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<H2 ALIGN="Left">Concept Index: N -- Z</H2>
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</td></tr></table><br><P></P>
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<TR><TD></TD><TH ALIGN=LEFT>Index Entry</TH><TH ALIGN=LEFT> Section</TH></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_N"></A>N</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX183"><CODE>n</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX377">NaN -- <CODE>has_quiet_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX378">NaN -- <CODE>has_signaling_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX401">NaN -- <CODE>quiet_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX19">nested arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX23">nested arrays heterogeneous</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX20">nested arrays homogeneous</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX432">new handler</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX356">Normal RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC145">9.7.2 <TT>`random/normal.h'</TT></A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX355">NormalUnit RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC145">9.7.2 <TT>`random/normal.h'</TT></A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX364">numeric limits</A></TD><TD valign=top><A HREF="blitz_10.html#SEC153">10.1 Introduction</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_O"></A>O</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX438">operator <CODE><<</CODE>, bitshift</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX439">operator <CODE>>></CODE>, bitshift</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC80">operators, array expressions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC80">3.4 Expression operators</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC75">order of expression evaluation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC75">3.1 Expression evaluation order</A></TD></TR>
118
<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX430">out of memory</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
119
<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX418">out of virtual memory, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR>
120
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX282">outer product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX148">output formatting</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_P"></A>P</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_8.html#SEC135">parallel computing</A></TD><TD valign=top><A HREF="blitz_8.html#SEC135">8.1 Blitz++ and thread safety</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX302">partial reductions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX305">partial reductions chaining</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX435">passing arrays by value</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX146">persistence</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC15">porting Blitz++</A></TD><TD valign=top><A HREF="blitz_1.html#SEC15">1.4.3 Porting Blitz++</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX292"><CODE>product()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX428">Python</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_R"></A>R</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX338">Random Number Generators</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX343">Random Number Generators details</A></TD><TD valign=top><A HREF="blitz_9.html#SEC140">9.4 Detailed description of RNGs</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#SEC143">Random Number Generators list of</A></TD><TD valign=top><A HREF="blitz_9.html#SEC143">9.7 Detailed listing of RNGs</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX347">Random Number Generators member functions</A></TD><TD valign=top><A HREF="blitz_9.html#SEC142">9.6 Member functions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX339">Random Number Generators overview</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX341">Random Number Generators seeding</A></TD><TD valign=top><A HREF="blitz_9.html#SEC139">9.3 Seeding a random number generator</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC47">Range objects</A></TD><TD valign=top><A HREF="blitz_2.html#SEC47">2.4.2 Subarrays</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC50">Range objects</A></TD><TD valign=top><A HREF="blitz_2.html#SEC50">2.4.5 More about Range objects</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX6">rank parameter of arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC30">2.1.1 Template parameters</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX325">rank-1 update</A></TD><TD valign=top><A HREF="blitz_6.html#SEC123">6.2 Cartesian-product indirection</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX340">ranlib</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC48">RectDomain</A></TD><TD valign=top><A HREF="blitz_2.html#SEC48">2.4.3 RectDomain and StridedDomain</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC94">reductions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">3.12 Array reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX306">reductions chaining</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX290">reductions complete</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">3.12 Array reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX303">reductions partial</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC44">reference counting</A></TD><TD valign=top><A HREF="blitz_2.html#SEC44">2.3.9 A note about reference counting</A></TD></TR>
151
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX268">remainder, floating point <CODE>drem()</CODE></A></TD><TD valign=top><A HREF="blitz_3.html#SEC91">IEEE/System V math functions </A></TD></TR>
152
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX156">restoring arrays from an input stream</A></TD><TD valign=top><A HREF="blitz_2.html#SEC61">2.8.2 Inputting arrays</A></TD></TR>
153
<TR><TD></TD><TD valign=top><A HREF="blitz_5.html#IDX310">RGB24 example</A></TD><TD valign=top><A HREF="blitz_5.html#SEC116">5.1 Multicomponent and complex arrays</A></TD></TR>
154
<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX337">RNGs</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX256">rounding</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC33">row major</A></TD><TD valign=top><A HREF="blitz_2.html#SEC33">2.1.4 Storage orders</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_S"></A>S</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX150">saving arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX342">seeding a RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC139">9.3 Seeding a random number generator</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC51">shallow copies, see also reference()</A></TD><TD valign=top><A HREF="blitz_2.html#SEC51">2.4.6 A note about assignment</A></TD></TR>
