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void EffectsHandlerImpl::paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity)
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if (current_paint_effectframe < loaded_effects.size()) {
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loaded_effects[current_paint_effectframe++].second->paintEffectFrame(frame, region, opacity, frameOpacity);
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loaded_effects.at(current_paint_effectframe++).second->paintEffectFrame(frame, region, opacity, frameOpacity);
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--current_paint_effectframe;
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const EffectFrameImpl* frameImpl = static_cast<const EffectFrameImpl*>(frame);