1
<?xml version="1.0" encoding="utf-8"?>
2
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
3
<!ENTITY legal SYSTEM "legal.xml">
4
<!ENTITY appversion "2.12">
5
<!ENTITY manrevision "2.8">
6
<!ENTITY date "June 2004">
7
<!ENTITY app "<application>Quadrapassel</application>">
8
<!ENTITY appname "Quadrapassel">
9
<!ENTITY version "2.8">
12
(Do not remove this comment block.)
13
Maintained by the GNOME Documentation Project
14
http://developer.gnome.org/projects/gdp
15
Template version: 2.0 beta
16
Template last modified Feb 12, 2002
18
<!-- =============Document Header ============================= -->
19
<article id="index" lang="sl">
20
<!-- please do not change the id; for translations, change lang to -->
21
<!-- appropriate code -->
23
<title lang="en"><application>Quadrapassel</application> Manual</title>
25
<abstract role="description">
27
Quadrapassel is GNOME's version of Tetris, the classic game of
28
interlocking four-piece blocks. As they fall from the top,
29
the player must orient them to fit the other blocks at the
30
bottom so that they form a complete horizontal line, in which
31
case that line disappears and the player gains points.
37
<holder>Angela Boyle</holder>
40
<!-- translators: uncomment this:
44
<holder>ME-THE-TRANSLATOR (Latin translation)</holder>
48
<!-- An address can be added to the publisher information. If a role is
49
not specified, the publisher/author is the same for all versions of the
52
<publishername lang="en"> GNOME Documentation Project </publishername>
55
<legalnotice id="legalnotice">
57
Permission is granted to copy, distribute and/or modify this
58
document under the terms of the GNU Free Documentation
59
License (GFDL), Version 1.1 or any later version published
60
by the Free Software Foundation with no Invariant Sections,
61
no Front-Cover Texts, and no Back-Cover Texts. You can find
62
a copy of the GFDL at this <ulink type="help" url="ghelp:fdl">link</ulink> or in the file COPYING-DOCS
63
distributed with this manual.
65
<para lang="en"> This manual is part of a collection of GNOME manuals
66
distributed under the GFDL. If you want to distribute this
67
manual separately from the collection, you can do so by
68
adding a copy of the license to the manual, as described in
69
section 6 of the license.
73
Many of the names used by companies to distinguish their
74
products and services are claimed as trademarks. Where those
75
names appear in any GNOME documentation, and the members of
76
the GNOME Documentation Project are made aware of those
77
trademarks, then the names are in capital letters or initial
82
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
83
UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
84
WITH THE FURTHER UNDERSTANDING THAT:
88
<para lang="en">DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
89
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
90
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
91
THAT THE DOCUMENT OR MODIFIED VERSION OF THE
92
DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
93
A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
94
RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
95
OF THE DOCUMENT OR MODIFIED VERSION OF THE
96
DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
97
MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
98
YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
99
CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
100
SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
101
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
102
LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
103
VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
104
EXCEPT UNDER THIS DISCLAIMER; AND
108
<para lang="en">UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
109
THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
110
CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
111
INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
112
DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
113
OF THE DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH
114
PARTIES, BE LIABLE TO ANY PERSON FOR ANY
115
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
116
CONSEQUENTIAL DAMAGES OF ANY CHARACTER
117
INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
118
OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
119
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR
120
LOSSES ARISING OUT OF OR RELATING TO USE OF THE
121
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT,
122
EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
123
THE POSSIBILITY OF SUCH DAMAGES.
131
<!-- This file contains link to license for the documentation (GNU FDL),
133
other legal stuff such as "NO WARRANTY" statement. Please do not change
137
<author role="maintainer" lang="en">
138
<firstname>Angela</firstname>
139
<surname>Boyle</surname>
141
<address> <email>anjela@u.washington.edu</email> </address>
144
<!-- This is appropriate place for other contributors: translators,
145
maintainers, etc. Commented out by default.
146
<othercredit role="translator">
147
<firstname>Latin</firstname>
148
<surname>Translator 1</surname>
150
<orgname>Latin Translation Team</orgname>
151
<address> <email>translator@gnome.org</email> </address>
153
<contrib>Latin translation</contrib>
158
<releaseinfo revision="2.26" role="review"/>
162
<revnumber>Quadrapassel Manual V2.8</revnumber>
163
<date>June 2004</date>
165
<para role="author" lang="en">Angela Boyle
166
<email>anjela@u.washington.edu</email>
168
<para role="publisher" lang="en">GNOME Documentation Project</para>
173
<releaseinfo lang="en">This manual describes version 2.12 of Quadrapassel.
175
<!-- The following feedback information only applies to applications
176
listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
177
applications, please provide your own feedback info or remove this
178
section altogether -->
181
<para lang="en">To report a bug or make a suggestion regarding the <application>Quadrapassel</application>
183
this manual, follow the directions in the
184
<ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME Feedback Page</ulink>.
