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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* The Original Code is mozilla.org code.
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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* John Fairhurst <john_fairhurst@iname.com>
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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* ***** END LICENSE BLOCK ***** */
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#include "nsIToolkit.h"
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* Wrapper around the thread running the message pump.
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* The toolkit abstraction is necessary because the message pump must
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* execute within the same thread that created the widget under Win32.
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class nsToolkit : public nsIToolkit
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NS_IMETHOD Init(PRThread *aThread);
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void CallMethod(MethodInfo *info);
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MRESULT SendMsg(HWND hwnd, ULONG msg, MPARAM mp1 = 0, MPARAM mp2 = 0);
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// Return whether the current thread is the application's Gui thread.
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PRBool IsGuiThread(void) { return (PRBool)(mGuiThread == PR_GetCurrentThread());}
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PRThread* GetGuiThread(void) { return mGuiThread; }
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HWND GetDispatchWindow(void) { return mDispatchWnd; }
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void CreateInternalWindow(PRThread *aThread);
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void CreateUIThread(void);
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// Handle of the window used to receive dispatch messages.
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// Thread Id of the "main" Gui thread.
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// Monitor used to coordinate dispatch
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#define WM_CALLMETHOD (WM_USER+1)
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inline void nsToolkit::CallMethod(MethodInfo *info)
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NS_PRECONDITION(::WinIsWindow((HAB)0, mDispatchWnd), "Invalid window handle");
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::WinSendMsg(mDispatchWnd, WM_CALLMETHOD, (MPARAM)0, MPFROMP(info));