1
/****************************************************************************
3
* Mesa 3-D graphics library
4
* Direct3D Driver Interface
6
* ========================================================================
8
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
10
* Permission is hereby granted, free of charge, to any person obtaining a
11
* copy of this software and associated documentation files (the "Software"),
12
* to deal in the Software without restriction, including without limitation
13
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
14
* and/or sell copies of the Software, and to permit persons to whom the
15
* Software is furnished to do so, subject to the following conditions:
17
* The above copyright notice and this permission notice shall be included
18
* in all copies or substantial portions of the Software.
20
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28
* ======================================================================
31
* Environment: Windows 9x/2000/XP/XBox (Win32)
33
* Description: Mesa transformation pipeline with GLDirect fastpath
35
****************************************************************************/
37
//#include "../GLDirect.h"
39
#include "dglcontext.h"
44
#include "tnl/t_context.h"
45
#include "tnl/t_pipeline.h"
47
//---------------------------------------------------------------------------
49
extern struct tnl_pipeline_stage _gld_d3d_render_stage;
50
extern struct tnl_pipeline_stage _gld_mesa_render_stage;
52
static const struct tnl_pipeline_stage *gld_pipeline[] = {
53
&_gld_d3d_render_stage, // Direct3D TnL
54
&_tnl_vertex_transform_stage,
55
&_tnl_normal_transform_stage,
57
&_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
59
&_tnl_texture_transform_stage,
60
&_tnl_point_attenuation_stage,
61
&_gld_mesa_render_stage, // Mesa TnL, D3D rendering
65
//---------------------------------------------------------------------------
67
void gldInstallPipeline_DX8(
70
// Remove any existing pipeline stages,
71
// then install GLDirect pipeline stages.
73
_tnl_destroy_pipeline(ctx);
74
_tnl_install_pipeline(ctx, gld_pipeline);
77
//---------------------------------------------------------------------------