186
<!-- Translators may also add here feedback address for translations -->
191
<indexterm zone="index" lang="en">
192
<primary>Quadrapassel</primary>
195
<!-- ==============================Document Body==================-->
197
<sect1 id="s1-intro">
200
<!--synopsis of game-->
201
<para lang="en"><application>Quadrapassel</application> comes from the classic falling-block game, <application>Tetris</application>. The goal of the game is to create complete horizontal lines of blocks, which will disappear. The blocks come in seven different shapes made from four blocks each: one straight, two L-shaped, one square, and two S-shaped. The blocks fall from the top center of the screen in a random order. You rotate the blocks and move them across the screen to drop them in complete lines. You score by dropping blocks fast and completing lines. As your score gets higher, you level up and the blocks fall faster.</para>
204
<para lang="en">To run <application>Quadrapassel</application>, select <menuchoice><guimenu>Applications</guimenu><guisubmenu>Games</guisubmenu><guimenuitem>Quadrapassel</guimenuitem></menuchoice>, or type <command>quadrapassel</command> in the command line.</para>
206
<!--part of gnome-games-->
207
<para lang="en"><application>Quadrapassel</application> is included in the <filename>gnome-games</filename> package, which is part of the GNOME desktop environment. This document describes version 2.8 of <application>Quadrapassel</application>.</para>
210
<sect1 id="s1-playing">
211
<title lang="en">Playing <application>Quadrapassel</application></title>
212
<para lang="en">You can score through two actions: completing lines and dropping blocks quickly. </para>
213
<sect2 id="s2-block-moving">
214
<title lang="en"> Moving the Blocks</title>
215
<para lang="en">To play the game, you only need the four arrow keys.</para>
218
<para lang="en"><keycap>Left</keycap> and <keycap>Right</keycap> move the block correspondingly across the screen.</para>
221
<para lang="en"><keycap>Up</keycap> rotates the block. The default rotation is counterclockwise. You can change the rotation under <menuchoice><guimenu>Settings</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice> and deselecting <guilabel>Rotate blocks counterclockwise</guilabel>.</para>
224
<para lang="en"><keycap>Down</keycap> and the <keycap>Space Bar</keycap> move the block down the screen faster.<keycap>Down</keycap> moves the block down faster. <keycap>Space-bar</keycap> moves the block directly to the bottom.</para>
228
<sect2 id="s2-newgame">
229
<title lang="en">Starting a New Game</title>
230
<para lang="en">To begin a new game, go to <menuchoice><guimenu>Game</guimenu><guimenuitem>New Game</guimenuitem></menuchoice>. The game will begin dropping blocks from the center of the top of the window. The default start-up of the game has no blocks in the game window and shows the next block that will fall in the upper right hand corner. <guilabel>Score</guilabel> shows the number of points you have earned. <guilabel>Lines</guilabel> shows the number of lines you have completed. <guilabel>Level</guilabel> shows the level of difficulty you are on.</para>
232
<sect2 id="s2-pausegame">
233
<title lang="en">Pausing the Game</title>
234
<para lang="en">To pause your game, go to <menuchoice><guimenu>Game</guimenu><guimenuitem>Pause Game</guimenuitem></menuchoice>. You can only pause a game when you are playing. The time limit on pausing your game is unlimited. To unpause the game, go back to <menuchoice><guimenu>Game</guimenu><guimenuitem>Pause Game</guimenuitem></menuchoice>.</para>
236
<sect2 id="s2-endgame">
237
<title lang="en">Ending the Game</title>
238
<para lang="en">Go to <menuchoice><guimenu>Game</guimenu><guimenuitem>End Game</guimenuitem></menuchoice> to end your current game without quiting Quadrapassel.</para>
240
<sect2 id="s2-quitgame">
241
<title lang="en">Quiting the <application>Quadrapassel</application></title>
242
<para lang="en">To completely quit <application>Quadrapassel</application> go to <menuchoice><guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem></menuchoice>. If you are in the middle of a game when you quit, you will end your game without saving your score.</para>
244
<sect2 id="s2-scoring">
245
<title lang="en">Scoring Points</title>
246
<para lang="en">You score points through two methods: dropping blocks faster and deleting complete lines of blocks. When you delete lines, you get more points, but dropping blocks faster will quickly add up. As you level up, the blocks will begin falling faster. The highest level is 10, at which point you will only have just over a second to manipulate each block.</para>
248
<sect2 id="s2-pastscores">
249
<title lang="en">Viewing Past Scores</title>
250
<para lang="en">You can view the top ten scores played on your computer through <menuchoice><guimenu>Game</guimenu><guimenuitem>Scores</guimenuitem></menuchoice>. The names of the users are shown next the their score and the date they played.</para>
255
<sect1 id="s1-customizegame">
256
<title lang="en">Customizing <application>Quadrapassel</application></title>
257
<sect2 id="s2-customstartup">
258
<title lang="en">Customizing Game Start-up</title>
259
<para lang="en">By going to <menuchoice><guimenu>Settings</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice>, you can customize a variety of features for the start-up of each Quadrapassel game: number and density of pre-filled rows, and starting level. "Pre-filled rows" refers to how many rows will already have blocks in them when you start each new game.</para>
260
<sect3 id="s3-numberpfr">
261
<title lang="en">Number of Pre-filled Rows</title>
