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/* <dict> .buildshading1 <shading_struct> */
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zbuildshading1(i_ctx_t *i_ctx_p)
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return build_shading(i_ctx_p, build_shading_1);
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/* Collect parameters for an Axial or Radial shading. */
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build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords,
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float Domain[2], gs_function_t ** pFunction,
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bool Extend[2], gs_memory_t *mem)