1
InitialObjectDescriptor {
3
audioProfileLevelIndication 255
4
visualProfileLevelIndication 254
5
sceneProfileLevelIndication 1
6
graphicsProfileLevelIndication 1
7
ODProfileLevelIndication 1
11
decConfigDescr DecoderConfigDescriptor {
13
decSpecificInfo BIFSConfig {
24
PROTO GEOMETRY_PROTO [
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exposedField SFVec2f translation 0 0
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exposedField SFVec2f scale 1 1
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exposedField SFColor Color 1 1 1
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exposedField SFBool filled TRUE
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exposedField SFFloat transparency 0
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exposedField SFColor lineColor 0 0 0
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exposedField SFFloat lineWidth 0
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exposedField SFNode obj NULL
36
translation IS translation
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appearance Appearance {
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emissiveColor IS Color
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transparency IS transparency
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lineProps LineProperties {
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lineColor IS lineColor
58
DEF SI ScalarInterpolator {
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ROUTE TS.fraction_changed TO SI.set_fraction
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ROUTE SI.value_changed TO TR.rotationAngle
71
info ["The animation start time embedded in proto body" "Animation shall begin at node creation time" "if objects rotations are in sync the player is broken" "" "GPAC Regression Tests" "(C) 2002-2004 GPAC Team"]
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title "Proto SFTime Test"
74
DEF ROOT Transform2D {
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APPEND TO ROOT.children GEOMETRY_PROTO {