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#ifndef COIN_SOGUIPANE_H
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#define COIN_SOGUIPANE_H
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/**************************************************************************\
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2005 by Systems in Motion. All rights reserved.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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* See <URL:http://www.coin3d.org/> for more information.
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* <URL:http://www.sim.no/>.
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\**************************************************************************/
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#error this is a private header file
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#endif /* !SOQT_INTERNAL */
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#include <Inventor/SbLinear.h>
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#include <Inventor/fields/SoSFVec3f.h>
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#include <Inventor/nodes/SoSeparator.h>
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class SoGuiPane : public SoSeparator {
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typedef SoSeparator inherited;
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SO_NODE_HEADER(SoGuiPane);
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static void initClass(void);
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virtual void doAction(SoAction * action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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virtual void GLRenderInPath(SoGLRenderAction * action);
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virtual void GLRenderOffPath(SoGLRenderAction * action);
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virtual void pick(SoPickAction * action);
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virtual void rayPick(SoRayPickAction * action);
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virtual void getMatrix(SoGetMatrixAction * action);
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virtual void getBoundingBox(SoGetBoundingBoxAction * action);
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virtual void handleEvent(SoHandleEventAction * action);
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SbVec2f getRayPickIntersectionPoint(void) const;
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friend class SoGuiPosition;
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friend class SoGuiTranslation;
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virtual ~SoGuiPane(void);
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void moveTo(SoState * state, SbVec3f position);
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void applyMoveTo(SoGetMatrixAction * action, SbVec3f position);
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void moveBy(SoState * state, SbVec3f translation);
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void applyMoveBy(SoGetMatrixAction * action, SbVec3f translation);
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#endif // !COIN_SOGUIPANE_H