66
66
if (!gl_choice) Fl::gl_visual(0);
67
67
context = fl_create_gl_context(Fl_Window::current(), gl_choice);
69
69
// \todo Mac : We need to check the code and verify it with Apple Sample code. The 'shiny'-test should at least work with the software OpenGL emulator
70
70
context = fl_create_gl_context(Fl_Window::current(), gl_choice);
72
75
context = fl_create_gl_context(fl_visual);