586
586
screen->base.createContext = __glXAquaScreenCreateContext;
587
587
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
588
588
screen->base.swapInterval = /*FIXME*/ NULL;
591
589
screen->base.pScreen = pScreen;
593
591
screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);