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#include "GraphicBuffer.h"
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// function that swaps bufferB to the screen (32 bit version)
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// returns new back buffer
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//unsigned long *swapBuffers32( unsigned long *bufferPtrB, short bufferHigh, short bufferWide);
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// now replaces "buffer" in bufferB with the new double buffer after swap
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// no need to pass back the new buffer
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void swapBuffers32( GraphicBuffer &bufferB );
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// swap bufferB to the screen (8 bit version)
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// returns new back buffer
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unsigned char *swapBuffers8( unsigned char *bufferPtrB, short bufferHigh, short bufferWide );
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// NOTE: the bodies of these functions must occur in the body of the main DDraw code file
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// i.e., in the file where all the directDraw objects are instantiated.
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// these functions assume the ddraw ojects are declared globally
b'\\ No newline at end of file'