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// -*- coding: iso-8859-1 -*-
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* Copyright 2011 Sebastian Kügler <sebas@kde.org>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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import "Animations.js" as Animations
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objectName: "pressedAnimation"
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property Item targetItem
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property int duration: Animations.feedbackDuration
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// Fast scaling while we're animation == more FPS
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ScriptAction { script: targetItem.smooth = false }
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duration: pressedAnimation.duration;
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easing.type: Easing.OutExpo;
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duration: pressedAnimation.duration;
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easing.type: Easing.OutExpo;
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ScriptAction { script: targetItem.smooth = true }