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void hLine(uInt32 x, uInt32 y, uInt32 x2, uInt32 color);
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void vLine(uInt32 x, uInt32 y, uInt32 y2, uInt32 color);
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void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, uInt32 color);
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void drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32 y, uInt32 color);
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void drawChar(const GUI::Font& font, uInt8 c, uInt32 x, uInt32 y, uInt32 color);
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void drawBitmap(uInt32* bitmap, uInt32 x, uInt32 y, uInt32 color, uInt32 h = 8);
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void drawPixels(uInt32* data, uInt32 x, uInt32 y, uInt32 numpixels);
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void drawSurface(const FBSurface* surface, uInt32 x, uInt32 y);