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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Feb 17 2007)
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// http://www.wxformbuilder.org/
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// PLEASE DO "NOT" EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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// Define WX_GCH in order to support precompiled headers with GCC compiler.
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// You have to create the header "wx_pch.h" and include all files needed
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// for compile your gui inside it.
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// Then, compile it and place the file "wx_pch.h.gch" into the same
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// directory that "wx_pch.h".
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#include <wx/button.h>
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#include <wx/statline.h>
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class GUIDialog : public wxDialog
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// Private event handlers
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void _wxFB_OnClose( wxCloseEvent& event ){ OnClose( event ); }
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void _wxFB_OnAbout( wxCommandEvent& event ){ OnAbout( event ); }
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void _wxFB_OnQuit( wxCommandEvent& event ){ OnQuit( event ); }
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wxStaticText* m_staticText1;
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wxStaticLine* m_staticline1;
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// Virtual event handlers, overide them in your derived class
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virtual void OnClose( wxCloseEvent& event ){ event.Skip(); }
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virtual void OnAbout( wxCommandEvent& event ){ event.Skip(); }
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virtual void OnQuit( wxCommandEvent& event ){ event.Skip(); }
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GUIDialog( wxWindow* parent, int id = wxID_ANY, wxString title = wxT("wxWidgets Application Template"), wxPoint pos = wxDefaultPosition, wxSize size = wxDefaultSize, int style = wxDEFAULT_DIALOG_STYLE );
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#endif //__GUIDialog__