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/***************************************************************************
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* Copyright (C) 2006 by Frederic MARTIN *
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* martin-frederic@users.sourceforge.net *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/**************************************************************************************/
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glMatrixMode(GL_PROJECTION);
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glOrtho( 0.0f, 1024.0f, 768.0f, 0.0f, 0.0f, 1.0f );
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_LIGHTING);
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/**************************************************************************************/
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_LIGHTING);
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/**************************************************************************************/
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void draw_rectangle(int X, int Y,int width,int height)
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glBegin(GL_LINE_LOOP);
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glVertex2i(X, Y+height);
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glVertex2i(X+width,Y+height);
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glVertex2i(X+width,Y);
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/**************************************************************************************/
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void draw_rectangle_2(int x1, int y1,int x2,int y2)
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glBegin(GL_LINE_LOOP);
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/**************************************************************************************/
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void draw_filled_rectangle(int x1, int y1,int x2,int y2)
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/**************************************************************************************/
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void draw_image(int X, int Y,int width,int height,CBasicTexture* image)
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glEnable(GL_TEXTURE_2D);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(X, Y);
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glTexCoord2f(0.0f, 1.0f); glVertex2i(X, Y+height);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(X+width,Y+height);
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glTexCoord2f(1.0f, 0.0f); glVertex2i(X+width,Y);
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glDisable(GL_TEXTURE_2D);
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/**************************************************************************************/
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SDL_GL_SwapBuffers();
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/**************************************************************************************/
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/**************************************************************************************/
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/**************************************************************************************/
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bool gl_fade_in(GLfloat speed)
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glColor4f(0.0f,0.0f,0.0f,alpha_fade);
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glVertex2i(1024, 768);
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/**************************************************************************************/
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bool gl_fade_out(GLfloat speed)
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glColor4f(0.0f,0.0f,0.0f,alpha_fade);
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glVertex2i(1024, 768);
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/**************************************************************************************/
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/**************************************************************************************/