125
125
if (joy_data[0].num_axes > JOY_AXES) joy_data[0].num_axes = JOY_AXES;
126
126
for (i=0; i<joy_data[0].num_axes; i++)
129
129
(vinfo->axes[i].max_value - vinfo->axes[i].min_value) / 2;
130
130
joy_data[0].axis[i].min = vinfo->axes[i].min_value;
131
131
joy_data[0].axis[i].max = vinfo->axes[i].max_value;