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# Microsoft Developer Studio Project File - Name="LibMNG" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=LibMNG - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "LibMNG.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "LibMNG.mak" CFG="LibMNG - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "LibMNG - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "LibMNG - Win32 Debug" (based on "Win32 (x86) Static Library")
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "LibMNG - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\Zlib" /I "..\libjpeg" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x413 /d "NDEBUG"
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# ADD RSC /l 0x413 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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!ELSEIF "$(CFG)" == "LibMNG - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\ZLib" /I "..\LibJPEG" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "MNG_BUILD_SO" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x413 /d "_DEBUG"
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# ADD RSC /l 0x413 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# Name "LibMNG - Win32 Release"
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# Name "LibMNG - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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SOURCE=.\libmng_callback_xs.c
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SOURCE=.\libmng_chunk_descr.c
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SOURCE=.\libmng_chunk_io.c
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SOURCE=.\libmng_chunk_prc.c
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SOURCE=.\libmng_chunk_xs.c
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SOURCE=.\libmng_cms.c
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SOURCE=.\libmng_display.c
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SOURCE=.\libmng_dither.c
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SOURCE=.\libmng_error.c
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SOURCE=.\libmng_filter.c
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SOURCE=.\libmng_hlapi.c
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SOURCE=.\libmng_jpeg.c
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SOURCE=.\libmng_object_prc.c
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SOURCE=.\libmng_pixels.c
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SOURCE=.\libmng_prop_xs.c
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SOURCE=.\libmng_read.c
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SOURCE=.\libmng_trace.c
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SOURCE=.\libmng_write.c
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SOURCE=.\libmng_zlib.c
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\libmng_chunk_descr.h
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SOURCE=.\libmng_chunk_io.h
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SOURCE=.\libmng_chunk_prc.h
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SOURCE=.\libmng_chunks.h
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SOURCE=.\libmng_cms.h
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SOURCE=.\libmng_conf.h
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SOURCE=.\libmng_data.h
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SOURCE=.\libmng_display.h
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SOURCE=.\libmng_dither.h
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SOURCE=.\libmng_error.h
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SOURCE=.\libmng_filter.h
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SOURCE=.\libmng_jpeg.h
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SOURCE=.\libmng_memory.h
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SOURCE=.\libmng_object_prc.h
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SOURCE=.\libmng_objects.h
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SOURCE=.\libmng_pixels.h
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SOURCE=.\libmng_read.h
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SOURCE=.\libmng_trace.h
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SOURCE=.\libmng_types.h
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SOURCE=.\libmng_write.h
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SOURCE=.\libmng_zlib.h