64
void bloombuf::add(GLuint textureid, const vec2f& pos, const vec2f& dims, const vec4f& colour, const vec4f& texcoord) {
70
void bloombuf::add(GLuint textureid, const vec2& pos, const vec2& dims, const vec4& colour, const vec4& texcoord) {
66
72
bloom_vertex v1(pos, colour, texcoord);
67
bloom_vertex v2(pos + vec2f(dims.x, 0.0f), colour, texcoord);
73
bloom_vertex v2(pos + vec2(dims.x, 0.0f), colour, texcoord);
68
74
bloom_vertex v3(pos + dims, colour, texcoord);
69
bloom_vertex v4(pos + vec2f(0.0f, dims.y), colour, texcoord);
75
bloom_vertex v4(pos + vec2(0.0f, dims.y), colour, texcoord);