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<?xml version="1.0" encoding="ISO-8859-1"?>
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<screensaver name="pulsar" _label="Pulsar">
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<option id="flat" _label="Use Flat Coloring" arg-set="-no-light"/>
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<option id="light" _label="Directional Lighting"/>
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<option id="wire" _label="Wireframe" arg-set="-wire"/>
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<option id="solid" _label="Solid Surface"/>
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<number id="delay" type="slider" arg="-delay %"
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_label="Speed" _low-label="Slow" _high-label="Fast"
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low="0" high="20000" default="10000"
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<number id="quads" type="slider" arg="-quads %"
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_label="Quad Count" low="1" high="50" default="5"/>
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<boolean id="light" _label="Enable Lighting" arg-set="-light"/>
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<boolean id="fog" _label="Enable Fog" arg-set="-fog"/>
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<boolean id="texture" _label="Enable Texturing" arg-set="-texture"/>
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<boolean id="mipmap" _label="Enable Texture Mipmaps" arg-set="-mipmap"/>
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<boolean id="no-blend" _label="Enable Blending" arg-unset="-no-blend"/>
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<boolean id="antialias" _label="Anti-alias Lines" arg-set="-antialias"/>
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<boolean id="texture_quality" _label="Enable Texture Filtering"
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arg-set="-texture_quality"/>
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<boolean id="do_depth" _label="Enable Depth Buffer" arg-set="-do_depth"/>
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<boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
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<file id="bitmap" _label="Texture PPM File" arg="-bitmap %"/>
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Draws some intersecting planes, making use of alpha blending, fog,
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textures, and mipmaps, plus a ``frames per second'' meter so that you
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can tell how fast your graphics card is... Requires OpenGL. Written