function is called with one argument: the list of ready objects. For more information about this
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multiplexing issue, see the manual page about the Un*x <code>select</code> system call.
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<h4>Including the Pyro Daemon in another (external) event loop</h4>Some applications already have their own event
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loop. If it is <code>select</code>-based, or can process additional sockets to wait on, you can also use your
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application's event loop instead of the Daemon's <code>requestLoop</code>. Do this by querying the Daemon for a list
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of active socket objects that it is currently listening on, and pass every socket in that list to your external event
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loop. The Daemon has a method <code>getServerSockets()</code> that returns this list of <code>socket</code> objects.
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This list changes so you have to call it every time you enter the 'foreign' event loop. When your code returns from
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the 'foreign' event loop, check if one of Pyro's sockets has an event, and if so, call the regular
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<code>handleRequests()</code>. Pyro will then process every event that's pending for it. An example:
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while some_condition :
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socks=daemon.getServerSockets()
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ins,outs,exs=select.select(socks,[],[],2) # 'foreign' event loop
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daemon.handleRequests()
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break # no need to continue with the for loop
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Have a look at the "AllInOne" example. It shows two approaches of starting various Pyro servers
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from within a single program and then using a custom event loop to wait for incoming requests. That
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code is easily adapted to integrate Pyro in a GUI toolkit's event loop, for instance.
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<h4>Stopping the server, cleaning up</h4>To signal the Daemon that it should stop its requestloop, you can call
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<code>daemon.shutdown()</code> or send the process a break signal (ctrl-C). This issues an asynchronous request to
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the Daemon to terminate the request loop once any processing that is currently going on, is finished (it can still
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take a while before the requestloop is actually stopped). Once the loop stops, and all references to the daemon
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object are gone, it is garbage collected and Python tries to run the finalizer code that nicely unregisters any
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connected objects (so their names are removed from the Name Server unless you're using persistent mode).
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<p>However this may not work in all cases, or perhaps you want to control it explicitly. If you want to explicitly
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tell the daemon to unregister its objects and shut down, you should use <code>daemon.shutdown(True)</code>. So your
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code might look like this:</p>
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daemon.connect( … )
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daemon.shutdown(True)
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# at this moment, the objects have been unregistered
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<p>If you're not doing any more processing in your server after the requestloop, it is usually not necessary to add
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this explicit cleanup logic. However, if the server is aborted in a 'hard' way (terminated, crash) instead of a
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normal shutdown or ctrl-C signal, Python may not execute the finalizer code and your objects are still registered in
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the NS. There is not much you can do about this; even the explicit shutdown code above doesn't help (because it is
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not executed as well!). A solution is to change the registration of the objects: if you encounter errors because the
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name already exists in the NS, just unregister the old name and re-register.</p>
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<p><em>This concludes our server. Full listings can be found in the <a href="8-example.html">Example
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chapter</a>.</em></p>
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<h3><a name="client" id="client"></a>Step 5: Writing the client</h3>
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<h4>Initialization</h4>You should initialize Pyro before using it in your client program. This is done by calling
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Pyro.core.initClient()
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</pre>If you provide the argument 'banner=1', a short version message is printed on the standard
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output. In contrast to the server initialization (see above), this method does <em>not</em> check the availability of
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the <code>PYRO_STORAGE</code> directory. This means that you can run Pyro clients on a read-only system, as long as
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they don't have to write something (log!) to <code>PYRO_STORAGE</code>!
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<p>If the tracelevel is not zero, a startup message is written to the log. This message shows the active
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configuration options.</p>
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<p>It is not strictly required to call <code>Pyro.core.initClient()</code>. If you don't call it, Pyro will
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initialise itself automatically.</p>
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<h4>Find the Name Server</h4>This part is identical to the way this is done in the server. See above. Let's assume
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that the variable <code>ns</code> now contains the proxy for the NS.
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<h4>Find object URIs</h4>There are essentially three ways to find an object URI by name:
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<li>Query the NS. This is the best way to go. You ask the NS to give you the URI for the object with
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the right name ("my_object" in this example):
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uri = ns.resolve('my_object')
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<li>Read it from a special file that was written by the object. This is like what is done in the <a href=
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"#server">previous paragraph</a>, about finding the NameServer. Be sure to convert the string you read from the
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file to a real <code>PyroURI</code> object before you use it. Just pass it to the constructur of
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<code>PyroURI</code> and you'll be fine.</li>
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<li>Use the special <code>PYRONAME://</code> or <code>PYROLOC://</code> URI strings. The first is a shortcut to the
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Name Server, the second bypasses the Name Server completely. More info is in the <a href=
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"5-nameserver.html#pyroname">Name Server chapter</a>.</li>
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<h4>Create a proxy</h4>You now have a URI in your posession. But you need an object to call methods on. So you create
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a proxy object for the URI.
