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/* -*- mode: c++ -*- */
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* Copyright (c) 2010 Mike Qin <mikeandmore@gmail.com>
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* The contents of this file are subject to the terms of either the GNU Lesser
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* General Public License Version 2.1 only ("LGPL") or the Common Development and
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* Distribution License ("CDDL")(collectively, the "License"). You may not use this
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* file except in compliance with the License. You can obtain a copy of the CDDL at
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* http://www.opensource.org/licenses/cddl1.php and a copy of the LGPLv2.1 at
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* http://www.opensource.org/licenses/lgpl-license.php. See the License for the
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* specific language governing permissions and limitations under the License. When
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* distributing the software, include this License Header Notice in each file and
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* include the full text of the License in the License file as well as the
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* NOTICE PURSUANT TO SECTION 9 OF THE COMMON DEVELOPMENT AND DISTRIBUTION LICENSE
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* For Covered Software in this distribution, this License shall be governed by the
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* laws of the State of California (excluding conflict-of-law provisions).
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* Any litigation relating to this License shall be subject to the jurisdiction of
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* the Federal Courts of the Northern District of California and the state courts
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* of the State of California, with venue lying in Santa Clara County, California.
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* If you wish your version of this file to be governed by only the CDDL or only
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* the LGPL Version 2.1, indicate your decision by adding "[Contributor]" elects to
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* include this software in this distribution under the [CDDL or LGPL Version 2.1]
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* license." If you don't indicate a single choice of license, a recipient has the
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* option to distribute your version of this file under either the CDDL or the LGPL
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* Version 2.1, or to extend the choice of license to its licensees as provided
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* above. However, if you add LGPL Version 2.1 code and therefore, elected the LGPL
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* Version 2 license, then the option applies only if the new code is made subject
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* to such option by the copyright holder.
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#ifndef _SUNPINYIN_PREEDIT_H_
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#define _SUNPINYIN_PREEDIT_H_
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PreeditUI(std::string name) throw() : name_(name) {}
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virtual ~PreeditUI() {}
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std::string name() { return name_; }
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virtual void show() = 0;
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virtual void hide() = 0;
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virtual void move(int x, int y) = 0;
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virtual void reload() = 0;
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virtual void update_preedit_string(const char* utf_str) = 0;
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virtual void update_candidates_string(const char* utf_str) = 0;
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class GtkPreeditUI : public PreeditUI
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virtual ~GtkPreeditUI();
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virtual void move(int x, int y);
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virtual void reload();
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virtual void update_preedit_string(const char* utf_str);
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virtual void update_candidates_string(const char* utf_str);
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GtkWidget* preedit_area_;
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GtkWidget* candidate_area_;
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class SkinLoaderException: public std::exception
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const char* what() const throw() { return "Cannot load skin!"; }
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class SkinPreeditUI : public PreeditUI
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SkinPreeditUI(std::string name) throw();
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virtual ~SkinPreeditUI();
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virtual void move(int x, int y);
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virtual void reload();
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virtual void update_preedit_string(const char* utf_str);
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virtual void update_candidates_string(const char* utf_str);
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void internal_move(int x, int y);
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skin_window_t* main_wnd_;
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skin_label_t* preedit_label_;
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skin_label_t* candidate_label_;
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inline PreeditUI* create_preedit_ui(std::string name)
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if (name == "classic") {
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return new GtkPreeditUI();
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return new SkinPreeditUI(name);
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} catch (const SkinLoaderException& ex) {
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fprintf(stderr, "%s\n", ex.what());
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#endif /* _SUNPINYIN_PREEDIT_H_ */