7
create_world(levelw, levelh)
8
draw_border("st-glass")
9
fill_floor("fl-leaves")
16
fill_floor("fl-water", 1,1, 1,1)
17
fill_floor("fl-water", 2,2, 9,1)
18
fill_floor("fl-water", 1,6, 1,5)
19
fill_floor("fl-water", 1,11, 17,1)
20
fill_floor("fl-water", 11,1, 7,1)
21
fill_floor("fl-water", 18,1, 1,11)
22
fill_floor("fl-water", 11,6, 1,5)
23
fill_floor("fl-water", 3,6, 1,1)
24
fill_floor("fl-water", 3,9, 1,1)
25
fill_floor("fl-water", 5,8, 1,1)
26
fill_floor("fl-water", 7,6, 1,1)
27
fill_floor("fl-water", 7,8, 1,1)
28
fill_floor("fl-water", 9,7, 1,1)
29
fill_floor("fl-water", 9,9, 1,1)
31
set_stones("st-glass", {{12,3},{12,9},{14,3},{14,9},{16,3},{16,9}})
32
set_stones("st-glass", {{2,1},{4,1},{6,1},{8,1},{10,1}})
33
set_stones("st-glass", {{2,4},{4,4},{6,4},{8,4},{10,4}})
35
draw_stones("st-glass", {12,4}, {0,1},5)
36
draw_stones("st-glass", {14,4}, {0,1},5)
37
draw_stones("st-glass", {16,4}, {0,1},5)
39
set_item("it-trigger", 5,1, {action="openclose", target="door1"})
40
set_stone("st-door", 13, 3 , {name="door1", type="h"})
42
set_item("it-trigger", 3,1, {action="openclose", target="door2"})
43
set_stone("st-door", 15, 3 , {name="door2", type="h"})
45
set_item("it-trigger", 9,1, {action="openclose", target="door3"})
46
set_stone("st-door", 15, 9 , {name="door3", type="h"})
48
set_item("it-trigger", 7,1, {action="openclose", target="door4"})
49
set_stone("st-door", 13, 9 , {name="door4", type="h"})
59
set_actor("ac-blackball" ,2.5, 6.5)