82
82
ctx->Extensions.ARB_vertex_shader &&
83
83
ctx->Extensions.ARB_fragment_shader &&
84
84
ctx->Extensions.ARB_texture_non_power_of_two &&
86
95
const GLboolean ver_2_1 = (ver_2_0 &&
88
97
ctx->Extensions.EXT_pixel_buffer_object &&
89
98
ctx->Extensions.EXT_texture_sRGB);