162
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX117"><CODE>shape()</CODE> (Array method)</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX391">signed -- <CODE>is_signed()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR>
164
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC49">slicing arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC49">2.4.4 Slicing</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX425">solving linear systems</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR>
166
<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX346"><CODE>stateTag</CODE> (RNGs)</A></TD><TD valign=top><A HREF="blitz_9.html#SEC141">9.5 Template parameters</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_4.html#IDX307">stencil objects</A></TD><TD valign=top><A HREF="blitz_4.html#SEC98">4. Stencils</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC114">stencil objects applying</A></TD><TD valign=top><A HREF="blitz_4.html#SEC114">4.6 Applying a stencil</A></TD></TR>
169
<TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC100">stencil objects declaring</A></TD><TD valign=top><A HREF="blitz_4.html#SEC100">4.2 Declaring stencil objects</A></TD></TR>
170
<TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC102">stencil operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC102">4.4 Stencil operators</A></TD></TR>
171
<TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC113">stencil operators declaring your own</A></TD><TD valign=top><A HREF="blitz_4.html#SEC113">4.5 Declaring your own stencil operators</A></TD></TR>
172
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX43">STL iterators for arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX319">STL, for indirection</A></TD><TD valign=top><A HREF="blitz_6.html#SEC121">6. Indirection</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC62">storage of arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC62">2.9 Array storage orders</A></TD></TR>
175
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX159">storage order, creating your own</A></TD><TD valign=top><A HREF="blitz_2.html#SEC66">2.9.2 Creating custom storage orders</A></TD></TR>
176
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC33">storage orders for arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC33">2.1.4 Storage orders</A></TD></TR>
177
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC48">StridedDomain</A></TD><TD valign=top><A HREF="blitz_2.html#SEC48">2.4.3 RectDomain and StridedDomain</A></TD></TR>
178
<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC47">subarrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC47">2.4.2 Subarrays</A></TD></TR>
179
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX291"><CODE>sum()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR>
180
<TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC23">support, obtaining</A></TD><TD valign=top><A HREF="blitz_1.html#SEC23">1.7.1 How to get help</A></TD></TR>
181
<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX421">symbol too long, Solaris as</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR>
182
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX219">System V math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_T"></A>T</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX423">template instantiation resulted in an unexpected...</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX422">templates with C linkage, DECcxx</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR>
187
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX164">temporaries</A></TD><TD valign=top><A HREF="blitz_3.html#SEC74">3. Array Expressions</A></TD></TR>
188
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX286">tensor contraction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR>
189
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX177">tensor namespace</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR>
190
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX279">tensor notation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR>
191
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX287">tensor notation efficiency issues</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR>
192
<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX284">tensor product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_8.html#IDX332">thread safety</A></TD><TD valign=top><A HREF="blitz_8.html#SEC135">8.1 Blitz++ and thread safety</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX141">time-stepping</A></TD><TD valign=top><A HREF="blitz_2.html#SEC58">2.7 Global functions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_7.html#IDX331">TinyVector</A></TD><TD valign=top><A HREF="blitz_7.html#SEC125">7. TinyVector</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC48">TinyVector of Range (use <CODE>RectDomain</CODE>)</A></TD><TD valign=top><A HREF="blitz_2.html#SEC48">2.4.3 RectDomain and StridedDomain</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX126">transposing arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC75">traversal order</A></TD><TD valign=top><A HREF="blitz_3.html#SEC75">3.1 Expression evaluation order</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC83">type promotion</A></TD><TD valign=top><A HREF="blitz_3.html#SEC83">3.7 Type promotion</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX185">type promotion for user-defined types</A></TD><TD valign=top><A HREF="blitz_3.html#SEC84">Type promotion for user-defined types</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_U"></A>U</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX350">Uniform RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX352">UniformClosed RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX351">UniformClosedOpen RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX353">UniformOpen RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX354">UniformOpenClosed RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_V"></A>V</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX15">vector field</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX419">virtual memory problems, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_W"></A>W</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC97"><CODE>where</CODE> statements</A></TD><TD valign=top><A HREF="blitz_3.html#SEC97">3.15 where statements</A></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX151">writing arrays to output streams</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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<TR><TH><A NAME="cp_Z"></A>Z</TH><TD></TD><TD></TD></TR>
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<TR><TD></TD><TD valign=top><A HREF="blitz_5.html#SEC119">zipping expressions</A></TD><TD valign=top><A HREF="blitz_5.html#SEC119">5.1.3 Zipping together expressions</A></TD></TR>
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<TR><TD COLSPAN=3> <HR></TD></TR>
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