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<title>Canvas test: 2d.drawImage.transform</title>
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<script src="/MochiKit/MochiKit.js"></script>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
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<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
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function isPixel(ctx, x,y, r,g,b,a, pos, colour, d, f) {
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var pixel = ctx.getImageData(x, y, 1, 1);
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var pr = pixel.data[0],
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(f || ok)(r-d <= pr && pr <= r+d &&
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g-d <= pg && pg <= g+d &&
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b-d <= pb && pb <= b+d &&
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a-d <= pa && pa <= a+d,
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"pixel "+pos+" is "+pr+","+pg+","+pb+","+pa+"; expected "+colour+" +/- "+d);
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SimpleTest.waitForExplicitFinish();
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MochiKit.DOM.addLoadEvent(function () {
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var canvas = document.getElementById('c');
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var ctx = canvas.getContext('2d');
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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ctx.translate(100, 0);
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ctx.drawImage(document.getElementById('red.png'), 0, 0);
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isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 2);
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if (!_deferred) SimpleTest.finish();
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<img src="image_red.png" id="red.png" class="resource">