4
create_world(levelw, levelh)
5
oxyd_default_flavor = "b"
6
set_actor("ac-blackball", 4,6.5)
7
fill_floor( "fl-brick", 0, 0,levelw,levelh)
9
function renderLine( line, pattern)
10
for i=1, strlen(pattern) do
11
local c = strsub( pattern, i, i)
13
set_stone("st-marble", i-1,line)
15
set_item("it-umbrella",i-1,line)
17
set_stone("st-death", i-1, line)
19
set_stone("st-grate2",i-1,line)
25
renderLine(00 , "####################")
26
renderLine(01 , "# S ## #")
27
renderLine(02 , "# O ## O #")
28
renderLine(03 , "# O ## O #")
29
renderLine(04 , "# ## #")
30
renderLine(05 , "# DDDDDDDDDD #")
31
renderLine(06 , "# GGGGGGGGGG #")
32
renderLine(07 , "# DDDDDDDDDD #")
33
renderLine(08 , "# ## #")
34
renderLine(09 , "# O ## O #")
35
renderLine(10 , "# O ## O #")
36
renderLine(11 , "# ##S #")
37
renderLine(12 , "####################")