145
145
/* CACHE_NEW_VS_PROG */
146
146
key.attrs = brw->vs.prog_data->outputs_written;
148
key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
148
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
149
149
/* _NEW_TRANSFORM */
150
key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
150
key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
151
151
key.clip_mode = BRW_CLIPMODE_NORMAL;
153
153
/* _NEW_POLYGON */
154
154
if (key.primitive == GL_TRIANGLES) {
155
if (brw->attribs.Polygon->CullFaceMode == GL_FRONT_AND_BACK)
155
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
156
156
key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
158
158
GLuint fill_front = CLIP_CULL;
160
160
GLuint offset_front = 0;
161
161
GLuint offset_back = 0;
163
if (!brw->attribs.Polygon->CullFlag ||
164
brw->attribs.Polygon->CullFaceMode != GL_FRONT) {
165
switch (brw->attribs.Polygon->FrontMode) {
163
if (!ctx->Polygon.CullFlag ||
164
ctx->Polygon.CullFaceMode != GL_FRONT) {
165
switch (ctx->Polygon.FrontMode) {
167
167
fill_front = CLIP_FILL;
168
168
offset_front = 0;
171
171
fill_front = CLIP_LINE;
172
offset_front = brw->attribs.Polygon->OffsetLine;
172
offset_front = ctx->Polygon.OffsetLine;
175
175
fill_front = CLIP_POINT;
176
offset_front = brw->attribs.Polygon->OffsetPoint;
176
offset_front = ctx->Polygon.OffsetPoint;
181
if (!brw->attribs.Polygon->CullFlag ||
182
brw->attribs.Polygon->CullFaceMode != GL_BACK) {
183
switch (brw->attribs.Polygon->BackMode) {
181
if (!ctx->Polygon.CullFlag ||
182
ctx->Polygon.CullFaceMode != GL_BACK) {
183
switch (ctx->Polygon.BackMode) {
185
185
fill_back = CLIP_FILL;
189
189
fill_back = CLIP_LINE;
190
offset_back = brw->attribs.Polygon->OffsetLine;
190
offset_back = ctx->Polygon.OffsetLine;
193
193
fill_back = CLIP_POINT;
194
offset_back = brw->attribs.Polygon->OffsetPoint;
194
offset_back = ctx->Polygon.OffsetPoint;
199
if (brw->attribs.Polygon->BackMode != GL_FILL ||
200
brw->attribs.Polygon->FrontMode != GL_FILL) {
199
if (ctx->Polygon.BackMode != GL_FILL ||
200
ctx->Polygon.FrontMode != GL_FILL) {
201
201
key.do_unfilled = 1;
203
203
/* Most cases the fixed function units will handle. Cases where
208
208
if (offset_back || offset_front) {
209
209
/* _NEW_POLYGON, _NEW_BUFFERS */
210
key.offset_units = brw->attribs.Polygon->OffsetUnits * brw->intel.polygon_offset_scale;
211
key.offset_factor = brw->attribs.Polygon->OffsetFactor * ctx->DrawBuffer->_MRD;
210
key.offset_units = ctx->Polygon.OffsetUnits * brw->intel.polygon_offset_scale;
211
key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
214
switch (brw->attribs.Polygon->FrontFace) {
214
switch (ctx->Polygon.FrontFace) {
216
216
key.fill_ccw = fill_front;
217
217
key.fill_cw = fill_back;
218
218
key.offset_ccw = offset_front;
219
219
key.offset_cw = offset_back;
220
if (brw->attribs.Light->Model.TwoSide &&
220
if (ctx->Light.Model.TwoSide &&
221
221
key.fill_cw != CLIP_CULL)
222
222
key.copy_bfc_cw = 1;
226
226
key.fill_ccw = fill_back;
227
227
key.offset_cw = offset_front;
228
228
key.offset_ccw = offset_back;
229
if (brw->attribs.Light->Model.TwoSide &&
229
if (ctx->Light.Model.TwoSide &&
230
230
key.fill_ccw != CLIP_CULL)
231
231
key.copy_bfc_ccw = 1;