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<!-- $Id: Add_New_Objects.html,v 1.5 1999/04/29 16:16:27 fw Exp $ -->
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<title>Add_New_Objects</title>
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<h2>Add/Delete/Rename/Alias Objects</h2>
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This window lets you perform various operations on whole objects.
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Currently you can add new objects, delete entire objects, edit
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and rename objects. Two objects can also be fused into one.
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You must have acquired write access for it to work.<p>
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For every operation you need to select an object to work on by its class and its name :<P>
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First you select a class. Either choose the class from the right button
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menu on the "Class:" button or single click on a class from the choice
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between the menu buttons. (Double clicking on the classes does nothing
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and it not to be confused with the behavior in the main window)<P>
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Now select the object by typing its name in the yellow entry box
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labeled "Name:". For an operation other than 'Create' it makes sense
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for the name to be a valid object name in the selected class.<P>
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You can easily import an object's class and name using the "Pick object"
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function, which lets you `grab` the object from another window.
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Activate the object chooser by clicking on the "Pick object" button.
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Now go to another <A HREF="KeySet.html">KeySet</A> window or another
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<A HREF="Tree.html">Tree</A> window and double click on an object name,
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which is written in bold.<P>
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All actions are initiated from the right button background menu or
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<li><strong>Quit</strong>: quits the window.
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<li><strong>Help</strong>: brings up this help.
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<li><strong>Create</strong>: creates a new object entry in the
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selected class and displays an empty tree window for it so you can
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go into <A HREF="Update.html">update mode</A> and add data if you
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<li><strong>Display</strong>: displays the selected object,
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just as if you'd double clicked on it from e.g. another
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<li><strong>Edit</strong>: The selected object is displayed and
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opened in the usual <A HREF="Update.html">update mode</A> of the
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<A HREF="Tree.html">Tree display</A>.<P>
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<li><strong>Alias/Fuse</strong>: You will then be prompted for an
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alias name for the selected object. By creating an alias both the
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old and new name will be recognized, but the new name you enter
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will be the one the database writes out (canonical name). If it is
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the name of an existing object then the two will be fused.<P>
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<li><strong>Rename/Fuse</strong>: you first must pick a class and
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supply an object name. You will then be prompted for a new name.
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Rename is a hard rename function. Unless you are just
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changing case, the old name will no
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longer apply to this or any other current object (you can
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reuse it for a new object). If the new name belongs to
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an existing object the two objects will be fused. <BR>
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If you want both names to apply for the object
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use the 'Alias' function.<P>
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<li><strong>Delete</strong>: deletes object with all its data<P>
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to <a href="TOC.html">Table of Contents</a><p>
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last edited: April 1999<p>