39
39
connect(m_game, SIGNAL(boardChanged()), this, SLOT(updateStoneItems()));
40
40
connect(m_game, SIGNAL(boardSizeChanged(int)), this, SLOT(changeBoardSize(int)));
41
connect(m_game, SIGNAL(currentPlayerChanged(const Player &)), this, SLOT(hideHint()));
42
connect(ThemeRenderer::self(), SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged()));
41
connect(m_game, SIGNAL(currentPlayerChanged(Player)), this, SLOT(hideHint()));
42
connect(ThemeRenderer::self(), SIGNAL(themeChanged(QString)), this, SLOT(themeChanged()));
44
44
m_gamePopup.setMessageTimeout(3000);
45
45
m_gamePopup.setHideOnMouseClick(true);