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obj = Pyro.core.getProxyForURI(uri) # get a dynamic proxy
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obj = Pyro.core.getAttrProxyForURI(uri) # get a dyn proxy with attribute support
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# if you're sure that the URI is a real PyroURI object, you can do this:
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obj = uri.getProxy() # get a dynamic proxy directly from the URI
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obj = uri.getAttrProxy() # same, but with attribute support
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</pre>If you're using attribute proxies, be aware of their <a href="2-concepts.html#proxy">properties and
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<h4>Remote method invocations</h4>And now what we've all been waiting for: calling remote methods. This is what's
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Pyro's all about: there is <em>no difference</em> in calling a remote method or calling a method on a regular (local)
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Python object. Just go on and write:
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obj.method(arg1, arg2)
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a = obj.answerQuestion('What is the meaning of life?')
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# the following statements only work with a attribute-capable proxy:
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</pre>or whatever methods your objects provide. The only thing to keep in mind is that you need a <em>proxy</em> object
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whose methods you call.
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<p>This concludes our client. Full listings can be found in the <a href="8-example.html">Example chapter</a>. For
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information on using Pyro's logging/tracing facility, see <a href="#runtimectrl">Runtime control and Logging</a>,
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<h3><a name="runtime" id="runtime"></a>Steps 6, 7 and 8: Runtime setup</h3>This part is a no-brainer, really. There
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may be some extra configuration necessary when you're running Pyro behind a firewall, and want to access it from
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outside the firewall, or have machines with dynamic IP addresses. You can find more information about this in the
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<a href="7-features.html">Features and Guidelines</a> chapter. Otherwise it's simple:
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<h4>Starting the Name Server</h4>A Pyro system needs at least one running Name Server. So, if it's not already
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running, start one using the <code>ns</code> utility. See <a href="#scripts">Pyro script tools</a>. After starting it
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will print some information and then the Name Server sits in a loop waiting for requests:
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irmen@atlantis:~ > projects/Pyro/bin/ns
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*** Pyro Name Server ***
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Pyro Server Initialized. Using Pyro V2.4
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Will accept shutdown requests.
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URI written to: /home/irmen/Pyro_NS_URI
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URI is: PYRO://10.0.0.150:9090/0a000096-08620ada-6697d564-62110a9f
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</pre>The NS writes its URI to a file, as it says. This file can be read by other programs, and this is another -very
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portable- way to discover the NS. Usually you'll want to use the default mechanism from the
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<code>NameServerLocator</code> (automatic discovery using broadcasting). This is easier. But if your network doesn't
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support broadcasting, or the NS can't be reached by a broadcast (because it sits on another subnet, for instance), you
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<em>have</em> to use another method to reach the NS.
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<h4>Running the server</h4>Just start the python module as you do normally. Before starting, you may want to set
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certain environment variables to change some of Pyro's configuration items. After starting, your server will usually
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sit in a loop waiting for incoming requests (method calls, actually).
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<h4>Running the client</h4>Just start the python module as you do normally. Before starting, you may want to set
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certain environment variables to change some of Pyro's configuration items.
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<h3><a name="runtimectrl" id="runtimectrl"></a>Runtime control and Logging</h3>
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<h4>Controlling the Name Server</h4>You might want to control the NS while it's running. For instance, to inspect the
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current registered names or to remove an old name, or to register a new one by hand. You use the <code>pyro-nsc</code>
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command-line utility or the <code>pyro-xnsc</code> graphical tool for this purpose, see <a href="#scripts">Pyro script
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<h4>Controlling Pyro</h4>Pyro has many configuration items that can be changed also during runtime. You might want to
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set the tracelevel to 3 during a special function, for instance. See the <a href="3-install.html">Installation and
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Configuration</a> chapter for more information.
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<h4>Tracing (logging)</h4>Pyro has two distinct logs: the system log and the user log. The system log is used by Pyro
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itself. You can use it in your own code too, but generally it's better to use the user log.
