300
300
connect (games, SIGNAL (itemSelectionChanged()), this, SLOT (slGame()));
305
connect (number, SIGNAL(valueChanged (int)), this, SLOT(slShowLevel (int)));
305
connect (number, SIGNAL(valueChanged(int)), this, SLOT(slShowLevel(int)));
307
307
// Only enable name and hint dialog here if saving a new or edited level.
308
308
// At other times the name and hint have not been loaded or initialised yet.