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typedef struct DGBobparam
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uint32_t thresh;// low=more flickering, less jaggie
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uint32_t order; //0 : Bottom field first, 1 top field first
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uint32_t mode; // 0 keep # of frames, 1 *2 fps & *2 frame, 2 #*2, fps*150% slow motion
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uint32_t ap; // Extra artifact check, better not to use