541
528
glMatrixMode (GL_PROJECTION);
543
gluPerspective (80.0, aspectRatio, 50, 2000);
530
gluPerspective (50.0, aspectRatio, 0.1, 2000);
544
534
glTranslatef (0.0, 0.0, -float (wide * 2));
549
536
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);