1
uniform sampler2D scene;
4
vec4 color = vec4(vec3(0.0), 1.0);
6
color += texture2D( scene, gl_TexCoord[0].st + vec2( -3.0 * scale.x, -3.0 * scale.y ) ) * 0.015625;
7
color += texture2D( scene, gl_TexCoord[0].st + vec2( -2.0 * scale.x, -2.0 * scale.y ) )*0.09375;
8
color += texture2D( scene, gl_TexCoord[0].st + vec2( -1.0 * scale.x, -1.0 * scale.y) )*0.234375;
9
color += texture2D( scene, gl_TexCoord[0].st + vec2( 0.0 , 0.0) )*0.3125;
10
color += texture2D( scene, gl_TexCoord[0].st + vec2( 1.0 * scale.x, 1.0 * scale.y ) )*0.234375;
11
color += texture2D( scene, gl_TexCoord[0].st + vec2( 2.0 * scale.x, 2.0 * scale.y ) )*0.09375;
12
color += texture2D( scene, gl_TexCoord[0].st + vec2( 3.0 * scale.x, 3.0 * scale.y ) ) * 0.015625;
15
//gl_FragColor = color;//vec4(color.xyz, (0.5 - color.x));
17
gl_FragColor = color;//vec4(color.xyz, 0.5);
19
//gl_FragColor = vec4(color.xyz, (0.5 - color.x));
b'\\ No newline at end of file'