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<li><strong>System Log</strong><br>
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The system log is implemented by the <code>Pyro.util.Log</code> object, which is an instance of
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<code>Pyro.util.SystemLogger</code>. System log tracelevel is configured using the <code>PYRO_TRACELEVEL</code>
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config item, the logfile location is configured using the <code>PYRO_LOGFILE</code> config item.</li>
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<li><strong>User log</strong><br>
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You should create your own user log object by creating a <code>Pyro.util.UserLogger</code> instance. User log
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tracelevel is configured using the <code>PYRO_USER_TRACELEVEL</code> config item, the user logfile location is
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configured using the <code>PYRO_USER_LOGFILE</code> config item.</li>
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<strong>Using the Logger object: logging entries</strong><br>
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The logger class provides four methods:
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<li><code>msg(source, *args)</code> - log a simple message (note). <code>source</code> is a string that
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identifies the source of the log entry, after that, any argument may follow to be printed in the logfile.</li>
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<li><code>error(source, *args)</code> - log an error. <code>source</code> is a string that identifies the
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source of the log entry, after that, any argument may follow to be printed in the logfile.</li>
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<li><code>warn(source, *args)</code> - log a warning. <code>source</code> is a string that identifies the
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source of the log entry, after that, any argument may follow to be printed in the logfile.</li>
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<li><code>raw(string)</code> - log a string (unformatted). <code>string</code> is the string to write to the
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logfile. This logging is done unconditionally, the tracelevel setting has no influence here.</li>
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</ul>Logfile entries have the following format:<br>
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"<code>2002-01-16 16:45:02 [5884:MainThread] ** ERR! ** NameServerLocator ** Name Server not
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responding</code>"<br>
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(a date and timestamp, process ID:thread name, then "NOTE", "WARN" or "ERR!",
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indicating if this was a simple message, a warning or an error. After that, the source of the log
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entry - this can be any string but should be meaningful for the developer. After that, the actual
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log message. All elements are separated by two asterisks). Each log entry is one line in the logfile.
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Entries written by the <code>raw</code> method can have any format,
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including multiple lines.
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<h3><a name="sessions" id="sessions"></a>Threads, sessions and objects</h3>
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<p>For more complex uses of Pyro, it is important to understand how Pyro uses threads and how the objects interact.
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Below are, in condensed form, the rules Pyro follows.
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For detailed information about these subjects, please refer to the relevant chapters elsewhere in the manual.
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<li>A Pyro server object is only created once. The same instance is reused over and over by the Daemon. It is never deleted, unless the Daemon itself shuts down or
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the object is explicitly disconnected from it.</li>
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<li>Nameless ('transient') objects created on the server are not automatically deleted, the follow the same rules. You can use Pyro's transient object timeout feature to get rid of them.</li>
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<li>Pyro server objects may be accessed from multiple threads at the same time. So they need to be reentrant (threadsafe).</li>
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<li>A thread is created for every distinct connection that is created to the Daemon.</li>
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<li>A connection is a link between a Pyro proxy object and a Pyro Daemon. A proxy object has exactly one connection to a Daemon,
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a Daemon can have lots of connected proxy objects.</li>
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<li>Every distinct proxy object has its own connection. That means that when you create a new proxy object,
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a new connection will be made to the Daemon, and a new thread to handle the method calls will be spawned.</li>
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<li>Multiple method calls can occur over a single connection, they are handled serially by the thread associated to the connection.
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If you share a proxy object among several threads in your client application, all method calls
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will be serialized. If you make a copy of the proxy object and use those in different threads in your client application,
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the method calls will not be serialized and the server object will process them concurrently.</li>
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<li>'oneway' calls can be an exception and can execute in their own short-lived thread.</li>
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<li>TLS can be used to store objects that must be unique to a <em>thread</em> or to a <em>client session</em>.
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For example, open files or database connection objects.</li>
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<li>You can use the <code>caller</code> property of the TLS object if required: that object
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always equals the currently active client connection. Multithreaded or not.</li>
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<li>If you disable multithreading using the config item, there will be only a single thread that
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will be shared by all method calls from all proxies! There will only be one shared TLS as well!
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If your code needs to be able to deal with this possibility, you always have to use the <code>caller</code>
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property of the TLS in some way instead of just storing stuff on the TLS directly.</li>
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<h3><a name="notes" id="notes"></a>Last Notes</h3>Please be sure to read the chapter on <a href=
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"3-install.html">Configuration</a>, the <a href="5-nameserver.html">Name Server</a> and the chapter about <a href=
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"7-features.html">Pyro's Features and Guidelines</a>.
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<p>These chapters contain invaluable information about the more detailed aspects and possibilities of Pyro.</p>
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<p>Also have a look at the extensions package <code>Pyro.ext</code>, it contains two modules that provide
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extremely easy remoting for your programs. Take a look at the "quickstart" and "quickstart-noNS"
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examples for more details.</p>
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"5-nameserver.html">next></a></td>
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<td align="right">Pyro Manual</td>