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Checks whether the actual mesh document contains the value needed to set up the value of the special attributes.
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@param md the mesh document to test.
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@return true if the mesh document contains all the value per vertex needed to set up the special attribute values, false otherwise.
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bool RfxShader::checkSpecialAttributeDataMask(MeshDocument *md)
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QListIterator<RfxGLPass*> it = QListIterator<RfxGLPass*>(shaderPasses);
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if(!tmp->checkSpecialAttributeDataMask(md))
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