262
<para lang="en">You can change the number of rows that already have blocks at the start-up of each new game by using the spin box. You can start with up to 19 rows pre-filled at the start-up of your game. The default number of pre-filled rows is zero.</para>
264
<sect3 id="s3-densitypfr">
265
<title lang="en">Density of Pre-filled Rows</title>
266
<para lang="en">You can change the density of the blocks in the pre-filled rows at the start-up of each game. You can choose a density up to 10 blocks. You should first choose how many rows you want pre-filled under <guilabel>Number of Pre-filled Rows</guilabel>. The default density of blocks is three.</para>
268
<sect3 id="s3-startlevel">
269
<title lang="en">Level to Start On</title>
270
<para lang="en">You can adjust the level of difficulty you start on. The highest level you can start on is 10, which is the highest level you can play to. The default starting level is one.</para>
273
<sect2 id="s3-customblocks">
274
<title lang="en">Customizing the Gameplay</title>
275
<para lang="en">From <menuchoice><guimenu>Settings</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice>, you can customize a variety of features related to the blocks: previewing the next block, block colors, and block rotation.</para>
276
<sect3 id="s3-sound">
277
<title lang="en">Enable sounds</title>
278
<para lang="en">Turn the sound effects on and off using this option. If you are playing this game in any area which you share with other people, you should probably select off.</para>
280
<sect3 id="s3-nextblock">
281
<title lang="en">Preview Next Block</title>
282
<para lang="en">Choose this option if you want to see the next block that is going to fall. This feature helps you plan the placement of your blocks.</para>
284
<sect3 id="s3-blockcolors">
285
<title lang="en">Use Random Block Colors</title>
286
<para lang="en">Choose if you want the various block configurations to be color coded or randomly colored. If you use the colors to help you identify blocks, random colors will make the game more difficult.</para>
288
<sect3 id="s3-difficult-block-mode">
289
<title lang="en">Choose Difficult Blocks</title>
290
<para lang="en">Choose this option if you want to select mode that is designed specifically to annoy the player. With this feature enabled, you never get the piece you want, and very seldom complete a row. Next block preview doesn't correspond to actual piece you get next, but to the one you probably wish to get.</para>
292
<sect3 id="s3-block-rotation">
293
<title lang="en">Rotate Blocks Counterclockwise</title>
294
<para lang="en">Choose this option if you want the blocks to rotate counterclockwise or not.</para>
296
<sect3 id="s3-show-target">
297
<title lang="en">Show where the block will land</title>
298
<para lang="en">If this feature is used a grey image of the block will
299
show you where the block will land. This feature is very useful for
300
beginning players, but experienced players will find it a
305
<sect2 id="s2-customlook">
306
<title lang="en">Customizing the Look of <application>Quadrapassel</application></title>
307
<para lang="en">Under <menuchoice><guimenu>Settings</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice>, you can customize the look of <application>Quadrapassel</application>: images for the blocks.</para>
308
<sect3 id="s3-blockimage">
309
<title lang="en">Block Image</title>
310
<para lang="en">You can change the style of the blocks, including image and size. There are a variety of pre-made styles.</para>
312
<sect3 id="s3-background">
313
<title lang="en">Background</title> <para lang="en">If you drag your favorite image
314
into the <application>Quadrapassel</application> window it will be
315
used as the background. If you want a solid color as the
316
background drag one in from either the color picker or from
317
<application>nautlilus'</application> <guimenuitem>Backgrounds
318
and Emblems</guimenuitem> dialog (the reset item from that
319
dialog also works).</para>
325
<title>Avtorji</title>
327
<application>Quadrapassel</application> was written by J. Marcin Gorycki
328
in 1999 and maintained by Gnome Games Team since then. This manual was
329
written by Angela Boyle.
330
To report a bug or make a suggestion regarding this application or
331
this manual, follow the directions in this
332
<ulink url="ghelp:user-guide?feedback-bugs" type="help">document</ulink>.
335
<!-- For translations: uncomment this:
338
Latin translation was done by ME
339
(<email>MYNAME@MYADDRESS</email>). Please send all comments and
340
suggestions regarding this translation to SOMEWHERE.
347
<!-- ============= Application License ============================= -->
349
<sect1 id="s1-license">
350
<title>Dovoljenje</title>
351
<para lang="en">This program is free software; you can redistribute it and/or modify it under the terms of the <ulink type="help" url="gnome-help:gpl"> <citetitle>GNU General Public License</citetitle></ulink> as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
353
<para lang="en">This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the <citetitle>GNU General Public License</citetitle> for more details.
355
<para lang="en">A copy of the <citetitle>GNU General Public License</citetitle> is included as an appendix to the <citetitle>GNOME Users Guide</citetitle>. You may also obtain a copy of the <citetitle>GNU General Public License</citetitle> from the Free Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
357
Free Software Foundation, Inc.
358
<street>59 Temple Place</street> - Suite 330
359
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
360
<country>USA</country>