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Viewing changes to noatun/noatun/modules/winskin/waStatus.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Jonathan Riddell
  • Date: 2005-03-24 04:48:58 UTC
  • mfrom: (1.2.1 upstream) (2.1.1 sarge)
  • Revision ID: james.westby@ubuntu.com-20050324044858-8ff88o9jxej6ii3d
Tags: 4:3.4.0-0ubuntu3
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/*
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  standard Button for winamp Skin
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  Copyright (C) 1999  Martin Vogt
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  This program is free software; you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation.
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  For more information look at the file COPYRIGHT in this package
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 */
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#include <waStatus.h>
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WaStatus::WaStatus(WaSkinModell* waSkinModell,QWidget* parent,char* name):
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QWidget(parent,name){
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  this->waSkinModell=waSkinModell;
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  connect(waSkinModell,SIGNAL(event_WA_SKIN_PLAYPAUS_PLAY()),
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          this,SLOT(pixmapChange()));
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  playPixmap=new QPixmap();
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  pausePixmap=new QPixmap();
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  stopPixmap=new QPixmap();
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  QSize size=sizeHint();
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  nStatus=_STATUS_STOPPED;
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  playPixmap->resize(size.width(),size.height());
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  pausePixmap->resize(size.width(),size.height());
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  stopPixmap->resize(size.width(),size.height());
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  WaSkinDesc* waSkinDesc=waSkinModell->getWaSkinMapDesc(_WA_MAPPING_PLAYPAUS);
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  setGeometry((*waSkinDesc->getGeometry()));
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  pixmapChange();
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}
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WaStatus::~WaStatus() {
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  delete playPixmap;
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  delete pausePixmap;
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  delete stopPixmap;
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}
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QSize WaStatus::sizeHint() const {
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  WaSkinDesc* waSkinDesc=waSkinModell->getWaSkinMapDesc(_WA_MAPPING_PLAYPAUS);
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  return QSize(waSkinDesc->getWidgetWidth(),waSkinDesc->getWidgetHeight());
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}
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void WaStatus::setStatus(int status) {
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  this->nStatus=status;
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  pixmapChange();
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}
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int WaStatus::getStatus() {
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  return nStatus;
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}
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void WaStatus::paintEvent ( QPaintEvent * paintEvent ) {
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  QPainter paint;
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  int status=getStatus();
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  if (status == _STATUS_PLAYING) {
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    paint.begin( this );
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    paint.drawPixmap(0,0,*playPixmap);
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    paint.end();  
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  }
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  if (status == _STATUS_STOPPED) {
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    paint.begin( this );
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    paint.drawPixmap(0,0,*stopPixmap);
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    paint.end();  
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  }
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  if (status == _STATUS_PAUSED) {
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    paint.begin( this );
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    paint.drawPixmap(0,0,*pausePixmap);
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    paint.end();  
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  }
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}
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void WaStatus::pixmapChange() {
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  playPixmap=waSkinModell->get(_WA_SKIN_PLAYPAUS_PLAY);
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  pausePixmap=waSkinModell->get(_WA_SKIN_PLAYPAUS_PAUSE);
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  stopPixmap=waSkinModell->get(_WA_SKIN_PLAYPAUS_STOP);
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  repaint(false);
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}
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#include "waStatus.moc"