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  • Committer: Bazaar Package Importer
  • Author(s): Lionel Le Folgoc (mr_pouit)
  • Date: 2006-07-15 15:45:57 UTC
  • Revision ID: james.westby@ubuntu.com-20060715154557-3paxq02hx4od0wm4
Tags: upstream-0.2.0
ImportĀ upstreamĀ versionĀ 0.2.0

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/***************************************************************************
 
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 *   Copyright (C) 2006 by Frederic MARTIN                                 *
 
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 *   martin-frederic@users.sourceforge.net                                 *
 
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 *                                                                         *
 
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 *   This program is free software; you can redistribute it and/or modify  *
 
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 *   it under the terms of the GNU General Public License as published by  *
 
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 *   the Free Software Foundation; either version 2 of the License, or     *
 
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 *   (at your option) any later version.                                   *
 
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 *                                                                         *
 
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 *   This program is distributed in the hope that it will be useful,       *
 
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 
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 *   GNU General Public License for more details.                          *
 
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 *                                                                         *
 
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 *   You should have received a copy of the GNU General Public License     *
 
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 *   along with this program; if not, write to the                         *
 
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 *   Free Software Foundation, Inc.,                                       *
 
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 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 
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 ***************************************************************************/
 
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#ifndef __E_SCENE_MAIN_MENU_H__
 
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#define __E_SCENE_MAIN_MENU_H__
 
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#include "scenes.h"
 
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#include "texture.h"
 
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#include "globalInfos.h"
 
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class E_scene_main_menu: public Chess_Scene,GUIEventListener
 
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{
 
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        public:
 
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                E_scene_main_menu();
 
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                virtual ~E_scene_main_menu();
 
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                virtual bool load();
 
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                virtual void unload();
 
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                virtual void update();
 
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        private:
 
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                CBasicTexture* texture_background;
 
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                unsigned short menu_to_display;
 
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                void Initialize_scene(GUI_scene scene_to_init);
 
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                void display_main_menu();
 
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                void display_options();
 
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                void display_about();
 
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                bool fade_in, fade_out;
 
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                Game_scene scene_to_go;
 
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                /**
 
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                 * GUI event management
 
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                 * @param evt the current event to manage
 
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                 */
 
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                virtual void actionPerformed(GUIEvent &evt);
 
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};
 
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#endif
 
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